Top critical review
13 people found this helpful
Fairly straightforward methods presented in a complex manner
on 14 January 2002
The book covers relatively simple subjects leading up to more meaty and difficult topics. Throughout I found the reading of topics (that I am already familiar with) difficult. The writing style left me feeling baffled, especially with the over use of harsh mathematics notation. This book aspires to old mathematical textt books which have since been presented in a much more friendly manner.
I already most of the topics covered and, yes, the book does cover much more than other games programming books, but it could have been presented in a much more understandable way. I think this book will leave intermediate learners feeling that serious games making is unattainable as a career. It isn't as difficult as this book horribly portrays.
Also, it's not a book for 'this is how to write a great game engine', it seems to be just the maths and techniques involved, fit it together yourself.
I don't think scene graph management has been covered that well either. Shame, I was really hoping this book would be ground breaking in this area.
One last thing though, this means there is a gap for a ground breakign book that covers everything about creating a great game engine. Just in a more friendly and supportive tone.
This is the hebrew bible, someone now needs to write the english translation ;)