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Unity 3.x Game Development Essentials Paperback – 20 Dec. 2011
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Purchase options and add-ons
- Print length488 pages
- LanguageEnglish
- PublisherPackt Publishing
- Publication date20 Dec. 2011
- Dimensions19.05 x 2.79 x 23.5 cm
- ISBN-101849691444
- ISBN-13978-1849691444
Product description
About the Author
Will Goldstone
Will Goldstone is a longstanding member of the Unity community and works for Unity Technologies as a Technical Support Associate, handling educational content and developer support. With an MA in Creative Education, and many years experience as a lecturer in higher education, Will wrote the first ever Unity book, the original Unity Game Development Essentials, and also created the first ever video tutorials for the package. Through his sites unity3dstudent.com and learnunity3d.com Will helps to introduce new users to the growing community of developers discovering Unity every day.
Product details
- Publisher : Packt Publishing; 2nd ed. edition (20 Dec. 2011)
- Language : English
- Paperback : 488 pages
- ISBN-10 : 1849691444
- ISBN-13 : 978-1849691444
- Dimensions : 19.05 x 2.79 x 23.5 cm
- Best Sellers Rank: 1,872,505 in Books (See Top 100 in Books)
- 1,013 in Microsoft Windows Programming
- 1,706 in Games Programming
- Customer reviews:
About the author

Hi everyone! my name is Will and I work for Unity Technologies, the good people that bring you the Unity game engine. I wound up working here as I used to be a university tutor, and I was really interested in videogames and how best to teach young people to make them. Back in the days of Macromedia Director we were teaching how to make shockwave games, and soon realised how painful this was for our students, so switched to using Unity in version 1.5, and my fascination with it as a tool for people who want to become game developers began there.
Since being asked to speak at the company's conference, Unite 2010, I was then interviewed for a position, working on education, developer relations, and other marketing related initiatives. These days I run the Online Content Team, working on the Learn section of the official Unity site, producing demos and working with our engineering team to bring you a better Unity.
I have written two books on Unity to date - Unity Game Development Essentials (2009) and the new edition, a major rewrite, Unity 3.x Game Development Essentials. I hope you enjoy reading them and if you need support, you can get it at unitybook.net. If you have any problems with Unity, feel free to get in touch via will at unity3d dot com.
Outside of Unity related stuff I enjoying playing guitar, bass and drums, and making loud Refused-esque noises.
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The cool thing about Will's book is that it introduces most of the essential features of Unity, so if you work through it all, you will have some idea about how scripts, components, particle effects, animations etc. work in Unity, and how it all fits together. The book tells you how to build a game and deploy it on the web, so from starting with no knowledge of scripting I was able to have the tutorial game up and running within a week or two. This is a big confidence boost and by the end you'll be itching to start your own projects.
It is also excellent the way Will has provided a supporting website and patches over things which have been changed since the publication of the book, such as the particle system: for this he provides a short video explaining how to follow that part of the book with the new system. He also addresses errata and readers can post a question if they get stuck with something. Brilliant.
My only criticism is this: Although the book covers enough scripting for a text aimed mainly at beginners, unfortunately I am finding it does not have much lasting value as a reference. The way the scripts are described piece by piece over several pages makes it hard to quickly go back and see how something was done. Perhaps an appendix with the full commented scripts would have been useful, but to be honest it is probably beyond the scope of the book.
Overall, I would not hesitate to recommend this book for anyone taking their first steps in Unity, though hopefully in the future we will see another book which is more of a scripting reference and covers some more advanced aspects of scripting.
The author allows the reader to choose a coding language from the start (Either C# or Javascript) but also gives the code in both languages so the reader can compare the two and decide for themselves. It is informative, easy to read and easy to implement the tutorials.
It's all you need from a book to get your games development career started!
My one drawback is that it would have been better for the reader to include the full Unity documentation (classes/methods etc) as a PDF/.doc file within the Book assets download rather than having to search it on the net.
If you wish to learn the core elements to making a 3D game, this book is extremely handy with easy to understand instructions, clear pieces of working code and helpful images.