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on 15 May 2006
The title says everything. You certainly have to buy both the books as the second one (Implementation and Algorithms) continuosly refers to the first (Mathematics) and the first is just a good maths book with chapters focused on specific topics (reading the book following the chapters has not much of a sense) but despite that these two volumes gives a wonderful insight of the processes behind Computer Graphics.

It doesn't deal with advanced topics such as fractals, or L-systems but i think it says everything on the basics (from display rendering to polygon generation).

Once you have read these volumes all the ways will be open!

(allow a couple of years, though)

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