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A visionary experience, almost hard to believe it's all fiction.
on 10 February 2013
Halo has been around for quite some time now. I still remember seeing the first Halo trailer, when it was planned to be a Mac game... Yes, it's been a while and Halo has come to be one of the biggest console franchises ever since. One thing all Halo games (and movies, books etc...) have in common is the spectacular, well crafted sci-fi universe they are set in.
Halo 4 set out on a mission similar to that of the first Halo game: Halo 4 is an adventure, deep into an unkown world, uncharted by mankind, so alien yet so beautiful in display, that you can only admire its presentation.
The accompanying hardcover art book Awekening: The Art of Halo 4 has 192 pages and features 5 chapters: Environments, UNSC, Covenant, Forerunner and War Games. Each chapter speaks for itself, the later (War Games) is dedicated to the game's multiplayer environments and war assets. The book depicts a wide variety of art fidelity, ranging from scribbles and scetches to beautiful full feature drawings, I'd seriously consider to put them on my wall, if I had the space. Almost every page has a few lines of explanation. Only few pieces of art have some kind of caption to it, other than the artists name - but credit where credit is due!
Just like the game, Awakening: The Art of Halo 4 takes you on an adventure to another world, only to make you realize how a dedicated game development art team, can craft a visionary experience, almost hard to believe it's all fiction. You should definately get this book if you are a Halo fan and it's a must have for all art book fans.
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