It was purchased as a present for my Grand Child who is studying Programming. He is very pleased with it. the dellivery was on time and in good condition. It is really only for Gaming programmers. At the end ov 2013 he hopes to qualify as a Programming Graduate, and get a good job. He was sraight into the books and reading with enthusiasm.
I own all the previous volumes of this series and always look forward to the next installment.
My main gripe is that some of the chapters (Networking/multiplayer and Artificial Intelligence) were a little short and contained mainly very very high level information, finding the network section to be unhelpful.
Overall the book was good quality, with useful information in it... It's a shame that they have such a high price tag!
This book is much like the other Game Programming Gems books, in that it features a selection of articles across the wide spectrum of game programming. However it feels like this book's content has been squeezed somewhat by the presence of the AI Game Programming Wisdom and Massively Multiplayer Game Development books, with Gems picking up what's left. As such the AI and Networking sections are a bit thin and lacking anything special, whereas the Graphics section still dominates. Perhaps this is not so surprising given that most developers were still focused primarily on graphical technology at the time of publishing, compared to today where arguably more developers are free to work on other aspects of the game. As such, if you are working with an existing graphics engine you may find that this book doesn't offer enough in the way of usable articles to justify the price.