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Customer reviews

4.6 out of 5 stars
12
4.6 out of 5 stars


on 4 February 2015
Brilliant. Lived in these books as a child. Still love them. The art is very good, very unique and evocative unlike some other fantasy art which can be a little to concerned with realism and so lacks energy and spirit.
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on 15 November 2014
Some very slight wear in the book, but this was made very clear in the description so no complaints.
The book itself is amazing, stacked though with nostalgia. If you're into fantasy games at all or have children who are interested, this book is highly recommended.

If you've played fighting fantasy, the Sorcery books are the next level, introducing a simple, but fun magic system that gives you more interaction than fighting monsters. I love that you have to memorise spells (although you can cheat).
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on 31 January 2015
Son enjoyed this with friends at lunch breaks
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on 13 November 2013
This is the second volume in the epic sorcery series and, perhaps, the most standalone of the four. The reader's only real objective is to pass through the city alive and escape via the north gate.

There are obvious parallels to the earlier `City of Thieves' as the adventure takes place within the confines of a city. Khare is somewhat less linear though. There is a sense that you are exploring the city in great depth even though the gameplay is still essentially reaching junctions and choosing directions. It is not as open plan as some of the later Fighting Fantasy books based upon cities.

There is much to be explored and plenty of scope for re-reading to discover alternative routes and scenarios. Four lines of information must be discovered if the adventurer is to escape the city; some relatively easy to find and others more difficult. Overall though the book is not too tricky to complete and there isn't really much to be learnt or found that is particularly needed for the next two books in the series. Further attempts at the adventure can be worthwhile, however, if you wish to collect various equipment necessary for spell casting. You will need a good memory for the spells available though as this list of equipment is fairly comprehensive. How much shopping or searching you do really depends on how much you intend to rely on magic in the later adventures.

There are a vast variety of allies and foes to be encountered. Some are quite novel and imaginative, but none are important to the overall series. There is also the opportunity for different character interaction depending upon what you may have done during the first adventure, `The Shamutanti Hills'. The adventure lacks any major villains or opponents, however, unlike the other three books of the series.

Although, perhaps, marginally the weakest of the Sorcery series in terms of plot or characterisation this is still another strong gamebook from Steve Jackson and it has plenty of atmosphere to engross the reader.
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on 28 August 2015
Anybody who has ever played an FF gamebook, will be familiar with the urge to cheat, to skip ahead a few pages and see if your choice was the correct one (your character using suffering a gruesome death in the process)

The benefit this 'hindsight' brought, was a smooth progression through even the toughest dungeon.

With Cityport, such an option is not available. Almost impossible to solve without cheating, and even then it's no guarantee, I've yet to meet anybody who has ever finished this book.

Despite its toughness, it's still an enjoyable trek through the worlds created by Steve Jackson, although you'd be forgiven if you thought you'd heard some mad cackling in the background!
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on 25 July 2011
The second book in the SORCERY series see you arrive in KHARE: CITYPORT OF TRAPS, a chaotic city brimming with unsavoury characters and decent townsfolk protecting their homes with various traps, hence the name of the city itself.

After crossing the Shamutanti Hills, through Khare is the only way to cross the Jabaji River on your way to the Baklands (and from there to the Mampang Fortress).

Keeping the same character from the first gamebook, complete with all items and skills, you enter a second thrilling adventure which is every bit as good as the first, and better in parts. There are lots to do and see in this book, and plenty of combat to keep you occupied, following the standard Fighting Fantasy rules set.

Written for older readers and adults, the text in the SORCERY books is small, but the adventure is exciting and made all the more epic by spanning four books. The magic system works well and is a real treat (the descriptions of what all 48 spells do are listed in the back of each book) and it is nice to use magic rather than simply fighting everything you encounter. John Blanche provides an assortment of interesting illustrations to the book too.

KHARE: CITYPORT OF TRAPS is another excellent Steve Jackson gamebook. First published in 1984, it is ideally played after completing THE SHAMUTANTI HILLS. It is published in a larger format than standard Fighting Fantasy books (despite the smaller text size) and has 511 paragraphs. Two dice, a pencil and an eraser are all that is needed to play through this excellent second gamebook.
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on 6 August 2005
Hot on the heels of The Shamutanti Hills comes game book number 11; Khare - Cityport of Traps. A town adventure that's hard work but fun too.
This one has a well defined and obvious mission. After your easy trip through the Shamutanti Hills that ended at the gates of Khare, your mission is to journey through the huge and dangerous cityport and escape into the Badlands. However, to continue your epic quest onwards, you must discover a way to open the north gate of the city.
Unusual yes, but it gives a good excuse for a long search and plenty of city-based adventuring and action. Be careful and avoid the sewers and you'll be fine though.
This is most definitely one of the best in the Sorcery series, and it's tough at that. An essential game book and my second favourite too.
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on 24 July 2007
This is another fantastic piece of literature aimed at the younger readers to involve them in an adventure to enthrall their minds.
I first started reading the fighting fantasy series when i was 8 and it introduced me to the dark world of Ian Livingstone and Steve Jackson.
It brought hours of reading and entertainment since it involves great decision making and involving strategy which leads either to success or a painful end!

Other people who judge books by thier covers, may choose to slate such literary works, and judging by that, you select what you want for your kids. Don't come here to insult books on the artwork. If this stuff sickens you - you must have a weak mind! i have read them through and through and they've all had a dark element - and like the world at large it isn't all rainbows and flowers!

If you don't like the book - don't read it! And never judge books on their covers!

The story continues from the last book and if you have been an intrepid adventurer, you will have picked up hidden secrets throughout! Spells and hidden keys leading you to battle against vile creatures or an assortment of monsters! Great reading for kids and teens!

Collect all four for a great story!
My thanks to Steve for writing a great piece, brings back many memories!

Enjoy!
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on 19 July 2014
Good
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on 14 December 2012
As it was in the old days. A great way to spend an afternoon or long weekend. i would recommend it.
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