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C. Simmonite (Street, Somerset UK)

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Tomb Raider (PS3)
Tomb Raider (PS3)
Offered by Ace Goods Co. Ltd
Price: £12.11

55 of 62 people found the following review helpful
5.0 out of 5 stars A fantastic reboot., 8 Mar. 2013
This review is from: Tomb Raider (PS3) (Video Game)
I've been a big fan of the Tomb Raider franchise since it's initial release on the Sega Saturn back in '96 and loved every entry in the series that CORE Design developed. Yes, even Angel of Darkness. When the reigns were handed to Crystal Dynamics I feel the games took a massive slump. Legend was utter tripe, Anniversary was average at best and Underworld needs to burn in the pits of hell. Needless to say I was not impressed with Crystal's lacklustre attempts. So naturally, I was sceptical when this new Tomb Raider was announced. Even more so being the third reboot of the franchise.

So. Now I have played through and completed the single player I can safely say that this game is just fantastic. Crystal have finally managed to create a decent TR game!

Story -
Unlike previous games in the franchise, this title is heavily story driven. It's a dark and gritty tale of overcoming mystical, horrific and insane odds whilst desperately trying to find a way to save her friends and escape the island of Yamatai. The story itself is told well, with additional tidbits revealed in documents scattered about the island.

Graphics -
The game is beautiful and highly detailed. Definitely one of the best looking games I have seen in a while. The lighting is superb, more so when it's day time with the sun beaming beautifully down on the island. The PC version in particular is one of the most graphically impressive games available.

Gameplay -
The games play well and the controls are easy to pick up. Lara will automatically assume a 'cautious' stance when enemies are detected and thus automatically take cover when within range of low walls, etc.
The emphasis on survival is lost pretty soon after the game begins though sadly. After requiring to kill a wild animal for food to cure Lara's hunger, she seems to go the rest of the game without requiring sustenance again. A shame really, as I feel an MGS3 style stamina/recovery system would've benefited this game tremendously, though that is what I was led to believe this game would have. Besides the wolves early in the game, the only threat to Lara's life are the seemingly limitless well armed human enemies. At times it does feel like playing a generic TPS. Only when the enemies shift to a more super natural force towards the end does the heavy shooting action seem more justified.
For the most part gameplay is in the great outdoors, beautiful ancient Japanese castles and war time Imperial Japanese fortifications. But do not fret. There are a few 'optional' tombs that you can get to raiding. They are small in size but offer the best puzzle experiences within the game.
If you like collecting hidden items, then you'll find plenty of that here. Documents, artefacts, maps, along with weapon parts and salvage, which can be used to upgrade and enhance your weaponry. Plenty to keep you occupied.

Despite being so different, I find it hard to be disappointed by this game. I personally feel that this reboot has been successful. We all now have to accept that Tomb Raider has been reborn into a darker, more gritty tale of survival against impossible odds with a more realistic and believable young woman at it's helm.
The original games, the first in particular will always be the closest to my heart but if Crystal Dynamics keep up this formula, I can see Tomb Raider rise to the top again.
I honestly cannot wait for Tomb Raider 2.

For me at least, I can't see anything else topping this game in the foreseeable future.
Comment Comments (9) | Permalink | Most recent comment: May 14, 2013 11:36 PM BST

Resident Evil 6 (PS3)
Resident Evil 6 (PS3)

9 of 13 people found the following review helpful
3.0 out of 5 stars An average game at best., 4 Oct. 2012
This review is from: Resident Evil 6 (PS3) (Video Game)
From the first trailers of this game I had been highly skeptical as it marked an even further step away from what made Resident Evil in the first place. Survival Horror. Now I'm not one of those fans who are crying for the return of fixed camera's, etc. But too much evolution isn't always a good thing. If Resident Evil 6 featured different characters it would be easy to mistake it for another generic shooter jumping on the zombie bandwagon. And it doesn't do it very well either.

Graphics -
Not as rich in detail as the previous games in the series and a lot of the stage textures are of incredibly low quality. Saying that the character and enemy models are of a high standard and the CG sequences are top notch (think RE:Damnation quality).

Gameplay -
Movement is clunky, sporadic and unresponsive BUT it is somewhat tamable and you get used to it after a while. The game suffers from a total overdose of QTE's. Whilst some may say this enhances the 'cinematic' experience, for me they are just the source of many a cheap death and frustration. It also doesn't help that many of them only give you mere fractions of a second to press the right button or suffer death. In fact, around 85% of my deaths across the 4 campaigns were QTE related. AI is also somewhat questionable. Whether it's better than the AI in RE5 is still up for debate, but personally I've had a difficult time with it in RE6. They rarely follow an order through or take down enemies. Your partner spends most of their time running in loops and sliding around the floor.
The new skill system is pretty pointless as even with maxed out skills, they don't make any noticeable difference to damage dealt or taken, etc. Even the skill that supposedly makes item drops more common hasn't actually made any difference in drop frequency.
The new health system seems as though it was made to deliberately irritate the player. Using herbs to form pills is an interesting concept but soon becomes a hindrance being such a trivial task.
Melee is stupidly overpowered. Capcom may have balanced this by giving you a 'stamina' bar of sorts but it refills quick enough for you to soon be kicking/punching heads to pieces like a terminator again. Why is it that in the recent RE games, does it seem like the characters have been wrestling elephants since birth?
The game is ridiculously linear. I honestly don't think this game can get any more 'straight forward'. Pun intended. Also considering that this is supposed to be an 'evolution' of the series, why is it that when you are faced with a small wheelie bin and a chair blocking your route, you can't just kick it to the side and move on? Rather than think "damn! A bin! Gunna have to take the long way around". You can kick massive wooden crates to pieces, but a small table blocking the way? OH DEAR GOD, NOT THE TABLE!

Leon's campaign -
A relatively slow paced game with many a dark, dank location which to be frank, the game holds your hand throughout. In my play through I found so much ammo and herbs that it got to the point where I could no longer pick things up due to inventory capacity. I found myself ditching the numerous useless remote bombs and flash grenades to make room for yet more ammo and herbs.
There is a somewhat eerie vibe in some of the atmospheres found in this campaign, but nothing that could possibly come close to being horror as Capcom so shamelessly advertised it to be.
Nothing really remarkable about this one. Nothing really stood out and no real memorable scenes.

Chris' campaign -
This is the campaign that sealed the coffin on the series for many a fan. Right from the get go it is all out action and warfare. This campaign seems to follow every action shooter cliche in the book. For most of it it's the typical objective of 'give covering fire till member of squad opens next area' rinse and repeat. I guess to put it simply. Take the campaign of any of the recent Call of Duty games, translate it into a third person dudebro co-op fest and you have Chris' campaign.
Whilst the story of this scenario is rather sad towards the end, creating sympathy for the characters involved, the below average and explosions within explosions presentation counters it, complete with a car driving sequence (yes you literally drive a jeep), and pilot a VTOL jet attacking an aircraft carrier. If this campaign were to be released separately as a new IP, I can guarantee you no one would give a damn about it. Also, surprisingly this campaign has a total lack of ammo and herbs despite the blatant nature of the scenario.

Jake's campaign -
Out of all the campaigns in this game, I found this one to be the most entertaining. It's a sort of mixture of both Leon and Chris' game styles but with added elements of stealth and evasion, making for quite a tense scenario. It has the best pacing and is the only campaign to have open environments for your exploring pleasure which was a welcome addition. Likewise with Leon's campaign, you are given a plentiful supply of ammunition and herbs so the ride is pretty swift and easy.

Ada's campaign -
This one starts off pretty well, aboard a dimly lit submarine. I was very surprised to see a few puzzles! Very easy puzzles but nevertheless puzzles in a modern RE game is unheard of. Other than that there's nothing else I can really say about this campaign other than it follows suite of Jake's in terms of pacing and substance.

Enemies -
At last the zombies return! Albeit faster and capable of using rudimentary weaponry such as bottles or fire axes. Regardless of their new 'abilities' I am happy to see them back even if they only make an appearance in Leon's game and at parts of Ada's.
The new C-Virus mutants, the J'avo, are interesting to say the least. The designs are really something. Some even making me think more of Silent Hill than anything else. L4D players will recognize 2 'new' enemies that have been shamelessly ripped. The Shrieker and Whooper.
The boss designs are pretty... strange. But are fresh at the same time. Just a shame that Capcom feel the need to cater to gaming noobs and casuals by making giant glowing orange weak spots a standard for the boss's.
Overall none of the enemies are really challenging or frightening. Despite giving them weapons and enhanced speed, etc. The game suffers from being just too damn easy.

In all this game seems to be trying to desperately claw it's way to the top, but falls short. It seems Capcom can't keep up with the chain of evolution in games that they themselves began with RE4. The game is average at best, has no real memorable scenes or anything to bring you to replay it and has more than a fair share of problems. One of which is trying to appeal to too many audiences, and that is it's main downfall.
Comment Comments (3) | Permalink | Most recent comment: Oct 8, 2012 3:28 PM BST

Project Zero 2  (Wii)
Project Zero 2 (Wii)
Offered by bnhtrade
Price: £119.99

7 of 31 people found the following review helpful
2.0 out of 5 stars Please make it stop., 9 July 2012
This review is from: Project Zero 2 (Wii) (Video Game)
Now, I have been a long time Project Zero fan and when I first heard of the 'Deep Crimson Butterfly' remake of Project Zero 2: Crimson Butterfly I was very excited as PZ2 is my most favourite of the series. Though my excitement faded quick when I discovered it was to be a Wii exclusive. Long have us fans pleaded for a new game on the PS3/360 and this is what we get. Damn.

So anyway, I bought the game today with hopes of getting a good night out of it. Sadly that was not to be the case.
Upon firing the game up and taking control of Mio, I discovered that this game controls horribly. The camera is controlled by tilting the remote up and down, to look up and down respectively and to twist the remote to look left and right. Looking up and down is fine, but the twisting involved just to look to the side of you is unresponsive, slow and just damn right uncomfortable. I should also mention that the camera takes an age to go where you want it to. The controls are the same when operating the Camera Obscura aswell, so it is very difficult to actually get the view finder over a ghost to take a snap. Thank god for the auto aim, you'll need it. Though auto aim in a PZ game is just ridiculas.
The strafing feature is awkward and a pain to use. There is next to no difference in running/walking speed, defeating the point of the run button altogether. The 180 quickturn is activated by flicking the remote and is very unresponive and the onscreen action happens several seconds after you perform the flick.
To sum it up the controls are horrible. Totally horrible. Even after 3 hours of play time I just cannot get on with them. Give me a proper controller please!

There have been a few additions to the game in the form of new voice cast, this time actual English people. Usually I love when a game uses real English VA's as its not done often, but in this game its terribly out of place and somewhat 'cheesy' and makes for an uncomfortable experience in my opinion. Shouldve stuck with the original cast.
They have also added dialog in places where there wasent any in the original. Poorly inserted aswell as it more often than not ruins the tense atmosphere that the original brought out so well.
Some new cutscenes have been forced in aswell. For example, the female ghost you see entering the first house. In the original you see her enter in the distance in real time, creating a quick scare and a holy s*** moment. In the Wii version it's a cutscene and removes any fear you may have had. In fact most of the random ghost sightings in this game are now cutscenes totally ruining the immersion.

I honestly think the only good thing about this Wii version is the improved graphics. Though to be honest, they havent been improved THAT much. But at least it's something.

If your a fan of Project Zero I'd seriously recommend you avoid this dreadful remake. I was still holding out for a HD collection of PZ1,2 and 3 for the PS3/360, but then I found out Nintendo have bought the rights to the series. Dear God help us.
Comment Comments (3) | Permalink | Most recent comment: Aug 27, 2012 5:50 PM BST

Silent Hill HD - Collection (PS3)
Silent Hill HD - Collection (PS3)
Offered by musicMagpie
Price: £16.27

5 of 13 people found the following review helpful
5.0 out of 5 stars Fantastic, 3 April 2012
I had been looking forward to picking up this collection since the day it was announced and now, after several delays, it is finally here and I am thoroughly enjoying it.
Being a HD collection the game is incredibly sharp and the majority of the textures have been redrawn to a much higher standard of detail. Both games seem to run at 60FPS, though SH2 noticably drops when exploring outside locations, but not to an unplayable standard as some people would have you believe.

-The reduced fog hasent detracted from the experience at all, nor have I seen enemies/items just 'pop' up like some claim.
-Controls and button response in both games are identical in every way to the PS2 versions, nothing has changed there.
-Minor sound issues do exist but are easy to get over. In SH2 the SFX for spent gun shells tends to ring out quite loud and stutter a bit. In SH3 the BGM may mute itself, though this has only happened to me twice in a complete play through.
-Both games are a little bit brighter than the orginals by default, nothing that cant be fixed by a bit of tweaking in Options.
-Screen 'noise' isn't as noticable as before but doesnt bother me at all as I turn it off the moment the option unlocks anyway.
-New voice acting is a pain in the rear end and is sad that you don't get the choice of new or original in SH3 like you do in SH2.

Overall a very good remaster of 2 brilliant games. Could it have been better? Probably, but what we have got is still great and a total joy to play. From what I can gather, the US version of the collection was/is a total bug fest and it seems to be affecting reviews on the UK/EU version, which from experience is nigh on bug free.

If your a fan of Silent Hill I totally recommend getting this collection, don't pay any attention to the bitter comments and bad reviews. The original games weren't perfect either.

Resident Evil: Operation Raccoon City (Xbox 360)
Resident Evil: Operation Raccoon City (Xbox 360)
Offered by HitariShop
Price: £12.29

8 of 11 people found the following review helpful
1.0 out of 5 stars Dear God..., 24 Mar. 2012
On paper, this game sounded like it could really be something quite grand. It's execution, however, leaves a lot to be desired. The fact that this game was going to be something rather quite different from the previous releases in the series didn't bother me at all. What bothered me was Slant Six, the infamous developers of the SOCOM series...

As stated in numerous reviews around the web say, this game is ridden with glitches, bugs and severe AI problems. Your allys will always see fit to walk in front of you when firing, attempting to shoot enemies through walls, wont take cover at all and just generally die whenever they can. Forcing you to break cover to save their arse's and possibly die doing so due to the predominatly human enemies digustingly over powered guns.

In this game it is not unusual to unload an entire assault rifle mag into a human enemies head only for him to still be standing. It's also very rare the enemy flinch. 2 inchs away with a shotgun and they'll just stand there like nothings wrong and probably kill you. Which leads into all the enemies, apart from the typical zombies, are bullet sponges. They just refuse to die. With my copy I got a DLC code for an Anti-Material Rifle, designed to shoot apart APC's and the like. I used up my entire stash of ammo trying to put down just one hunter with it. Madness.

The atmosphere of the game can get pretty tense, particulary the start of the second mission. Walking past corpse after corpse in near total darkness was pretty eerie. Though I think they over did the amount of gore that is literally painted across each stage. The amount of internal organs and literally piles and piles of meat that are spread about the place is a bit overkill in my opinion. Though all atmosphere is lost when, at some point in each stage, you will come across a horde, a never ending onslaught of stupidly fast zombies that if your not quick enough on your feet you will be overwhelmed. The weak as p**s melee will not be of any use should an enemy get too close. Unless you can manage to pull of a 'brutal melee' as its called. But they leave you open and defenceless whilst being executed.

Graphically, the game isn't too bad. The GCI sequences are actually pretty damn good. So I don't know why people are saying it looks terrible. Probably just to add fuel to the wreck that this game is.

On to the controls. They feel clunky and unresponsive, with an awkward control scheme that only serves to hinder your progress. There is a dodge move, so to speak. But it is entirely useless as it just sends you face into the ground about a metre away. Lack of a crouch function is lethal and will be the end of you as you helplessly dash for cover.

The multiplayer is slightly more enjoyable than the single player 'experience' but due to the said factors about controls, etc. It makes it awkward to play in any serious fashion. The one thing that I'm suprised they didn't include is some form of horde or survival mode.

A little nitpicking here. There are several inaccuracies and errors relating to the time the game is set. There are numerous cars lining the streets of Raccoon City, some that have miraculously travelled back in time to be there. Some of the guns are the same, with one being incorrect of its usage. The'burst rifle' as its called is an M16A1, which in real life could only be fired in semi or auto and not in burst as the game implies. Most people probably wont care, but it bugs me when this game is developed by a company who previously delt with military themed games.

Overall this game is a huge dissapointment. It's an awful Resident Evil game, and a terrible game in general.
If you enjoy this game, fair play to you then, all entitled to our own opinions afterall.

Resident Evil: Revelations (Nintendo 3DS)
Resident Evil: Revelations (Nintendo 3DS)
Offered by The Media Shack
Price: £23.24

1 of 3 people found the following review helpful
4.0 out of 5 stars Revelations, 3 Feb. 2012
The initial teasers and trailers shown a game with a lot of promise, hell it was sold on me the moment we were shown and told zombies were to make a come back. Then, a few months later we get a new trailer but this time, the zombie were nowhere to be seen and we were introduced to the Ooze. Quite a major turn off for me to be honest. Needless to say, as a long term fan of the series I pre-ordered the Zavvi exclusive Revelations plus Circle Pad Pro bundle for a measly £27. Bargain.

Upon starting the Campaign, it was obvious that this game has dug back into its horror roots. Nigh on pitch black corridors with nothing but your torch to light the way, the creaking sounds of the derelict cruise ship and of course the shambling zombie like Ooze creatures that come in many different shapes and forms. Having initially disliked the Ooze, after playing the game they grew on me and they actually make for an interesting enemy.
The overall Campaign is enjoyable and is a mildly creepy experience, that is unfortuanatly broken down into an episodic nature that, to me at least, disrupts the immersion. Despite the ship being open to exploration at your leisure, the episodic nature and storyline very rarely gives you the chance to do so, what with being hurried along to your objective all the time.
Gameplay is split between 4 characters. Jill being the survival/horror sections. Whereas Chris, Keith and Parker are what I like to call 'The Expendables meets 28 Days Later' all out action.

Raid Mode is an addictive side game unlocked after completing Episode 3 of the Campaign. It is essentially in the same vein The Mercenaries from Resident Evil 3 in which they give you a map and you have to navigate your way to the end. Only this time eliminating everything you see to earn small keys to unlock the next area/room and the timer is counting up and not down. There is a leveling system in play with a max level of 50. The higher level you are, the higher level weapons you receive as rewards upon completetion of each round. Every character in the game is playable here, a lot with additional outfits aswell, so theres plenty to draw you back after completing the Campaign.

-Great atmosphere aboard the Queen Zenobia ship that faithfully recreates RE of old.
-Weapon customization using custom parts makes a change from farming for gold.
-Ability to aim/shoot/reload/heal whilst on the move.
-Dropped the linear style of 4 and 5 in favour of exploration again.
-Certain BOW's from past games make a return.
-Missions, pretty much Achievements/Trophies but with ingame rewards.
-Raid Mode is seriously addictive.
-Campaign isnt built around co-op like 5.
-Circle Pad Pro makes it SO much easier to play.

-Enemies seem to ignore your partner, literally herding past them just to reach you.
-Partner will not help if youve been grabbed by the enemy.
-Parker and Keith sections feel unnecessary.
-At times, the action just gets a bit too much, destroying any sense of terror you may of had.
-Despite the horror gloss, underneath it is still just another generic shooter.
-Too easy.
Comment Comments (2) | Permalink | Most recent comment: Feb 26, 2012 10:07 PM GMT

Resident Evil - Gold Edition (Xbox 360)
Resident Evil - Gold Edition (Xbox 360)
Offered by APE-GAMES
Price: £10.99

5 of 7 people found the following review helpful
5.0 out of 5 stars Great stuff, 10 Sept. 2010
First off I must say that RESIDENT EVIL 5 doesnt even come close to the first 4 games (1,2,3,C:V). It's just another action/destroy all you see game. The tagline is rubbish aswell... "A fear you can't forget.." hmmmm, maybe... if there was any fear in the game.

ANYWAY! Despite being nowhere as good as the originals, RE5 is still a top notch game. If you haven't already got it, now is the time to get it. The Gold Edition includes ALL of the downloadable extras aswell as the full game, and for just under £20 its a true bargain.

Though I must question something... Amazon and several other retailers had this game down for release today (September 10th) even though it has actually been out since March... Strange goings on. And no I'm not thinking of the US release date either as one of my mates had this preordered in my local game shop and received the game back in March, with full BBFC age rating and all, so it wasent an import. It even had the code to get all the DLC as included in supposed todays release. I've even seen new and used PAL UK copies in Gamestation sice March.

Final Fantasy XIII - Collector's Edition (PS3)
Final Fantasy XIII - Collector's Edition (PS3)

2 of 5 people found the following review helpful
4.0 out of 5 stars Tis an ok game, 9 Mar. 2010
I've had this game since Christmas last year (Japanese import) and I was blown away by it. It's an incredible game but let down by just 2 things.. It's completely linear start to finish. Theres no possiblilty of backtracking as when you move on everything locks behind you. The only ime it ever opens up is on Chapter 11 'Gran=Pulse'. Also the game is relatively short (as most games nowadays). 13 Chapters in all, each completely pretty quickly and easily. The first 5 Chapters being easily done in about 5-6 hours if you dont stop to adore the gorgeous scenery.
The story is excellent and in places very touching with Snow doing everything in his power to rescue and see Serah again. The battle system is flawless and the enemy designs are great. The soundtrack is fantastic aswell as the voice overs, those being the Japanese voices... the English voice actors are TERRIBLE.
Now this topic is of much dabate, but the reason I imported it rather than wait was because of.... Leona Lewis. Some people think the song fits, others dont. I dont think it works. For starters it DOESN'T fit the game AT ALL and then the song is just god awful anyway. Square made a massive mistake using that song. It's all Square USA's fault aswell for not coming up with their own song in time D<. To be honest though, they should've just kept the original, great song! Because of this I shall probably not be buying the European version.
The star ratings I gave this is for the EU version. The Japanese version gets the full 5*
Comment Comments (8) | Permalink | Most recent comment: Mar 12, 2010 6:21 PM GMT

Resident Evil 5 (PS3)
Resident Evil 5 (PS3)

1 of 6 people found the following review helpful
5.0 out of 5 stars An awesome game, 20 Feb. 2009
This review is from: Resident Evil 5 (PS3) (Video Game)
Pretty much all of the reviews on here are based on the demo, which is in fact almost a year old. So basing a review on an old demo is not a good idea and best left for the full game, but I'm going to give it a go anyway...

Right heres my thoughts on the demo..

Quick notice. Resident Evil 4 was never marketed as 'Survival/Horror' but as an Action game. Resident Evil 5 follows the same style as being an Action game but the Survival/Horror element has returned (kind of..).

Brilliant! While short it does offer 2 sections to play. 'Public Assembly' being the all action part and 'Shanty Town', a quieter more exploration based area. Both areas look stunning, the map graphics and character graphics are some of the best I've seen on a home console. The people that deem the controls unplayble/clunky are fools and have obviuosly not had a proper play of the demo. They are perfectly fine in my opinion and had absolutely NO problem controlling Chris. The lack of run 'n gun doesnt bother me in the slighest either, Capcom are aiming for realism here... why dont you try and pull off a perfect headshot whilst running! Difficult eh? Same with the sound effects (gun shots, ect). The weapons may sound lame to you but in real life a handgun would never give out an allmighty bang, only a small 'pfft' kind of sound, so the sound effects are spot on in this game.
And now.. the AI. The AI is superb. Sheva's AI is great, she heals you, helps if an enemy grabs hold of you and is a great shot. All these people that complain of her getting in the way and dying all the time then you must truely suck at the game and not look out for her because she hasent died at all with me.
Also like many publications in the past said... Ammo is scarce. Although I never found ammo to be scarce in ANY of the previous Resident Evil's before, it seems to be in this one (well the demo at least), ok not so much scarce but you burn through it pretty dam fast, which adds to the tension and panic factor.

Overall I think this game will be outstanding. Not quite as great as the games once were as it is too far removed from the original formula but still a brilliant game. I shall be pre-ordering this now!


5.0 out of 5 stars One of Diru's best!, 30 Oct. 2007
This review is from: Vulgar (Audio CD)
Next to 'GAUZE', 'VULGAR' has to be Dir en grey's best album by far! My favourite tracks on the album have to be 'Increase Blue' because of its catchy upbeat tune, 'Obscure' because, well.. bluntly its just dam cool! With an incredible PV to match, 'R To The Core' - short and sweet! and 'Child Prey' also because of its catchy and upbeat tune. In all this is the Dir en grey that i know and love, forget 'MARROW OF A BONE' this is the album you need!
One last thing, if your a new Dir en grey fan this album along with 'GAUZE' should be the first 2 you get!
Comment Comment (1) | Permalink | Most recent comment: Apr 15, 2008 12:01 PM BST

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