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Customer reviews

4.0 out of 5 stars

HALL OF FAMETOP 1000 REVIEWERon 25 February 2013
This is the ninety second release from Big Finish in their range of full cast audio adventures starring classic Doctor Whos. It stars Sylvester McCoy as Seven, Sophie Aldred as Ace and Philip Schofield as Hex. There are 4 episodes, roughly 25-30 minutes each, complete with original theme music between each, and cliff hanger endings. Two episodes per disc on 2 discs, and a short booklet with some pictures of the cast and production notes. There are also some interviews with cast and crew at the end of the second disc.

Seven, Ace and Hex land on the Planet Nocturne. It might be in the middle of an intergalactic war, but the inhabitants have one of human history's most impressive arts movements going, and the Doctor likes to visit from time to time to relax among his artist friends. But this being the Doctor nothing ever goes to plan, and it is soon a busman's holiday as a mysterious evil sonic force starts to kill people.

It's a story that just hasn't quite found its feet. The tone shifts from humorous to thoughtful to hysterical to paranoid, never quite settling and deciding what it wants to be. All the various bits of it are OK, but as a totality it doesn't quite hang together. There are some splendid moments, such as the attack on Hex at the end of the first part, and Lothar's realisation that his poetry is a joke, but there is a lot of the usual running around.

In all an average release. Not bad, but not great. And compared to Circular time, the immediately preceding release, it really pales. 3 stars.

This release also features some interviews with the cast at the end of the second disc, the first of what is now a regular feature for Big Finish. These are a bit rough and ready and don't really reveal much. But still worth having.
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TOP 100 REVIEWERon 17 October 2011
Ace and Hex accompany the Doctor (seventh) as he revisits one of his favourite places and periods of time in human history, the High Renaissance on Nocturne. This is a time and place when art, music and creativity flourish, although there is a longstanding brutal war still being fought, costing many lives and much heartache. And while the Doctor and his companions are on Nocturne, people start dying. I think, from the listener's point of view (that's us!) we are ahead of the story for much of the time, as it is fairly evident to us what the culprit is that's causing the deaths; but that does not detract from the story, or the development of the characters as they work through the mystery with the Doctor.

The camaraderie between Ace and Hex is good here; at one point they team up to poke fun at the Doctor, and the feeling of comfortable travelling companions which exists between all three comes to the fore.

Sylverster McCoy is in fine form; rolling his `r's to great effect, and being all mysterious. I'm continually amazed how Sophie Aldred doesn't sound any older than when we last saw her in Doctor Who in Survival - hard to believe that was in 1989; makes me feel slightly old ...

Highly recommended.
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on 15 July 2014
very good production. Phillip Olivier continues to impress as Hex
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VINE VOICETOP 500 REVIEWERon 22 March 2007
The seventh doctor and his companions visit a city on a far future world which is one of the doctor's favourite places in all of space and time, because art is flourishing here. But as always, wherever the doctor goes, danger and death are never far behind. There's a murderer loose in the city. What can be done to bring their killing spree to a halt?

This is a very average story. There's nothing wrong with it, but there's nothing especially memorable about it either. It follows the traditional structure of a four part doctor who story:

Part one: Set up

Part two: Investigate

Part three: Runaround

Part four: Resolve

And each episode is twenty five minutes long exactly, which is a nice change given how overlong some big finish episodes have been. The doctors companions quite frankly don't get a lot to do in early episodes, but there are moments between the tardis crew in the last one that promise a change in the status quo. Possibly. You could see it all being forgotten about.

This is a perfectly decent story. It's just not anything like a classic one
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on 5 September 2007
War seems to be a recurring theme in Doctor Who audios at the moment, what with No Mans Land and Arrangements For War, both being excellent plays, and here is another that touches on this theme in an honest and impacting way.

So a human colony on the planet Nocturne has been at the mercy of a sentient music wave, a nice new thought which is well realised and performed by all the cast involved on this audio. The cliffhangers are all gripping and tension filled as all good cliffhangers should be. But its all set with the undertone of earth at war with another race. and the twin brothers are a good voice on the harshness of war.

I like Dan Abneetts writing, he always delivers a meaty story with good twists and turns along the way. So yet again, this is a nice audio story with a whole lot to offer.
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VINE VOICEon 9 March 2007
This audio play finds the 7th Doctor, Ace and Hex visiting the artistic planet of Nocturne, only to find a sentient killer alien music on the loose. The idea of a killer sound being perfect for audio may be understandable, but Big Finish have been down this road before with the likes of Whispers of Terror, and while this is by no means a bad play it doesn't really do much to stand out from the crowd. The authors notes make great play on the fact that he wanted to have the Doctor visit a planet outside of Earth where he is a familiar face, but seeing as the TARDIS team are instantly accused of murder by the local police (as per usual) this doesn't really seem to amount to any difference from the norm.

'Nocturne' boast some good solid performances, and it never outstays it's welcome, but this is ultimately a by-the-numbers middle-of-the-road average Doctor Who adventure. Not bad, but not great either - your average middling adventure.
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