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Showing 1-2 of 2 reviews(2 star). Show all reviews
on 4 May 2004
Well, here's a strange thing. A book on Java games programming that as far as I've been able to tell makes no use (or even metion) of the Java 3D API provided by Sun. Instead, the author has provided his own libraries. Although this is probably ideal for those programming purely for fun, it's not at all suited to more formal situations. I bought this book to help with a graphics programming module I'm studying at university, and found that although the 2D sections were useful, the 3D graphics sections were basically of no use to me, due to the non-use of Java 3D.
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on 29 March 2004
well its got a nice cover.
i found it full of the same old thing. i think u are better off reading the Java API - or moving into JOGL coding OpenGL in Java. there are so many new cool things that this book could have covered, but just went for the safe angle.
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