Learn more Shop now Shop now Shop now Shop now Shop now Shop now Learn More Shop now Learn more Click Here Shop Kindle Learn More Shop now Shop now

There was a problem filtering reviews right now. Please try again later.

on 24 January 2005
I so badly wanted a book that told me everything I could possibly need for 3d collisions in 3d games. So if you're in the same position as me I say and say again and again :
Do Not Buy This Book.
It is a waste of time. It's of little use whatsoever in 3d games as it's written by the sounds of it for a 3rd year Maths Degree course (which is what I studied at uni). Theroem, proof, corollary.
There are little if no practical examples and a lot of the really useful collisions you'd need (ie ray->cylinder) just aren't covered at all.
For maths degree course only.
0Comment| 10 people found this helpful. Was this review helpful to you?YesNoReport abuse

Need customer service? Click here