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on 31 October 2000
If you're thinking of getting this book then make sure you've got a serious knowledge of the mathematics (differential calculus, matrices, etc.) squared away first. If you have, then this beefy tome is probably right up your street. If, like me, you never really made it past 'O' level maths then you'll find it *very* tough going.
I can only really give it 2 stars for us average wannabe games programmers -- there's just too much hardcore maths and too little descriptive text. That said, there'll be shedloads in between the covers for egghead maths boffins.
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on 20 May 2001
Completely unreadable. Whilst covering more topics than most other texts of this nature, the presentation is shocking in it's obscurity, and renders the information within useless. A few pointers can be picked up, but by and large the book is far too obtuse. Other than endearing itself to academic snobs this book offers nothing of value to readers interested in the creation of 3d computer games. Along the line the author appears to have forgotten that games are meant to be fun.
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on 7 November 2000
You better be in the University studying mathematics. If you are not, then forget about this book. Just too much math and too little explanation and examples. The book goes to the core of 3D programming, no wrapping of the techniques, so if you think you will learn anything easily from this book you better keep looking.
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