This is first RPG I played on my PS3, and whilst it borrows much from A Gathering of Twine (The Spirals of Danu)
, it is neither as immersive or engaging.
So, the first thing that struck me was the graphics. VERY pretty. Nice designs, lots of texture and detail - it kinda reminds me of a much better version of Fable.
The combat system is nice and easy. It is not 100% intuitive - sometimes my character span around 180 degrees and shot a shock-ball into nothing just as a horde was about to fall on me - but on the whole it worked.
A minor frustration is the amount of weapons and armour available - it feels very limited, compared to other games. The skill and ability trees are ok, but could do with expanding. The XP cap of Level 40 is very low, and needs to be raised.
A moderate complaint is the inventory system - there is no way to sort through the items either in your backpack or in your stash. You literally have to keep scrolling through hundreds of items to find the one you are after. It would be nice if there was a sort function.
Another moderate complaint is the design of the dungeons - they all follow the same formula: go around, and then jump off a ledge at the end to get back to where you started. It would have been nicer to pop out in a wholly new area, even if only occasionally.
My biggest complaint is the crafting system, which is a missed opportunity. Crafting is largely governed by the blacksmithing skill, and there are 5 grades of equipment - white, green, blue, purple and yellow. However, even with blacksmithing maxed out, you can NEVER breakdown, or forge, purple or yellow items. Further, when you salvage parts from equipment, the parts you get are entirely random. It doesn't matter how many points you have in blacksmithing, you can breakdown an amazing helmet or sword, and it will give you the worst components. This is incredibly frustrating.
On the whole, the game plays well and is stable. In 100+hrs of gameplay, I only got stuck in the landscape once, and there were no crashes at all.
I would have liked to have been able to turn off the yellow-circle indicators that guide me to a quest location, as this would favour greater-world exploration.
Hardcore RPG'ers may struggle with some of the aspects of Kingdoms of Amalur, but if you are new to role playing, then this is a great place to start.