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New Media, Games and the Web

Kim Plowright
 
Trigger Happy: The Inner Life of Videogames
Trigger Happy: The Inner Life of Videogames
The Design of Everyday Things
The Design of Everyday Things
Emotional Design: Why We Love (or Hate) Everyday Things
Emotional Design: Why We Love (or Hate) Everyday Things
Things That Make Us Smart: Defending Human Attributes in the Age of the Machine (William Patrick Book)
Things That Make Us Smart: Defending Human Attributes in the Age of the Machine (William Patrick Book)
Social Life of Information, The
Social Life of Information, The
Emergence: The Connected Lives of Ants, Brains, Cities and Software
Emergence: The Connected Lives of Ants, Brains, Cities and Software
Mind Wide Open: Your Brain and the Neuroscience of Everyday Life
Mind Wide Open: Your Brain and the Neuroscience of Everyday Life
Interface Culture: How New Technology Transforms the Way We Create and Communicate
Interface Culture: How New Technology Transforms the Way We Create and Communicate
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
The Hacker Ethic and the Spirit of the New Economy
The Hacker Ethic and the Spirit of the New Economy
Hard, Soft and Wet: Digital Generation Comes of Age
Hard, Soft and Wet: Digital Generation Comes of Age
My Tiny Life: Crime and Passion in the Virtual World
My Tiny Life: Crime and Passion in the Virtual World
Living Room Wars: Rethinking Media Audiences: Rethinking Media Audiences for a Postmodern World
Living Room Wars: Rethinking Media Audiences: Rethinking Media Audiences for a Postmodern World
Computers as Theatre
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Elements of User Experience: User-centered Design for the Web (Voices (New Riders))
Elements of User Experience: User-centered Design for the Web (Voices (New Riders))
The New Media Reader
The New Media Reader
Don't Make Me Think!: A Common Sense Approach to Web Usability (Circle.Com Library)
Don't Make Me Think!: A Common Sense Approach to Web Usability (Circle.Com Library)
The Gendered Cyborg: A Reader (D857 Gender, Technology and Representa)
The Gendered Cyborg: A Reader (D857 Gender, Technology and Representa)
The Cybercultures Reader
The Cybercultures Reader
Virtualities: Television, Media Art, and Cyberculture (Theories of Contemporary Culture)
Virtualities: Television, Media Art, and Cyberculture (Theories of Contemporary Culture)
Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment (Published in association with Theory, Culture & Society)
Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment (Published in association with Theory, Culture & Society)
Design for Community
Design for Community
The Cluetrain Manifesto
The Cluetrain Manifesto
Zeros and Ones: Digital Women and the New Technoculture
Zeros and Ones: Digital Women and the New Technoculture