Top critical review
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Lovely Book - detailed fight info a bit lacking...
on 23 April 2013
I like fighting game guides, when I am not fighting I like to consider movesets and strategies. If a particular character is difficult I consider defence options with book in hand.
First impressions of this guide are wonderful. A solid hardback with a quality dustcover, a neat print inside (that can double as a bookmark). The book is well organised and indexed so looking up any character is straightforward and quick. The last pages of the book are devoted to some excellent artwork and sketches and a bonus chapter of the comic book - all looking great on good quality paper.
The movesets and combo info that follows is not comprehensive; it is more a selection of chosen moves and combos that will point you in a good direction. There is no frame data and no full moveset analysis. The advice is sound enough but I have found myself on more than one occasion asking what to me is a basic question of the guide and it just not being covered. For example I noticed the Green Arrow's Super would miss if the opponent was too close or could be dodged if they moved out of range of the initial exploding arrow, so I went to the guide to check this but it said nothing about range or how best to set the Super up. Another example is looking up advice on setting up and using wagers; the guide gives a short description but unless I am missing something it does not tell you what actual inputs to use or when.
For me this book is a seriously nice artefact in its own right and as a coffee table piece gets a full five stars, it is a great artbook and general introduction to the game. However for serious players you will quickly need to look elsewhere for your info hence only three stars for this review as anyone wanting serious guidance from it will be let down.
It is a lovely book though if prettiness alone was the factor, I am personally delighted with it.