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on 26 February 2003
If, like me, the topic of computer graphics has been frightening because of mathematics then this is the book for you.
I found that this book explained the topic very clearly. One only needs to know the basic school geometry, such as those to do with right-angled triangles, to be able to read this book.
However what is missing is the application of mathematics to create new graphical applications. This book does not cover how to transform mathematical models into screen images or how to code. It does not cover solid models or anti-aliasing. It was not suppose to either. It is a very good introduction to mathematics. You will need to purchase, for example, "Computer Graphics: Principle and Practice" by D. Foley later on.
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on 27 September 2000
I am currently doing a Masters in Games Programming and this is the reccommended text, it assumes no prior knowledge and leads you through the stages with lots of examples and help along the way, definately worth a look!
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