on 30 September 2013
It is hyped as the replacement for Epic Levels of the old 3.5, but really it's just a variant of a prestige class that gives you some new abilities - and while it works well for the "main" character lines such as the straight up Sorcerer, Wizard, Fighter, Paladin, Bard and Rogue - I pity you if your a more complex class like Summoner, Monk or Inquisitor which while they get some benefits really don't get much out of this.
on 6 September 2013
This is ideal for anyone who enjoys an epic scaled campaign in Pathfinder. The mechanic essentially means that your characters can take on "mythic" powers at any level. This neatly side-steps the issue of how to keep on having fun at levels beyond the normal maximum. The additional power added will need to be carefully balanced by ensuring encounters are appropriately designed, and there is plenty of guidance within the book for this. All of this appeals to me tremendously. The one caveat however is that it caters for the power gamer, I could see this easily unbalancing a game with some over generous DM'ing. I still love it though!