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Bayonetta 2: Prima Official Game Guide
Bayonetta 2: Prima Official Game Guide
by Geson Hatchett
Edition: Hardcover
Price: £19.99

2 of 3 people found the following review helpful
4.0 out of 5 stars Entertaining useful guide - no prizes for presentation., 10 Nov. 2014
Verified Purchase(What is this?)
First things first - there are a couple of niggles with how this book is put together. Firstly the illustrations are very small and often it is hard to make out what they are showing. Secondly there is no decent index so looking things up can be tricky.

What saves it is the fact that it is well written and well researched. Each chapter, each enemy, each weapon is described in a way that is not only enjoyable to read but that is also most useful from a player point of view. There is very little in the way of spoilers so if you are stuck it is pretty risk free to get some advice. All of the main weapon sets, combos and, crucially, wicked weaves are available on charts.

For players wanting to go deeper the guide is a great starting point and describes every technique you will need to get those more elegant combo's out. The E-guide (that comes free with it) has a great tool that will tell you combo damage for mixing weapons on hand and feet, though you are just as likely to find your favourite by just playing. The guide does not try to include everything for advanced play, but it will start you on the road.

Overall it is a practical guide that is not luxurious in it's presentation. The written content is very good so providing you are not expecting an art book thrown in you won't be dissapointed.


Injustice: Gods Among US Collector's Edition: Prima's Official Game Guide
Injustice: Gods Among US Collector's Edition: Prima's Official Game Guide
by Sam Bishop
Edition: Hardcover
Price: £27.01

5 of 6 people found the following review helpful
3.0 out of 5 stars Lovely Book - detailed fight info a bit lacking..., 23 April 2013
Verified Purchase(What is this?)
I like fighting game guides, when I am not fighting I like to consider movesets and strategies. If a particular character is difficult I consider defence options with book in hand.

First impressions of this guide are wonderful. A solid hardback with a quality dustcover, a neat print inside (that can double as a bookmark). The book is well organised and indexed so looking up any character is straightforward and quick. The last pages of the book are devoted to some excellent artwork and sketches and a bonus chapter of the comic book - all looking great on good quality paper.

The movesets and combo info that follows is not comprehensive; it is more a selection of chosen moves and combos that will point you in a good direction. There is no frame data and no full moveset analysis. The advice is sound enough but I have found myself on more than one occasion asking what to me is a basic question of the guide and it just not being covered. For example I noticed the Green Arrow's Super would miss if the opponent was too close or could be dodged if they moved out of range of the initial exploding arrow, so I went to the guide to check this but it said nothing about range or how best to set the Super up. Another example is looking up advice on setting up and using wagers; the guide gives a short description but unless I am missing something it does not tell you what actual inputs to use or when.

For me this book is a seriously nice artefact in its own right and as a coffee table piece gets a full five stars, it is a great artbook and general introduction to the game. However for serious players you will quickly need to look elsewhere for your info hence only three stars for this review as anyone wanting serious guidance from it will be let down.

It is a lovely book though if prettiness alone was the factor, I am personally delighted with it.


Injustice: Gods Among Us (PS3)
Injustice: Gods Among Us (PS3)
Offered by PROGAMES
Price: £14.30

4 of 7 people found the following review helpful
4.0 out of 5 stars Great Fun - not without flaws as a pure fighter, 22 April 2013
My biggest worry about Injustice GAU prior to actually playing it was that Netherealm would simply take the DC licence and re-skin MK9 - not that MK9 was a bad game (in fact it was a great game), but I wanted the DC characters to actually benefit from being in a fighting game and not the other way around and for this you would really need to build the fighting engine around the characters from the ground up.

When you first play the game this is exactly the experience you have - it feels fresh, fun and the characters fit perfectly around new game mechanics that have effectively (a modified MK9 engine) been made to measure for them. The story of how they came to be fighting each other is expertly told, they exist in a fresh and well written game world that leaves you wanting more. I have completed the story mode once (it takes about 2 - 3 hours on Normal) and already want to play it again to pick up on any nuances I missed. Cut scenes are great, at times spectacular, and fans of the characters are well rewarded with subtle nods to the comic book heritage; nothing feels shoehorned though, everything fits.

The stages also demonstrate a love of the lore in offering multi layers and interactive objects that can be used to throw, bop or otherwise punish your foe. It is highly satisfying to send your opponent to another part of the stage and as a bonus both of you get to see the exceptional artwork. Personally I would like the transitions from one area to another to be quick like they are in DOA, but they are not a major issue and overall make every stage more interesting to explore. The interactive scenery is surprisingly unobtrusive, no one is going to win or lose a fight because of the scenery it just adds a little spice to the occasion. There are also a host of Easter Eggs and Secrets to be spotted (look for some Rocksteady Arkham A and C characters in the Batman stage for example)

As well as being a casual comic book fan I am also a fighting game fan. The fighting is great in this game but not without some small issues. At times the fighting can feel a little bit imprecise, you don't connect a move and don't know why, another move looks like it is blocked but the character is moving forward; nothing even remotely game breaking but noticeable all the same. Character movement is sometimes a little stilted and slow, again nothing game breaking but it adds to the feeling of not being entirely in control. The life bar starts with a double layer - one for each of the two rounds you must either win or lose, transition from round to round is seamless and signified with a brief pause that allows the pumellee to gather his or her thoughts and the pumeller to prepare fresh punishment. It also introduces a little strategy as any combos or special moves that are underway at the transition point are effectively stopped in their tracks - so it is pointless expending your special meter close to this point as only the damage to reach transition will count but your meter will remain spent!

Another fresh innovation is the wager - an opportunity late in the fight to gain or lose a little bonus health by gambling some or all of your special meter against your opponents. Strategically this can used in a number of ways; for example if your opponent has a full meter and you don't you can coax them into losing a few bars, it can also be used to interrupt the opponents flow and directly break a combo. When a wager is initiated each player decides how much of their meter they want to gamble by pressing one of the face buttons (Light = one bar, Med = two bars etc.); this caused me a problem more than once where I was punching in a combo and accidently gambled my meter bar needlessly. I personally don't like the wagers and think the game would work better without them, they interrupt the fight at a crucial stage with a mini-game; I think a decent parry or combo breaking move works better (and the game has both depending on character).

There are loads of online and offline modes to play. I have played a small number of online games and had no lag at all and all the menus are easy to use and well designed. The offline "Battles" mode offers a pleasant alternative to traditional arcade modes and the STARS challenges offer literary hundreds of bite size bouts to get your head around. As you play you constantly earn two types of unlocking currency that can be invested in costumes, artwork and new Battle modes which offer a decent challenge and a fair bit of longevity.

In conclusion I think this is a beautifully designed and fun to play fighter that offers a degree of depth and a competent fighting system that falls short of the technical depth offered my more traditional fighters (MK9 included). It gets 4 stars for being a decent fun game overall from me.


Ninja Gaiden Sigma 2 Plus (Playstation Vita)
Ninja Gaiden Sigma 2 Plus (Playstation Vita)
Price: £18.00

8 of 10 people found the following review helpful
4.0 out of 5 stars Enjoyable version of a great game!, 5 Mar. 2013
The game itself is great, it has been around a while and there are plenty of reviews so I will try to focus on the specifics of this version.

The Positives:

- It looks very good
- It plays really well 99% of the time
- Touch Screen is implimented in a useful unobstrusive way
- There are plenty of extra modes - chapter speed runs, AI Team Missions, individual chapter challenges - each with stats and scores that are well suited to quick bursts of play.

The Negatives:

- There are occasional framerate issues - it happens hardly at all, but is a tad annoying when it occurs.
- No Online other than scoreboards - the tag missions lend themselves to a bit of online co-op so this feature would have been nice.
- Now and again you will have to use a range weapon on a tiny tiny target which would have been fine on your 42 inch plasma but not so much on a five inch screen - auto aim eases the pain but it is worth a note all the same.

Overall it is NG Sigma 2 on a handheld - it looks and plays like it with decent character models, wonderfull locations, oodles of blood and Izuna Drops to your hearts content. It is not without compromise but these are fairly minor distractions and overall it delivers a solid experience.
Comment Comments (3) | Permalink | Most recent comment: Mar 14, 2013 8:35 AM GMT


IVSO Samsung Galaxy Tab 2 10.1 P5100 P5110 Slim-Fit Folio Cover Case With Multi-Angle Stand - NOT Fit Galaxy Note 10.1 N8000 N8010 (Blue)
IVSO Samsung Galaxy Tab 2 10.1 P5100 P5110 Slim-Fit Folio Cover Case With Multi-Angle Stand - NOT Fit Galaxy Note 10.1 N8000 N8010 (Blue)

1 of 4 people found the following review helpful
1.0 out of 5 stars Horrible Cheap poorly made tat, 27 Dec. 2012
Verified Purchase(What is this?)
Have no idea why there are possitive reviews for this case - it is horrible! Not very slim, a poor fit and feels very cheap and basic. The multi angle bit is just a series of grooves that you rest the bottom of the tab in after first unclipping it from the tight fixed clips at the bottom (not a process I want to keep subjecting my tablet too). Waste of time and money for me - you would get a better case nipping to hobby craft and bodging one together yourself.
Comment Comment (1) | Permalink | Most recent comment: Apr 15, 2013 5:12 PM BST


Resident Evil 6 Limited Edition Strategy Guide
Resident Evil 6 Limited Edition Strategy Guide
by Bradygames
Edition: Hardcover
Price: £19.99

0 of 1 people found the following review helpful
3.0 out of 5 stars What is Covered is Good - Lacks Some Content Though, 8 Oct. 2012
I played Resi 5 with the wonderfull Piggyback guide at my side all the way through multiple playthroughs so ordered the Resi 6 guide without too much thought. I don't exactly regret it however I wish I knew the following before buying:

1) The walkthrough cover Normal mode only - tactics for harder modes are not covered at all
2) Weapons are covered in basic detail only - the effects of skills upgrades in respect to weapons are not

In it's favour the Normal walkthrough is well presented and detailed, the badges are a nice collectors feature, the introduction covering controls is excellent and will help greatly when playing the game.

I really wanted a guide that would help me to decide how best to level up then how to take on the harder dificulties and sadly this does neither of these things.


Dead or Alive 5 - Collector's Edition (PS3)
Dead or Alive 5 - Collector's Edition (PS3)
Offered by DVDGAMING DIRECT
Price: £34.99

1 of 1 people found the following review helpful
4.0 out of 5 stars Some Niggles Aside it's a Great Fighter, 5 Oct. 2012
Verified Purchase(What is this?)
The Collectors Ed comes in a lovely tin, has a great hardcover artbook, a poster, CD, DLC Bikini Code and the Game.

Overall the game is great - DOA5 is basically DOA4 with some spit and polish and some new characters. The new Characters (I have played Mila and Rig) fit right in to the DOA universe and are fun to play. Every character has been given a chargable push move which can be used as soon as your health bar is low (it glows red when you can do the move). The push moves are nicely integrated into the main game and show off the great looking interactive scenery.

Couple of Niggles - on PS3 you have to disable "throwdowns" (fight requests while you play Arcade mode a la SF4) or you get a gamebreaking pause of several seconds during every fight - a week after release and this is still not patched. In training mode they have allocated the button to demo moves to R3 - an inexplicable choice as most fight sticks and pads don't have an R3 meaning you have to switch to a normal gamepad every time you want to demo a move.

Niggles aside though and the core game is great. The difficulty settings cater for every one from a lowly button basher to someone expert in the nuances of countering. All modes are present and correct and the online while not quite reaching the dizzy perfection of Tekken TT2's code is certainly workable. Another thing I like about the game is that it allows you to play as each fighter quite easily yet each fighter plays very differently - so don't be put off by the small number of fighters available compared to rivals.

Fighting Fans have just revieved another great fighting game!


Tekken Tag Tournament 2 (PS3)
Tekken Tag Tournament 2 (PS3)
Offered by TnsDealsUK
Price: £16.19

7 of 9 people found the following review helpful
4.0 out of 5 stars Fun fighter but still Tekken underneath!, 14 Sept. 2012
OK - to be clear this review is based on 6 hours and 100 bouts (offline and on) with TTT2. As I write World Tekken Federation is effectively featureless so this is purely about the game.

First impression on firing up the game and popping into arcade mode with Asuka is that this is Tekken 6 - the menu looks like Tekken 6, the stages and fighters look..well much much better than Tekken 6, and the movesets for solo play are exactly Tekken 6. Sadly when I got to the end of Arcade on Normal pretty easily the Boss was like Tekken 6 insofar as they were a cheating Mofo with the ability to destroy you in a single combo and in one case a single move!

Moving on I see if Bob can't help me out and bring on the Tag Team - obviously this is where the new mechanics come in to play. Team fighting is fun, even as a solo player, but each half of your team has a smaller life bar that one player would (duh - stay with me) - this is where my first niggle comes in. Some of the damage possible in TTT2 is massive, fantastic when you are dealing it out but not so when you are on the reviving end of losing half a life bar with a single hit. Another issue I have (and this is probably one avoided by the more skilled players) is that escape from walls is difficult, you can move to the side but in a tiny and slow bunny hop or leisurely walk (in other words this is no eight way run) - this means wall traps mean one thing and one thing only - game over!

Heading to other modes such as Combot and there is an increasing difficult and fun set of challenges that teach you the fundaments of the game. I headed to training mode and found one of the better training modes I have used - very easy to bring moves and combos up on screen, see them in motion then practice them yourself, with these new moves I head into Ghost mode where I play a variety of fighting styles based on real players at various levels of difficulty then - uggh - the music starts annoying me - so I go to the music director and swap it out then add the theme to killzone 3 to my main menu (to inspire me!). Getting the picture? It is feature packed behind those Tekken 6 menus.

Finally online and I most of what I expect from a modern fighter is there if a little sparse. For the player and ranked matches you choose your fighter(s) first then wait in a training room for an opponent to interrupt you (interrupt you doing nothing!) - obviously ripping off Street Fighter and letting you fight proper CPU games rather than hitting a passive dummy would have been better. Once you fight a real person there is no rematch option - either go back to loneliness or leave altogether. Another niggle is that leaving altogether is the only way to change fighters, so finding a level match, staying for several bouts and mixing up the characters is no option (in player mode - obviously I expect blind play in ranked). Hopefully the team options will bring some refinement when they are brought online. There are fightrooms but last night these were all 1 bar americans - no ta!

Conclusion - 8/10 - if you are expecting the rules of Tekken re-written for a modern age then you will be disappointed. I was expecting ground-breaking and all I got was a fantastic, fun fighter - so I am not too upset :)
Comment Comments (4) | Permalink | Most recent comment: Sep 16, 2012 10:44 AM BST


Lionel Asbo: State of England
Lionel Asbo: State of England
Price: £4.99

0 of 1 people found the following review helpful
4.0 out of 5 stars Interesting, funny though perhaps not perfect!, 22 July 2012
I won't go over the negatives as there are plenty in the other reviews.

For me this book is not an attempt to describe a class of people. It is a book about fate and destiny (sits thematically with Time's Arrow and London Fields in this respect). The main character is destined to pummel, mame or otherwise destroy his unfortunate nephew Des. Des himself his occupied with his future, with consequence and planning while Lionel has no concept of the future until a lottery win thrusts one upon him.

Considerably more comfortable in the world of criminal underclasses Amis is on good humour and form however there is no insight offered into the people or the underclass itself - rather the novel is a twisted fable of what happens when there is no stake in the future. I will defend Amis' ability to write about Britain and don't accept that his background makes him in any way out of touch, however I think that Lional Asbo pushes and stretches themes that Amis has explored before in better books than this one - certainly worth a read and entertaining (more so than "The Pregnant Widow") all the same.


Street Fighter X Tekken (PS3)
Street Fighter X Tekken (PS3)
Offered by Netro Enterprise
Price: £19.49

2 of 3 people found the following review helpful
5.0 out of 5 stars Lets Just Pretend, 13 April 2012
For the life of me I don't get the fuss over the dlc / locked content - either the disc as you buy it is worth buying or not. So lets pretend that the dlc issue is not there, lets pretend that capcom are grafting away at the dlc now and look at what you get when you pop this game into your console.

In my opinion you get one of the most entertaining rosters of any fighting game this gen. The Tekken characters slot right into the SFIV engine and have been balanced perfectly - often with moves that combat the projectile tendencies of Ken, Ryu et al. Even though it uses the SFIV engine enough new features are present to give the game a very unique feel. Firstly the Tag Team fights introduce a strategic element that can be used to your strenths. Secondly you can "programme" in a pair of combos that can be implimented using a two button press, you still need to time and zone correctly but it makes the fights more welcoming to those of us who struggled with SFIV's precision button presses. Thirdly the gems system that at first feels superfluous but as you play more adds a subtle leg up to your weaker skills (for example simplified specials, or auto blocking). Lastly Pandora is a mode that can be used as a desperate last stand when you are on a quarter health.

The solo offline modes are all geared to honing your skills and making you a better fighter - it is easy to spend two hours just skimming the surface with each character and in this alone there is hours of good fighting fun. The online is great now that it has been patched - it pains me to say that I don't win much online but loosing has never been so much fun. The online community is really good and I fight a huge variety of characters. This is great imo as I hate fighting the Ryu and Ken brigade.

So - pretending that the game you see is all there is on the disc - this is possibly the best version of the best fighting game this gen. When the unlock codes eventually go on sale (it won't be til the Vita version is out) at least there will be no compatability downloads and online kicks between those that buy it and those that don't.


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