Top positive review
12 people found this helpful
Just the book for developing Java games
on 14 December 2003
The author doesn't waste any time in getting down to the nitty-gritty of programming games in Java, and introduces concepts in absolutely the correct order.
Certainly not a book for complete beginners; it assumes good knowledge of programming in general, along with Java and associated libraries which are well documented in other books and on the web.
The chapter on multi-player games and networking with the NIO libraries is particularly good, introducing a fiddly subject with ease. There is even a chapter on creating a full software 3d renderer, something I wouldn't have conceived Java was capable of without hardware assistance.
Nearly 1000 pages, but the writers informal style makes the content easy to digest, and compliments much drier (and less fun!) Java reference books perfectly.
The programming examples are for full-screen games, and will need a little adjusting to work as windowed applets.
As a professional game developer of many years myself, I can vouch for this title as being an excellent resource for developing games in Java.