on 15 February 1999
The scope of this book in much too broad. You will find chapters quite appealing and useful to your needs, but just when you partake of the fruit of your interest (mine: image processing) the chapter(s) end and you're kicked out of the garden of graphical programming delights and into the forbidden territory of no interest (for me; 3D, ray tracing, ...). I, however, give this title reasonably good marks due to the difficulty of finding titles with content focusing only on one's graphical/image programming needs.
on 27 August 1997
This graphics book shows the implementation of all sort of image processing, image syntesis, ray trace, fractal,etc. in a very easy manner, the algorithm implementation is elegant and shows the magic and beauty of the mathematics involved.
Reading how the analytic geometry, matrix operations, calculus, etc. are applied in a real life task is just GREAT!!. I think universities must show the students the application of all those arid mathematical concepts to motivate them.
A book we all MUST have.
on 2 October 1998
The graphics handling presented in the book takes no account of multiple color depths... only 256-color mode. There is no code presented to handle what we all face every day... a mixture of 256-color, 16-bit high color and 24-bit true color images. Even if you run in the required 256-color mode, many examples don't work properly. This book is a disappointment.