on 9 July 2013
It's not often you get the joy of reading a newly published book that is so obviously going on to become the standard in it's field. This book is absolutely wonderful, topical, up to date, a spot-on reflection of the concerns and interests of gamers, and designers today. It expertly, lucidly, and concisely, lays the foundations for further study of every single area in the structure of games. The style is very friendly, open, and in no way stuffy or condescending, despite the fact that the authors are undoubtedly at the very top of their field.
The only very minor point I would make is to leave out most of the stuff on sports when the second edition is published. No one is designing new sports these days, and basketball is so different to Starcraft, Risk, and poker that there is not much usefull cross fertilisation of ideas between them.
on 15 February 2015
Essential Reading for any Games Designer, especially anyone designing systems. Pulls apart the constituent parts of all games in a way that is insightful and useful, without bogging itself down in esoteric or semantic arguments, breaking down common misconceptions on the way. A classic.