- Paperback: 512 pages
- Publisher: John Wiley & Sons; 1 edition (6 Nov. 2009)
- Language: English
- ISBN-10: 0470496665
- ISBN-13: 978-0470496664
- Product Dimensions: 18.8 x 3.3 x 23.1 cm
- Average Customer Review: 3.4 out of 5 stars See all reviews (25 customer reviews)
- Amazon Bestsellers Rank: 1,434,261 in Books (See Top 100 in Books)
- See Complete Table of Contents
iPhone Game Development (Developer Reference) Paperback – 6 Nov 2009
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From the Back Cover
Make and market the next hot–selling iPhone game If you′ve always wanted to create an iPhone game application and sell it, this book from two well–known iPhone app developers is for you. It covers all the bases, from how to sign up for the Apple Developer Program and use the iPhone SDK to what makes a game sellable, how to publish to the App Store, and ways to calculate return on investment. Find easy–to–follow tutorials and smart techniques that will soon have you creating games for fun and profit. Understand the basic technologies: Multi–Touch controls, accelerometer support, embedded SQLite, and much more Examine different kinds of puzzles, novelty apps, and action games Learn advanced programming tricks that propel your games to a higher level Find royalty–free code and great examples that you can use for your own projects Add sizzle with Facebook® integration, peer–to–peer connectivity, and networking See which games offer a higher return on investment and explore cost–effective ways to promote your games Access the latest information on Apple development Visit www.wileydevreference.com for the latest on tools and techniques for Apple development, as well as specific code listings from this book.
About the Author
Chris Craft and Jamey McElveen are the founders of the popular iPhone development site, http://appsamuck.com. Chris Craft is a software architect with ten years of experience in developing mobile software solutions—including applications, games, and utilities—for Windows Mobile, Palm, and iPhone. Jamey McElveen is a lead software architect with twelve years of experience. He joined the iPhone Developer Program early and has also been developing applications since day one for the iTunes App Store.
Top Customer Reviews
This book is based around iPhoneOS 3.0, which is now mostly obsolete; as such, GameCenter wasn't yet available, which is an important part of game development on iOS today. However, game programming is very different from general programming, and as a basic practical introduction to the concepts for iOS, this book gives a reasonable introduction that can be carried on further, and the lessons will work on iOS 4.2 (the current version as I write this).
The initial section on setting up an Apple developer account was very thorough, although the current process is a little different now. Having explained this in great detail, it then rushes through the first few example programs, which is why other reviewers have said that it isn't for a complete beginner (and it's not). This shows up one of the book's weaknesses: an uneven tone as it switches between programming topics and general business topics, which is almost inescapable in a book that attempts to cover highly disparate areas like this.
Summary: some bits good, some bits that you won't easily find elsewhere; a good general purpose introduction to iOS games programming, but by no means current.
It covers a great breadth of topics, from quite basic how to's about submitting your game (which I could've done with before I submitted a game - Apple's certificates process can be frustrating, though they have improved the help on their website).
As well as these invaluable guides, there is a fair bit about the programming language, with examples, and chapters set up to walk you through basic concepts.
These too were very interesting, and definitely useful - you undoubtedly have to be fairly technical minded, but there is no way you're going to be coding in Objective-C unless you are pretty comfortable with a computer.
Not quite worth 5 stars, as it could've done with a bit more detail on the actual programming front. I think after you've been through this book, an actual Obj-C programming guide would still be required.
In summary, a very useful guide to games on the iPhone. Without a computer background, it'll be hard going. With a computer background, it's fill in a lot of gaps, but be prepared to buy another more detailed programming language book on top of this one.
Filled with useful tips and tricks - not just for coding and game development, but also for what comes after.
Organised well, with a learning curve that's not too steep but not too shallow
Great title for transferring existing coding skills and putting them to work in this specific environment
NOT FOR BEGINNERS: The book assumes you're competent and technically skilled before you begin reading it. Essentially, this is a book that assumes you're a keen amateur coder when you pick it up. Any newcomers to coding looking to get into iPhone dev. will be lost without a trace very quickly. This isn't really a fault of the book itself - it does what it sets out to do very well: It's just important to bear in mind whether you're ready for this book before you buy it.
The "gold rush" that gathered around the iPhone App Store meant that lots of people want to write iPhone games. For a lot of people this really means that they want to port existing C code to the iPhone. This book helps a little with that as you can wrap existing code with new front screens. For programmers that already work with xCode this book may be of some help also as it shows the Cocoa Touch environment which is similar to standard Cocoa but the examples given are not all that advanced, certainly no better than the examples bundled with the SDK from Apple.
For new Apple developers looking to write new games on the iPhone using xCode, avoid this book. You need to learn Objective C first and then pick up Cocoa Touch.
This book therefore falls between two camps. It is not expert enough for experienced iPhone developers but is far far too advanced for new developers.
Most Recent Customer Reviews
Yes this book will guide you through how to create and develop game for the iPhone platform but it's highly unlikely it will teach anything worth being published on the app store. Read morePublished on 5 Jan. 2011 by DeanBlacc
As the title says this is all about games on the iPhone. If you were hoping, as I was, that it might provide general introductory guidance on iPhone development you will likely be... Read morePublished on 24 Dec. 2010 by A. J. Gauld
A full and detailed guide for would-be should-be Iphone developers - extremely useful step by step guidance, from selecting the right idea through to submitting your finished game... Read morePublished on 17 Sept. 2010 by Kentish Sir Byng
I found this book to be solidly constructed, well written and -- crucially -- well supported by the authors in an online forum. Read morePublished on 20 Aug. 2010 by Nettlewine
First of all, it's important to stress that this is not a book for beginners. It's far more akin to a technical textbook in the latter stages of a software engineering course. Read morePublished on 22 July 2010 by Dr. Michael Heron
I was really looking forward to creating a wonderful application on the iPhone/iPod however that was until I realised there is a subscription to Apple for the packages to enable... Read morePublished on 29 Jun. 2010 by David A. Nash
You need two things before you read this book: Programming experience with Objective C, and a Mac. Both are prerequisites to iPhone development. Read morePublished on 11 Jun. 2010 by Mr. T. Ralph
At first I was a little sceptical about this book because I wanted a book which just gave tons of examples and worked you through them. Read morePublished on 20 May 2010 by Mr. Nadim Bakhshov
I must admit - and this may be my fault, that I expected something more from this book. It is undoubtedly a good reference for those already engaged in the business of writing... Read morePublished on 24 Mar. 2010 by The Penguin