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on 24 January 2005
I so badly wanted a book that told me everything I could possibly need for 3d collisions in 3d games. So if you're in the same position as me I say and say again and again :
Do Not Buy This Book.
It is a waste of time. It's of little use whatsoever in 3d games as it's written by the sounds of it for a 3rd year Maths Degree course (which is what I studied at uni). Theroem, proof, corollary.
There are little if no practical examples and a lot of the really useful collisions you'd need (ie ray->cylinder) just aren't covered at all.
For maths degree course only.
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