Top critical review
3 people found this helpful
Buy something else
on 2 September 2010
This is definitely the worst "technical" book I've owned or read. Amongst other things:
- The text is confusingly written, being inconsistent in how terms are used.
- It uses imperial units and a left handed coordinate system, which make it hard to relate to other technical literature.
- The example code is a mess, and unnecessarily platform (windows) specific.
- The 3D dynamics demo is particularly appalling - it is hard coded to reset itself, and without that reset it goes unstable.
The first point means the book isn't much good as an introduction that will help game developers use a 3rd party physics engine. The last point means that the book is pretty well useless at helping people write even the basics of their own physics engines (which, I guess, is what most people would hope to be able to do after buying/reading this book).
This book is so bad I don't even want to give it away, and I find it quite shocking that it's still being sold in the first edition (this review is actually based on my memories of it soon after it was published). There are much better books available, so steer clear of this one.