Top positive review
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THE reference book for animators.
on 6 November 2001
For anyone with any kind of interest in either learning how to animate, honing their skills or just curious about how it's done, then this book is absolute gold.
I was fortunate enough to attend one of Richard Williams 3 day seminars in the art of animation a few years ago. Reading this book reminds me of those 3 packed days of Richards non-stop knowledge and expertise being poured out and all of us students trying desperately to absorb every word.
Many of the nuggets of information that the hundreds of hopefuls were desperately trying to scribble down were inevitably missed at the time. Well, given that practically everything he said over those 3 days were gems of information that came straight from the masters of animation all those years ago, we were bound to miss much of what he said. That's what makes this book so invaluable - a ton of priceless information finally in a form that can be dipped into as and when it's needed.
Packed with hundreds of drawings to illustrate the theory, the information in this book is appropriate for all forms of animation be it traditional 2D cell or 3D computer animation. I am in the computer games industry and estimate that only around half a dozen out of the 340+ pages of this book aren't relevant to me. So, if you're starting to learn animation or think you're an expert, buy this book.