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Killzone (PS2)
Killzone (PS2)
Offered by marxwax
Price: £22.97

1 of 1 people found the following review helpful
4.0 out of 5 stars Killzone, 12 July 2011
This review is from: Killzone (PS2) (Video Game)
I've never really got on with first person shooters (FPS) on the consoles and tend to choose the PC version when possible but as you can guess, this wasn't possible when it came to PS2 exclusive Killzone. Not wanting to miss out, I loaded it up preparing for the worst but I was actually pleasantly surprised.

Killzone is a squad based FPS that gives you the choice to play as one of four characters each with slightly different level goals and each with a different speciality in killing and your job is to rid the world of the second Helghast invasion. As far as FPSs go, the plot has quite a bit of depth with a couple of twists and turns you discover throughout the course of the game. Nothing too taxing but quite good compared to others in the genre.

Although you can choose between four different characters, I have to admit that the option isn't there at the very start. As you work your way through the first few levels, you stumble upon these different members and after completing the level, are given the choice to play as them in the next as well as any previous characters you've unlocked too.

The ones you don't choose make up your squad that provides a bit of support when the going gets tough. You don't directly control them by giving orders but they are fairly smart and will fall back and attack when you do so yourself with them even choosing to give you covering fire at times too.

Although I didn't discover that many myself, apparently you have the chance to play with 27 different weapons with the ability to store three with you at all times if ammo permits. I usually don't get on with the gun weight in consoles FPSs as I'm always hitting the analogue sticks too hard or too soft but when it came to Killzone, I found the weight to be spot on. True not all guns fire as well as others but then that's the same as life but once you find a gun you like, you really begin to gel with it.

There are eleven different environments from snowy mountains to jungle swamps with each having goals to complete throughout to add to the overall picture. Although I felt the variety of levels were high, I though more could have been done with the colour palette. I understand it's a war torn area but it would have been nice to see the odd colour that wasn't black or brown.

Another slight problem I had was the amount of repetitive phrases voiced by both your squad and the helghast. Again only a minor problem but slightly tweaking this would have added more to the immersion of the whole game.

Overall though, Killzone has aged well and really shows what can be done with both the PS2 and FPSs at the time. With decent AI and good graphics, you can't really ask for much more.

Titan Quest (PC DVD)
Titan Quest (PC DVD)
Offered by 4GamersUK
Price: £3.99

3.0 out of 5 stars Titan Quest, 10 July 2011
This review is from: Titan Quest (PC DVD) (Video Game)
To put it quite simply, Titan Quest is a Diablo clone. It takes everything Diablo gave you and places it in some nice shiny graphics. If you want something more then an action orientated click fest then I would look elsewhere but if like me you're happy to settle for something around those lines then keep reading.

You play a nameless hero fresh off the boat in try and discover glory and fame. You go about this by vanquishing the evil that has been unleashed upon the world by the Titans that have managed to escape their captivity.

From Greece to Egypt and finally ending up in the Orient, you encounter tonnes of different mythological enemies in a huge variety of settings and hopefully with quite a few of them being recognisable to you too.

Now all this sounds great but to be honest it actually isn't all that it's made out to be. The plot provides you with nothing new and when speaking to people throughout the game, their speech is both boring and too long. I'm not one to skip dialogue but quite frankly I felt my life slipping away when sat trying to read what all the different villagers have to say.

The game is set in an isometric view with the option to scroll closer or further away from the action as you wish. Although not the best looking graphics anymore, they've aged quite well and even with quite a few areas looking similar to one another, it's still a joy to uncover everywhere to see what can be found hidden away.

As touched on at the beginning, Titan Quest is an action orientated role-playing game (RPG) which involves mainly the mouse. You click to move and click on different spells in your taskbar to cast. You also have the option to assign any two skills to either mouse button for quicker access. Most of this also can be assigned to different keys on your keyboard but I never seem to be able to get on with playing that way.

There are eight different classes to choose from and you are also given the option to choose another to accompany your main one once you've got a short way into the game. From dual wielders to spell casters, bow users to healers, theirs a class everyone will enjoy playing.

Once you've chosen you're class (or two), you can work your way up through a tree of abilities with each level giving you three new points to be able to stick somewhere. With such a huge tree to unlock within each class and especially with being able to use the second class too, you could have two people exactly the same class wise but yet play completely different to one another due to their tree direction. All skills can be redone too if you fancy playing a different way without wanting to have to level up another character all over again.

As with most games like this, loot plays a huge part in the game too. Although not as heavy as other games, you still need to go about working out what stats are the best for you. You gain loot by killing monsters dotted around the place, buying it at vendors or sometimes receiving it as a quest reward.

Titan Quest took me just under the 40 hour mark which included full exploration of each area. You can also play the game on two other difficulties as well as normal and play online with friends. Due to the amount of classes you could choose from and the size of trees you can work with, this is a game with almost unlimited replayability.

Overall, if you're looking for a game to ease you into the genre or are wanting something easy to pick up and play without too much investment, then this would be a good choice. I've given the game three stars due to the poor story as I think something better could have been produced but otherwise it would have been a four.

Assassins Creed II: Game of The Year - Platinum Edition (PS3)
Assassins Creed II: Game of The Year - Platinum Edition (PS3)
Offered by Game Trade Online
Price: £12.99

5.0 out of 5 stars Assassins Creed 2: Game of the Year Edition, 28 Jun. 2011
Although a lot of people weren't too keen on the first Assassins Creed due to its repetitive game play, I loved the game and ranked it in my top ten games. As you can probably guess with the second game, I couldn't wait to get stuck in again and due to all the tweaks made, enjoyed it even more.

You play as Ezio Auditore da Firenze and after witnessing most of his family murdered, he sets out on a quest of vengeance by taking out one enemy after another. Not much more can be said about the plot without giving too much away but compared to the first, there have been some huge improvements in depth with you learning more about locations, friends and foes and a lot of them are quite well known too. You seem to have more a reason to do something this time round compared to the last and everything just flows so much better story wise.

You play through 14 sequences with each requiring different objectives to be completed (quite like the optional side missions) related to the overall story and like with the first, each sequence ends with a target to assassinate. Not only do you have the main plot to complete but there are also plenty of side missions (which include races, fighting and mini assassination missions), puzzles involving glyphs dotted around Italy, upgrading your family manor, armour and weapons, collecting items dotted around Italy and plenty of secret locations to discover. Although you don't have to do any of this other then the main plot, the option is there and I must admit it adds quite a lot to the game.

If you're unsure the difference between the standard edition and this game of the year edition, basically you get access to two extra sequences (12 and 13) and three extra secret locations. Definitely worth getting this edition as it adds a couple more hours onto the game.

The graphics are amazing and the locations/buildings have been recreated beautifully. Sometimes certain parts don't look quite as good as others for example fire and facial animation but you hardly notice any of this and it only really shows how high the quality is of the rest of it.

The controls are fairly simple to get to grips with but then I played the first game on the PC with keyboard and mouse so I guess anything would. To put it simply though, the arrow buttons are for weapons selection and the shape buttons for combat with the shoulder buttons to add to each of these. Takes a few minutes to learn but once you've learnt it, you'll find the controls are set out quite well.

I ended up completing just under 90% achievement wise without really trying and this took me around the 37 hour mark which considering the genre of game Assassins Creed is, I found to be a very good length. Obviously depending on how much of a perfectionist you are though, you could be adding a few hours on for 100% or knocking a good amount of if you only want to play through the main mission.

Like I mentioned in the first paragraph, Assassins Creed 2 takes everything people felt as wrong with the first game and comes back bigger and better. The game is so huge there has to be something for everyone to enjoy no matter what you're in to. I can only look forward to loading up Brotherhood and seeing if Ubisoft have managed to create yet another masterpiece.

Plants Vs Zombies GOTY Edition (PC CD)
Plants Vs Zombies GOTY Edition (PC CD)
Offered by scaddingk
Price: £11.95

1 of 2 people found the following review helpful
5.0 out of 5 stars Plants vs Zombies, 2 Jun. 2011
Gameplay: Plant vs Zombies was a fun game to play but now the game of the year edition is out, it's even better. The main aim of the game is to defend your house against a zombie invasion but with four different modes to play the game in, you never get bored.

Adventure Mode makes up the main bulk of the game as you battle through 50 different levels with up to 49 different plants against 26 different types of zombies. The levels are all based around the outside of your house and have you battling the zombies in the day, night, fog, swimming pool and rooftop.

Throughout the game, you unlock the different plants with each having their own abilities and before you start each level, you have to choose which ones you want to play with. Choose carefully because different plants prefer different settings to defend in. Although you only start with being able to take 6 into the level, you can buy extra slots if needed.

Although the game gets harder as you go along, everything is introduced slowly so you are never overloaded with information. If you mess up at all, you only need to restart the level again and try a different tactic.

As you work your way through adventure mode, you unlock extra bits you can access from the main menu. These are...
20 mini games based on the game which includes games like zombie bowling. Some of these you get to have a go at while playing through the main game but extra games have been added too.
Puzzle mode which like the name implies, make you think a little harder about your zombie killing ways. There are two different games to play and each requires a bit of skill and thought to get right. They are vase breaking and the chance to play the zombies yourself and try to take over a garden.
Survival mode which again like the name implies has you battling against the zombies in different places outside of the house.

Not only do you have the all those to choose from, but there is also the option to build your own zen garden, create your own zombie, read about the different plants and zombies in the almanac and buy items from the shop to help you with just about everything.

Graphics: From the plants to the zombies, everything has been done in a cartoon style making it a colourful game to play. From the title, it may sound a bit on the scary side but with only a 12 rating, anyone from adults to kids could get some sort of enjoyment from playing this.

Sound: The music that plays in the background does get a tad annoying at times but I couldn't help but love the random shouts of BRAAAIIINNSS!! from the zombies.

Lifespan: The adventure mode of Plants vs Zombies took me around the 6 hour mark and messing around with the other modes added another couple of hours onto the game.

I could see a lot of people going back to this though because there are so many different things you can do. You never play a same game twice and if you're into that sort of thing, there are achievements to be collected throughout the game.

Overall: A great puzzle game that can be enjoyed by anyone and for once a game in the genre that you don't have to give up on when you're reaching towards the end due to difficulty.

Lunar: Harmony of Silver Star [Japan Import]
Lunar: Harmony of Silver Star [Japan Import]

5.0 out of 5 stars American Version, 30 May 2011
I picked Lunar: Silver Star Harmony up back when I was visiting the states last year due to the lack of release over here and I can't believe what a great game I would have missed if I hadn't.

Plot: You begin the game as Alex, his friend Luna and Alex's random pet cat thing called Nall. Alex has always dreamed of following in his towns heroes footsteps to become a dragonmaster and due to a visit to a cave one day, a series of events are set in motion.

You meet many people along the way. Some join you, some help you and some hinder you but the way the story is wrote, everything flows well especially considering it's a Japanese role-playing game (JRPG). It's not a complex plot by all means but there's certainly a lot that happens in it and you're always moving on the story one way or another.

Graphics: The detailed cut scenes are in a typical Japanese manga style while the shorter cut scenes and battles/map movement play out like a detailed PS2 game. Typical JRPG graphics really is the best way to sum it up and very beautiful to see play out no matter what you're watching.

Sound: The music that accompanies the game changes throughout matching the different areas that you visit. I find a lot of JRPGs can have quite repetitive music but I can't say the same goes for Lunar. Although it's not really the best way to describe sound but all I can say is that it's very pretty music.

In the manga cut scenes, I did find the characters voices a tad annoying. I hate the childish high pitched voices they have. Just doesn't seem to match the bravery portrayed in the rest of the game.

Game play: Lunar: Silver Star Harmony as I've mentioned is a JRPG and plays out no different to the majority of them. You have a map to go from place to place and then when entering an area, you have random enemies dotted around trying to enter battle with you. They can be avoided but you will never level up to where you need to be if you do this too much.

If you happen to either be caught or walk into an enemy, you enter into battle and these are played out like your typical turn based RPG. You choose all your moves at the beginning from the menus and then once you've chosen for all your characters, they use their moves and the enemy uses theirs on an invisible grid. Well I say grid but really it isn't one at all. You can move anywhere in the battle but you are limited by range as to how far you can go in one turn. For example, your warriors have a large range to move in and have great defense but are limited to swords where as your casters can't move around all that much and are easily hurt but have access to a huge list of spells to choose from that cause quite a bit of damage.

The skill is to know when to use the right move for the job and to know the weaknesses of the enemies presented to you. After defeating them, you then return to the previous area and carry on but this time with one less enemy drifting around on the screen.

Lifespan: Lunar: Silver Star Harmony took me around the 27 hour mark so quite a lengthy game and all of it is the main quests as there are no side quests to complete. However, I did find every chest and buy every item available to me so you could knock a couple of hours off of that time if you're not quite the completionist I am.

Overall: If you don't like JRPGs then this game isn't going to change your mind but if you do then you're in for a treat. I wasn't quite sure to expect when I bought this as I thought there must have been a reason if never made it over to the U.K but I can quite happily admit to being wrong. I think it has to be my favourite RPG of all time and I should think it stays that way for quite a while too.

Grand Theft Auto III (PS2)
Grand Theft Auto III (PS2)
Offered by Game Trade Online
Price: £11.34

4.0 out of 5 stars Grand Theft Auto 3, 23 April 2011
Plot: Grand Theft Auto 3 is a mission based third person shooter with your goal being to rise from a nobody to a somebody. This is achieved by completing missions for various gangs be it the Italian Mafia to the Yakuzas.

Although there is a vague plot in there, it's much about taking each mission as it comes. They are linked but not by much compared to today's standards.

Not only are there the main missions to complete, but there are side missions and extra money making/time wasting elements to the game too. The side missions tend to be received by certain telephone boxes dotted around Liberty City and the money making can be made from vehicles such as taxis.

You can stick as much as you want to the missions or you can create almost your own story by simply going on a rampage and seeing how far you can get before the ambulance comes to collect your body or the police come to arrest you.

Graphics: Very dated now. I can see they were probably quite revolutionary for their time but nowadays the draw distance and detail of everything is quite poor and hasn't aged like some of the other games from its era.

Controls: Quite simple to pick up. You have your back bumpers for weapon selection and your shape buttons for actions such a jumping and shooting. Within minutes, I had learnt everything I needed to know.

Lifespan: Grand Theft Auto 3 took me just under 15 hours to complete which includes just the main missions but with a lot of deaths. With the side missions and general wandering around that you may like to do, could add an extra 5-10 hours.

Once you've done the missions, I doubt there would be a reason to want to play them again. It's just not that kind of game. But I could see some people keep going back for the rampaging you can do.

Overall: Although starting to show its age, GTA 3 is clearly a classic. While games after it have improved on what it had to offer, it's a game that many would say started the whole GTA phenomenon that's still going to this day.

Spartan: Total Warrior (PS2)
Spartan: Total Warrior (PS2)

2.0 out of 5 stars Spartan: Total Warrior, 16 April 2011
When I first loaded up Spartan: Total Warrior, I felt that although fairly average, it was a good game to play to take a break from the more serious games out there. However, as time went on, everything became very stale and bland and there simply was not enough to make me want to keep playing.

Plot: You play an unnamed warrior simple called Spartan that sets out to save his civilization from the threat of the Romans. You must battle different armies while seeking out legendary weapons to help turn the tide. Eventually, once you're prepared, you will take on the Romans themselves in Rome and defeat the Roman Emperor Tiberius.

Although when playing, you can obviously see they aren't aiming to provide a realistic game, some of the ideas implemented really are terrible. For example using Medusa in a machine to suck her powers off her just doesn't fit with the setting at all. It's like they can't decide what they really want the game to be about.

Graphics: Quite poor. Although most areas are huge, the camera is scaled back so much just so you only notice the size of everything rather then the lack of detail applied to just about everything.

The main characters lack realism, the different enemies and allies of armies lack uniqueness and all your surrounding lack texture. Some may blame this on the console it's on but I've seen the PS2 produce much better.

Sound: Awful. Not only do the characters voices lack emotion but they hardly sound different to each other either. Another thing I found particularly annoying was the accents of the characters. The good guys have an American accent while the evil Romans have a really terrible English accent. Surely they can think of better villains then that?

Gameplay: Spartan: Total Warrior is a hack n slash game that lacks everything else that makes the likes of God of War great. No puzzling elements or a decent plot means that it's simply about killing everything in sight to get to the next objective to only have to do the same all over again.

At points in the game, you do get the option to say open gates or set fire to tents but this is all done with one button press and you're always told exactly where to go to do it. You have a group of warriors that accompany you on your journey and while supposedly there to help you fight, I found them more there to keep telling you what to do and herding you from one checkpoint to the next. Honestly, a three year old could follow the instruction of the game it's that simple.

Controls: Your usual hack n slash controls. You have buttons for stronger and weaker attacks as well as the option to use special powers for attacking too. Nothing different here that you wouldn't find elsewhere.

Overall: I had high hopes for a game created by the makers of the Total War series and with this game it fell far too short of them.

Bioshock (PC DVD)
Bioshock (PC DVD)
Offered by All things past
Price: £16.99

1 of 1 people found the following review helpful
5.0 out of 5 stars Bioshock, 14 April 2011
This review is from: Bioshock (PC DVD) (Video Game)
Bioshock isn't the kind of game I would usually choose to play. It looked too gory and too scary for my liking but no matter how I tried to avoid it, I couldn't help keep hearing how good it is. Considering the price has dropped significantly now, I couldn't help but feel there was no harm in giving it a go and I can happily say I was wrong to avoid such a great game.

Plot: Now Bioshock is a game that relies heavily on its plot to make it as good as it is therefore not much can be said without spoiling it but basically you play an anonymous person that knows nothing about himself. You journey through an art deco city under the sea called Rapture and as you progress more is revealed.

You not only find out more about yourself, but you find out about the city and the people running and living in the city which really adds to the whole experience. This is usually done by finding recorded radio transmissions dotted around the city. Not compulsory but the experience wouldn't be the same without listening to them.

Graphics: Really quite spectacular. The water effects are amazing and everything looks so realistic. Although graphics have slightly moved on since Bioshock was created, there really isn't that much difference between a game of this year and Bioshock.

Gameplay: Bioshock is a story driven first person shooter (FPS) where you use not only guns but plasmids (which are like certain super powers within your body) to work your way through the game.

Controls: You can use the default controls or configure your own. Although I configured my own, they were really easy to pick up and although different things are introduced throughout, nothing is ever rushed giving you time to get to grips with everything.

Lifespan: Bioshock took me around 15 hours to complete. It really isn't that long if you just stick to the missions given you but I found the city of Rapture so interesting that I felt compelled to explore every room so I could learn everything possible about the city I was in.

Overall: If like me, you're put off by the same things mentioned in the introduction, don't be. Yes there is some blood and gore but not enough to be off-putting and the plot is so great that you won't even notice whizzing past the corpses scattered around the floor.

If it had of been a simple shooter, the different weapons and plasmids you have access to would have been enough to of made it a good game but adding in the plot too, makes it one of the best FPSs I've ever played.

Adventures To Go (PSP)
Adventures To Go (PSP)

5 of 5 people found the following review helpful
4.0 out of 5 stars Adventures to Go, 10 April 2011
Plot: Although the plot doesn't play a major part of the game, it does push it on slowly. Basically you have your personal quests and then your job quests. Your personal quests are linked to the plot and the job quests are more for simply making money or to waste a couple of days until the next chapter of the plot appears.

How you complete these quests is what makes Adventures to Go differ from most fantasy games. Although you do become the hero at the end of the game that saves the world, most of the game involves you summoning dungeons and choosing the enemies you want to populate it. It sounds a simple idea and to be honest it is but there can be so much fun had out of it. You need to find a unicorn horn? Then it's best to order plains as the area you want and magical beasts for the enemies. Although the game never leaves you lost at what to do next for too long, it's nice after trying a mixture to finally see the enemy you're after and getting the drop you've been waiting for.

Graphics: Although not the best I've seen the PSP produce, they aren't too bad. Although the dungeons are fairly basic the characters and enemies are fairly detailed when playing and when watching cut scenes you have your typical Japanese manga style characters.

Sound: Worth turning off to be honest. The characters have no voice and the same music at any stage in the game, be it dungeon crawling or cut scenes, has the same annoying monotonous music throughout.

Controls: Like with most turn based role-playing games, it's all about the menu selections so once you know your way around the menus; you pretty much know how to work the game.

Lifespan: Adventures to Go took me around 37 hours and that's including the main quest and nearly all of the side quests. I only stopped with the side quests due to them beginning to repeat themselves. They always asked for me to retrieve a different item but it was basically off the same enemy but with a different name towards the end.

Overall: Unfortunately, once you've played Adventures to Go, there's nothing to make you load it up again. It's one of those games that while you're playing it, it's enjoyable but once it's done, you probably aren't going to remember too much about it in the future.

Sacred Gold (PC DVD)
Sacred Gold (PC DVD)

2 of 2 people found the following review helpful
4.0 out of 5 stars A great game let down by its expansion pack, 28 Mar. 2011
This review is from: Sacred Gold (PC DVD) (Video Game)
Plot: Once upon a time in the land of Ancaria a Dark Elf named Shaddar ruled. He was a bad ruler and would do anything to stay in power but eventually the forces of good conquered him and banished him to a tower within the harshest desert in the land.

Centuries went by and most believed Shaddar to of died while in exile. However Shaddar was simply biding his time hoping to summon a Sakkara Demon to help restore him to the throne. While summoning, as can be expected, a minor mistake was made and the demon was unleashed upon the world.

Not only has the Sakkara demon been unleashed but bandits, orcs, goblins, etc now roam the land more vigorously. This is where you come in as the King has entrusted his son to deal with the problem and so his son has sent out a message for all capable people to help.

Now that all sounds like a great plot but yet once you start playing, it really is quite forgettable. There's so many side missions in between main ones that I found it hard to remember the purpose of everything. Apparently there are 30 main quests and 200 side quests to give you some idea. I think you could say that for once there was too much filler within the game.

The side missions tend to be fairly simple with one varied goal which you do then return for your reward. They can't really be avoided as a lot of levelling is needed to be done between the main missions so it's not a simple run through with the game. You can keep killing to level but you would be doing so for a long time compared to using the side quests.

If you do happen to forget what you're required to do, you can read the log book that will fill you in but I can't help but feel this shouldn't be required of a game.

When you start on the expansion pack, there are two new chapters to play through.

Picking up exactly where Sacred left off, you find Prince Valors widow Vilya kidnapped my a monstrous demon and it's your job to save her even if it means facing the depths of the underworld.

Graphics: The style of graphics while some may think dated, I feel have aged really well. True some actions look a little clunky but overall it's a very beautiful game in my eyes.

Sound: Not much to brag about here but different enemies will make different noises when fighting and while playing, you character will make different comments as they go along.

Game play: Sacred is an action orientated role-playing game which in this case is a game that heavily relies on the mouse for just about everything while including levelling, gear equipping, and talent tree sorting.

You have the option to choose between 6 different characters. There's the barbarian who's a close combat fighter, the wood elves who favour the bow, the dark elves who are more of an assassin type, the battle mages who are skilled both with the blade and elemental magic, seraphims who are light wielders and the opposite being the vampires who are dark wielders that can change the form due to the time of day.

As far as Underworld goes, you have the option of either playing through the game with two new characters which are the Dwarf and Daemon. The dwarf is all about heavy hitting weaponry with you being able to access the likes of grenades, explosives and cannons. Where as the Daemon has the ability to change appearances to affect the outcome of a battle. She has the looked of a demon but actually fights for the forces of good.

However, if you quite liked your character you levelled in Sacred, there's an option to import them across to Underworld too.

Although the areas are more varied, with Underworld you tend to start at one end and work your way to the other unlike the main game where you would wander around each area doing quests here and there. You journey through anything from a desert to a jungle and even a volcano but due to the lack of wandering with the quests, everything just seems to pass you by.

Underworld is quite a bit harder then Sacred when it comes to mobs (enemies). I was fairly decent geared and at times I struggled. More often then not, you either got one mob that hit you unfairly hard knocking huge chunks of health from you or you were swarmed by loads of easier mobs making it hard to take them all down before they do so to you. It's a matter of pacing yourself which wasn't needed before. I personally preferred the frantic killing of Sacred.

Controls: As mentioned before, Sacred relies very heavily on the mouse, Left click and hold to attack and right click to use your special moves. Easy to learn but you need to learn when to use certain special attacks on different enemies.

Lifespan: Sacred took me just under 30 missions which includes all the main missions and all the side missions I could possibly find. Seeing there are 200 I'm guessing I didn't get every single one as they are pointed out very well but I'm guessing I got pretty close to the number.

There's plenty of replayability too. There are the other 5 characters to play through with although other then the beginning area starter quests for each character, they will play out the same. But there's also the option off different difficulty levels and the option to take yourself online.

Underworld took me just under 15 hours which considering the main game was 30 hours long is a pretty good length for an expansion pack.

Overall: Sacred has a couple of annoying bugs that weren't ironed out before release but this still doesn't take away the fact it's a pretty solid game. It's basically a Diablo rip off. Some things it does better but others worse but if you enjoyed Diablo then you're going to enjoy this. It's like Diablo with horses and more quests.

I should have enjoyed playing through Underworld as much as I did Sacred but for me I found it lacking. Although it's the exact same, I think that's where they went wrong. Rather then feeling like a new experience, it felt like I was playing through the main game all over again. So if you're looking for that little bit extra. I wouldn't bother with this.

I rate Sacred 5/5 and Underworld 3/5.

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