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Vendetta "heretic667" (hell)

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Heavy Metal [DVD] [1999]
Heavy Metal [DVD] [1999]
Dvd ~ Richard Romanus
Price: £4.89

0 of 1 people found the following review helpful
5.0 out of 5 stars Fantasy-tastic!, 24 Aug. 2009
This review is from: Heavy Metal [DVD] [1999] (DVD)
Please note: this review is dedicated to my good mate Gav, who I must admit, has made atleast one dodgy purchase in the past and must be ridiculed for ever more, if the truth be told.

Always been a massive fan of the comics ever since I was a kid. It's funny, because watching the fifth element always reminds me of this - I'm sure they got the idea of the sphere from the Heavy Metal movie.

Heavy metal is about a sphere of pure evil intent on wiping out the planet, and consists of five short animated stories telling how the sphere corrupts and consumes everything it touches. Featuring some fantastic imaginary and an ace soundtrack, this movie is what made me save up all my coins to purchase the limited edition Heavy Metal Statue!

At the time I had to import the DVD from America due to availability and the special features, and watching it now has a strange nostalgia that you just don't get with other films around that time.

Along with Starchaser: Legend of Orin and Lightyears, this is a recommended purchase for fans, and at the above price tag, not to be missed.


Mass Effect Limited Edition (Xbox 360)
Mass Effect Limited Edition (Xbox 360)

7 of 7 people found the following review helpful
5.0 out of 5 stars Mass Effected!!, 13 Jan. 2008
Finally, a game that actually lives up to the hype!!

Ive seen a few dodgy reviews of this game, and must admit, and after watching a few videos was a bit sceptical as to whever this would actually be any good. Having the choice between Assassin's Creed and this, I chose to buy Assassin's Creed first and regretted the decision every minute (OMG Steven Neupert ive slagged this off again!! Quick, buy more copies of this so it stays at number 1!!).

Without giving too much away, Mass Effect is set in the far future where humans maintain an uneasy alliance with a race of aliens aboard the Citiadel - a political seat of power where all the universes troubles and conflicts are resolved through a council.

The game kicks off after your space patrol answers a distress call from Eden Prime - a far flung human colony under attack by an unknown enemy force. Upon landing your team discover the planet being invaded by an ancient race of android life forms known as the Geth - a living machine race dedicated to the complete destruction of all organic life in the galaxy. And so the game begins.

As an RPG, Mass Effect is probably the best of this genre on the XBOX. Featuring some of the best graphics around (finally, true next gen quality), this game features an excellent blend of squad-based shooting and exploration that had me hooked for hours I couldnt put the pad down. I found exploring the galaxy an absolute joy, and with plenty of stuff to do I didnt find this game boring or a chore at all. (Again, this is where assassin's creed fell up on - take note there stevie-baby).

However, Mass Effect is not without its faults, and hopefully, these will be ironed out for Mass Effect 2. Technically, it is let down slightly by its boring repetivie level design (some levels look exactly the same as early ones). Alot of textures and level design is reused again and again, and you can only land on one planet in each solar system, limiting the overall amount of exploration you can do. The combat is also cumbersome and canny bad, as you automatically hug walls in combat which leads to getting stuck and dying during hectic situations.

However, all these niggles do nothing for the game, and Mass Effect still makes a brillant addition for the XBOX, and is a giant leap towards true next gen gaming. Although I completed this game within 18 hours I would gladly play it again, and would recommend this to future gamers. Cant wait for the sequel.
Comment Comments (2) | Permalink | Most recent comment: Aug 24, 2009 11:28 AM BST


Assassin's Creed (Xbox 360)
Assassin's Creed (Xbox 360)
Offered by Excess Gaming
Price: £9.95

5 of 12 people found the following review helpful
1.0 out of 5 stars Ass-ains Greed, 4 Dec. 2007
Well, yet another example of a way over-hyped game that has relied on the computer mags to boast on about this stinker. I cant even be bothered to write a full review of this - it doesnt deserve any time, effort or thought. All I can say is that I can see why major elements of the story were kept under wraps until its release. plus the very fact that they have instantly announced a speedy sequel says it all really.

OMG!!
Comment Comments (2) | Permalink | Most recent comment: Jan 12, 2008 8:52 PM GMT


Panasonic SC-PT450 - 5.1 Home Cinema System - With HDMI & 1080P Up-Conversion (discontinued by manufacturer)
Panasonic SC-PT450 - 5.1 Home Cinema System - With HDMI & 1080P Up-Conversion (discontinued by manufacturer)

12 of 21 people found the following review helpful
1.0 out of 5 stars ho ho...no!, 4 Dec. 2007
Ive always been a bit of a gadget geek - I love my gizmos and hi-tech toys, and must admit Im a huge panasonic fan...after all, they make some of the best sound systems around,and Ive always found their equipment to be of a high spec. Why pay for other brands when you get top quality and value for money?

Well, thats what I always have thought. Until now. To be honest, this has to be the biggest disappointment I have recieved this year. And its not even past Christmas yet!

Well, first rant first. It says on the tin that this has the power of a 1000Ws. There is no way in hell that this system has the combined power of a 1000Ws! At a guess I would say that this is just under 300, and thats pushing it. The sound quality is god awful, and you have to turn the thing up full blast (yep full blast) just to hear anything. Messing on with the sound quality or the volume of each speaker does not increase the overall quality of sound either. My old samsung was 500W, and that was a whole deal louder than this! What the hell!!?

Rant number two. This is a surround sound unit right? Switching between a DTS DVD and Dolby Digital makes no difference at all. The sound qualtiy is shocking! At best, the surround sound is a faint, faint echo. You might aswell just turn the tv up!

Ok, rant number three. I find it woeful that someone desinging this system never thought 'hey, this is the 21st century. People might wanna run their computer consoles through our system to enjoy surround sound." It features no connections to connect a fibre optic cable (eh?)and regardless of what it reckons in the manual, you cant run a console or external source through the HD connectors. Mint!

I cant believe this unit retails between 160-220 quid. It has no input or output for a fibre optic cable, very poor sound quality and is not catered for the console-user! The very fact that this clearly is not a 1000Ws gizmo gets the chin slightly itchy, along with the fact they this is a prime example of a product being sold purely because its a panosonic. You aren't getting quality at all - you're paying for the name only!

This has to be the only thing I have returned to the shop in record time! If santa squeezes his fat bum down my chimney with this again I know what will be waiting for him at the bottom!!
Comment Comments (2) | Permalink | Most recent comment: Jan 12, 2008 8:33 PM GMT


Clive Barker's Jericho (Xbox 360)
Clive Barker's Jericho (Xbox 360)

50 of 59 people found the following review helpful
1.0 out of 5 stars Acceptable in the eighties, 2 Nov. 2007
Jericho is squad-based horror shooter from the twisted mind of Clive Barker. Upon discovering a lost city buried in the blistering desert, a team of psychic commandos are dispatched to unlock its secrets within. Upon entering this lost necropolis they discover that the city is actually the prison of the First Born - a creature of boundless evil that was God's first attempt at creating life. Unhappy with his creation, the Lord banished it to its prison, where it has remained and plotted its revenge upon creation ever since.

Clive Barker is an amazing writer - his imagery and style is truly unique, and any computer game featuring his talents is bound to be something exceptional. By combining intense action, perverse abominations, and twisted surroundings to the mix, Jericho promises to breathe much needed life into the already stagnating FPS genre.

So does it work?

Well, no. To be fair, Jericho is an absolute travesty to the games industry. After enduring the game for two hours I found it hard to believe that they still make games like this. Perhaps five or six years ago this sort of attempt would have been acceptable - but with so many other titles on offer it is hard to recommend Jericho for any reason.

The main problem with Jericho is it's actual gameplay. The entire game plays like some hi-res Time Crisis on the Playstation One, or Cobra Command or Road Avenger on the Mega CD. Enter area kill all enemies. Move on to the next and kill more enemies. Move on to there and kill a few more. Then repeat. Again. And again. And again. Progress is so linear that there is only ever one set path to follow with no deviation or interaction with the environment what-so-ever.

Which leads to problem number two. As this is a squad-based shooter the player should be given some choice as how to manage their squad. With one set path to progress through it is impossible to co-ordinate your team and use effective group tactics. So what could have been a tactical experience quickly develops into a bog-standard shooting mess. There is absolutely no point splitting your team up - there is no multiple routes to flank enemy monsters, no cover to use and no high ground to use your sniper. Which I must say is a useless team member. Its just shoot. And shoot. And shoot.

Further excitement has been removed by giving the team infinite ammo. Rather than forcing players to make best use of the three firing modes for each weapon, players can just fire willy-nilly forever with little regard for ammo conservation, again, reducing the amount of tactics required to progress through the game.

The weapons in Jericho are pretty bad, and only add to the pain. They lack the power to take down even the most generic of enemy monsters. Shooting creatures in the head with your sniper inflicts little damage rendering her useless, and spraying a group of gibbering demons with a heavy-duty chaingun has all the power of shooting peas through a straw.

But the agony and boredom just keeps getting better. In an attempt to pervert the fabric of reality Jericho forces the player to several situations where they are required to hit buttons in a certain sequence to cheat death, etc. However, each button needed flashes up on the screen short of a nano second, so success is only certain by replaying these events over and over again to memorise the entire sequence.

Its hard to recommend Jericho for anything other than its graphics and monster design, and the fact that Clive Barker had something to do with it. The whole game plays like an early Mega CD game without the option of pressing left or right. Instead its pressing shoot and shoot. Add to the fact that you cant die (you possess other members to switch between each squaddie) and you have the most basic of games that offers as about as much fun as the DWP PERSONAL DEVELOPMENT SCHEME- a complete waste of time and money.
Comment Comments (9) | Permalink | Most recent comment: Aug 23, 2014 6:05 PM BST


Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360)
Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360)
Offered by SC-WHOLESALE
Price: £3.95

11 of 36 people found the following review helpful
1.0 out of 5 stars Ghost re-conned, 18 Mar. 2006
Never been a fan of Ghost Recon. I still remember the time when it first came out on the XBOX all those years ago...every magazine was ranting and raving over how good it was (little did I know then that they get paid to give 'biased' reviews). I rushed home from the shops with my copy, told some lies to my girlfriend so I could get some peace, slammed the game into my console and...
Utter horror! Only then did I relise that someone had played a great horrible joke - and I was the punchline! Nasty graphics...god-awful gameplay - absurb AI and design...
So it looks like Ive made yet another big mistake. Being an XBOX 360 owner with very limited games on offer, I decided to give the Ghost Recon series one last chance.
Bad move!
To cut this review short, Im going to list the good and bad points to make things quicker.
Good Points
Black Hawk Down and Operation Flashpoint are better than this.
Battlefield: Modern Conflict has got to be better than this.
COD 2 is way better than this!
Rainbow 6 exsists
Everyone is just as bad as you in multiplayer.
Its the number one selling game on XBOX 360...
...Becuase its the newest only game on the XBOX 360!!
Asda have slashed the prices of Ghost Recon to £30 due to the amount of returns.
BAD POINTS
All the 'sheep' out there will like this becasue 'all the magazines said its 'really good'.
Computer magazines are paid to 'lie'.
Re-spawning enemies.
Enemies are able to bend the very pyhsics of known reality - they can disappear and reappear at will anywhere on the maps.
Enemies can distort reality at will - they can appear straight in your face with no logical way of how they got there.
Re-spawning enemies.
Enemies can shoot you from the other end of the map.
Enemies deploy the use of hi-tech stealth technology - they are impossible to see on the screen - even on a HD-TV!
Enemies can see you in the dark without the use of night vision.
Enemies can sniper you from the distance in the dark without nightvision
Your nightvision is pathetic in the dark - you can only see a few feet in front and every enemy has perfect vision.
Countless reinforcements are beamed in from their mothership.
Bad, clunky, terrible controls - game is obviously aimed at six-handed mutants! Discrimination!
Impossible to select through you weapon inventory due to bad controls.
Reloading a weapon takes hours.
Poor unforgiving AI.
£50 pound too much.
Movement is soooooo sloooooow!!
Enemies are immortal - they can absorb a great deal of lead and still kill you with one shot.
Respawing enemies.
Enemies can shoot you through brick walls!
The guy at Game reckons this is good (yeah - right!)
All my friends returned this on the first day.
You need weapons with sniper scopes to help you spot enemies - otherwise your dead.
Did I mention respawning enemies?
Ghost Recon: Advanced Warfighter is the most over-hyped, unrealistic game to grace any console. And at £50 a shot, the bad gameplay, laughable AI and appalling graphics cannot justify a purchase.
Wait for battlefield modern combat instead or stick to COD 2.
Comment Comments (2) | Permalink | Most recent comment: Jan 12, 2008 8:36 PM GMT


Conflict Vietnam (Xbox)
Conflict Vietnam (Xbox)

20 of 25 people found the following review helpful
2.0 out of 5 stars Conflict Viet-spam, 22 Sept. 2004
Ok soldiers - listen up! Your tour of duty will continue with Conflict Vietnam, the third instalment in the conflict series. Now, I can already hear some of you veterans mumbling and smiling at the back - stop! For all you already familiar with the first two, I just want to make it clear that this is nothing like any of the earlier two.
Both conflict 1 and 2 involved stealth, tactics and strategy to succeed. You were able to position your men on their own, lay down covering fire - advance, charge, hold a position, etc. In Conflict Vietnam you will not be able to do anything but shoot wildly at shadows in the murk. Charlie is an elite, relentless enemy - can kill with two shots... they never miss, and can absorb insane amounts of lead. Your team, on the other hand, are unskilled, cannot hit anything stationary, and possess poor weapons. As a result, leaving them by themselves is an act of suicide - position your man to cover an advance and he will be taken apart - order a man to cover a certain point - he will be taken apart. Your only hope as you progress is to throw every man you have at a single enemy - 'gung' ho style - in an attempt to kill them. Tactics will not play any part in the missions. And, due to the insane difficulty and elite VC, you will be using all your medical packs - even on the first mission!
Don't even think about changing weapons. The first two Conflcits were a real pain rifling through your inventory - Nam makes it harder due to the amount of kit you have. Why no-one made this task easier I will never know. Changing your kit will get you fragged.
Now, Conflict 1 & 2 featured excellent, realistic weapons. However, during your tour of Conflict Vietnam, you will be issued with unrealistic, pathetic weaponry that has all the effectiveness of a water-gun. Do not be lulled into a false sense of security - they may look good - but none has the power or potential to take out a single VC. I can see some of you nodding and smiling - make no mistake - these weapons cannot be improved - even with the skill bonuses the game has to offer.
I know one thing...I emptied two rounds with my assault rifle...full pack...nothing. There is nothing on this earth that could have lived. Not at that range.
Get used to that phrase - because you are going to be hearing it a lot during your campaign. The aiming system featured in Conflict is the worst I have ever seen - at long range your chances of missing a stationary target is 100% - at medium range your chances are reduced to a miss ratio of 75%. Oddly, at close range - and I mean within kissing distance - your chances of missing is increased to 90%. I have heard too many reports from the field of soldiers saying that no matter how many times they have fired upon Charlie at close quarters, their bullets seem to go through them. Add this with the poor weapons, lack of power and the unbalanced gameplay, and you've got a real mess on your hands.
And for all you idiots out there...do not attempt to fire on a moving target.
Now, I know what some of you have heard - the VC use trapdoors and tunnels to move around, are able to leap from tress and set up ambushes. This is just a myth! The VC actually use alien technology to move around. This is reflected in their ability to warp in and out of reality at will. Turn your back - anytime and anywhere - and there will be a VC behind - fragging you in the back. They can also use spawning machines to respawn countless reinforcements - so watch for that. I have had too many men KIA due to these anomalies.
This technology is also used by their vehicles. Level two, for example, will pit you against a tank. Yet this task is made even harder due to the fact that the tank has the ability to disappear and re-appear at will. You might be able to hear the tank...but try spotting it as it patrols the circular compound. I mean - there is only a few directions a tank can go round in a circle...yet try taking it out as it warps backwards and forwards.
Ok...this almost concludes your briefing. One more thing: there is a 'points system' that allows you to 'develop' your soldier as you progress through the missions. But, as the gameplay lacks any general balance - even for the veterans and elite out there - progression is at a snail's pace, and it is rendered useless. Perhaps its there for you to tinker with during R&R between missions. Do not believe for one minute that a score of 7 stars against your assault rifle skill means your man is competent with that weapon. Relying on that is a certain KIA.
I want to add that all the odds are stacked against you. You will laugh. You will cry. Expect to be frustrated. Expect to be angered.
I do not expect any of you to come back alive. Indeed, I do not expect you to keep this game for very long. For anyone still having doubts, I recommend you signing up to Conflict Desert Storm 1 or 2. Atleast there, you sniper will not look out of place and can be deployed effectively.
For those with more patience...or indeed...die-hard, hardcore fanatics, the field is yours...
Dismissed!


DRIV3R (Xbox)
DRIV3R (Xbox)

4 of 5 people found the following review helpful
1.0 out of 5 stars Boredom - in 0 to 60 seconds, 9 July 2004
This review is from: DRIV3R (Xbox) (Video Game)
Driver is a prime example of how 'hype' and generous 'previews' can help sell a computer game. In my opinion, there is far too much of both within the videogame market, and with the growing amount of games avaiable, it just goes to show how 'easy' it must be to programme a game. AFter all, with the sheer amount of titles coming out, no-one seems to be focusing on making a good game - just quick money.
And so, along crawls Driver 3. Could this be the biggest disappointment of the year? Yes!
Driver 3 promises to be a GTA beater - large, sprawling cities, free-roaming play, and an awesome soundtrack to match. When attempting to do anything like this you should always look at what made the latter so brillant - add to it - AND improve it!
So what went wrong with this?
TDriver 3 fails to live up to the 'hype' because it is NOT a free-roaming game. GTA 3 was free-roaming. Even True Crime had a free-roaming element that had some point to the game. Driver 3 does not.
The story is played in a series of missions, and to progress through the game each mission has to be completed followng a strict set of guidelines. The game instantly looses points due to the sheer linar and boring approach to the gameplay. For example, when chasing a suspect you have to keep them directly in your sights - you cannot take any shortcuts or employ any other devious routes to cut them off before they make their escape. Doing so INSTANLY fails the current misison.
Secondly, the handling of the cars is absoultly diabolical. It feels like driving a brick across the road. Cornering is a real pain, even with the handbrake button, and each car has a tendency to skid for no apparent reason. This makes the game highly frustrating - especially when you are trying to chase a suspect and have to wrestle with both the controls and psyhics.
This can be made even worse by the bad clipping scattered about the city - there are many times when you can smash into a lamp post or invisble wall and get sent twenty or thirty miles down the road!
The animation for the characters (especially the main character) is criminal, and at times he looks like a skinny match-stick man. GTA 3 had excellent animation, so why Driver 3 hasn't may never be known.
Combat is infuriating, and very dull, thanks to an appalling and over-sensitive aiming system which is sure to frustrate even the most hardened players.
I mentioned earlier that Driver 3 has no free-roaming element - this may have been alittle inacurate, depending on your view.
The 'Take a ride' option allows you to wander the cities...though why this was included is a complete mystery. No hidden packages. No bonus missions. No interaction. No point. You are better off wandering around a REAL city.
There is so much wrong and terrible with Driver 3 - it has a rushed, hurried feel to it, and shows no sign, effort or thought into its making. Had the developers spent more time with the game, they could have had a winner.
Instead, the finished result is a boring attempt to 'rip-off' a great title and cash in on a great franchise. This is not recommened at all.
Ironically - I used to work in the room below Reflections in the Northeast - back when they used to make great games. Now, if they had only included a cheat to roam around Newcastle...


Prince of Persia: The Sands of Time (Xbox)
Prince of Persia: The Sands of Time (Xbox)
Offered by multimedia-online
Price: £24.99

21 of 32 people found the following review helpful
3.0 out of 5 stars Good...but highly over-rated, 30 May 2004
This has to be one of the world's most over-rated games. And I'm not saying that just to be nasty.
All the magazines are ranting on about Sands of Time being 'one of the best titles this year', and naturally, with all the good reviews and 'hype' circultaing throughout the media, the initial impressions are that it could well be.
Indeed, for the first time you play this, Sands of Time has all the marks of a winner. The prince moves with both swift and fluid motion, the graphics are crisp and clear, and the musical score is absoultly fantastic - creating a well tarnished and highly atmospheric environment.
Unlike most games released, Prince of Persia features an excellent and well-thoughout control system, allowing you to execute mesmerising leaps and wallbounds with ease, springing instantly behind your opponents and delivering percise death-strikes.
However, it is only after playing the game for any length of time that you soon relise that all the praise attributed to it may have been alittle too 'generous'.
To be frank, Prince of Persia is both frustrating and very repetetive. Highly repetetive. You have to do the same thing throughout the game - hit a switch to exit an area, enter a new area and find another switch, repeat. Once you get further into the game there is nothing new that you haven't seen at the start.
Combat is also highly repetetive - and very flawed - and too much of a good thing is very bad indeed. Again, for the first few bouts you may well be thinking 'this is totally amazing'. And it is. Leaping off the heads of enemies, countering enemy attacks and dodging opponents is amazing.
However, when you are forced to battle re-spawning opponents twenty of thirty times during a single fight - one after the other - or four at a time - the novalty soon wears off. And that fixed camera during battle is nasty.
The worst feature of this game is that it is far too hard. I see myself as a highly dedicated and skilled gamer (I finished Martian Gothic without cheating) yet I found Sands of Time far too hard and linear to be any real fun. The game does present a solid challenge, but when you have to literally watch the 'visions' in order to figure out what to do next (which wall can be climbed and which cannot) or where to go, the game quickly becomes frustrating...boring...and a chore. And it quickly sinks into 'trial and error' terrority.
For example - how do you 'logically' do the harem level with the puzzle of the nine doors, without a trial and error approach?. And, after executing double wall-jumps throughout the game, why does the prince refuse to do them during 'Climbing the Tower of Dawn' on your first few attempts - times when it is vital that you do them without any annoying back-tracking. And, is there any way out the courtyard if you get hit by the birds when tip-toeing across the rubble?
I was really disappointed with Prince of Persia, and must admitt that under its cowl of beauty and all the hype, it is nothing short of 'average.' Its good - but not great, and in my opinion, the heavy repetition and 'trial and error' approach required to progress throughout the game does not justify either a 'five star' or '9 out of 10' rating.
Although the final boss is laughably easy compared to the rest of the game, I found that overall, Prince of Persia is all about endurance - seing how much you are prepared to take before becoming bored (repetition) Or frustrated (difficulty)
And that has to be the final nail in the prince's coffin. Games should always be about 'skill' - not 'patience'.


Mace Griffin: Bounty Hunter (Xbox)
Mace Griffin: Bounty Hunter (Xbox)
Offered by total-gamer
Price: £6.99

9 of 15 people found the following review helpful
1.0 out of 5 stars Some magazine give this 9 ot of 10!!, 26 Feb. 2004
I'm convinced companies 'bribe' computer magazines to give their games good reviews - such highly overated titles that spring instantly to mind are Brute Force and Mechassault.And now another can be added to that long list.
Playing Mace Griffin is like doing the housework - long, boring -and a chore. In many respects, Mace Grffin shouldn't be bad - the graphics are crisp and clear - the animation is excellent, and the score (although highly repetitive) is very good. The programmers have also managed to create a beautifully crafted 3D world of living characters (the city level)and the game sports highly decent voice acting by Henry Rollins. By combining two major elements of gameplay - FPS and space combat, the game promises to be both varied and exciting.
However, the programmers must have been so wraped up in the game's graphics and looks that they forgot about the basic fundamentals - gameplay. And this is where Mace Griffin falls miserably. To say the game is bad would be an understatement - it's much worse (sorry Black Label, but it is).
Everything about the game is SHOCKING. Frustrating gameplay, a difficulty curve that is beyond belief, boring maps that take hours to complete, predictable A.I, weak story that takes forever to get into, highly poor weapons, no multiplayer, no replay-value, and a diabolical physics engine (jump over a barrier and you can't move - jump over a crate and you get stuck). Yet Mace Griffin itself isnt hard - its nigh on impossible, thanks to the worst control system ever devised in the history of any FPS. Rejecting all known logic, the programmers have decided to reverse the movement direction and the look up/down on the joypad. They can be configured, however, but doing so means having to exit the game, as there are NO in -game options available. And with alot of control systems on offer, you WILL be exiting the game frequently when starting.
The worst part of Mace Griffin is the space sections, which involves alot of hectic dogfighting. These would have been good if the control system made any sense - but, as it stands, none of the flight controls do. If Colony Wars on the Playstation managed to invent a decent control system, why Mace Griffin has the worst is a mystery. Instead of enjoyng the pulse-pounding arcade action, I just kept praying for the levels to end.
The weapons on offer are the worst I have seen, and are more of a liability to the user than the enemy. All I can say is this: Do not use the electro-cosh - doing so gets you killed. Thanks to the enemy having shields, you will not be using the pistol after level two. The chaingun features an 'excellent' aiming system that only targets dead bodies. Despite the enemy's ability to shoot you through the wall with the sniper rifle, toggling between normal and zoom often gets you splattered. Unless you are within kissing distance, do not use the shotgun. Despite what the booklet states, the plasma rifle is neither effective nor powerful. And grenades have the 'brillant' added bonus of being able to bounce off anything they hit -the sky, walls, floor - even the enemy...and they always bounce right back towards you.
The save system is truly 'unique' - and ultimatly, the nail in the games coffin - how many games do you know that automatically overides your previous save everytime? I had great difficulty working the save system out, as there is no explanation in the booklet.
What I found is this: 1. You cannot save your game anywhere. 2. To save your game, you have to reach a checkpoint. 3. Sometimes, the game automatically saves after you reach a checkpoint. 4. Saving your game EXITS the main game. 5. To restart after you have manually saved, you must load the game in again. 6. You cannot replay a previous save - doing so takes you back 3 or 4 previous checkpoints...and automatically overides your current save. 7. With no way of knowing how far back you'll be taken, DO NOT replay any missions.
I was SOOOO disapointed with Mace Grffin. After waiting for what seemed an age, the game did not justify the wait or the delayed release date. Sadly, I made the mistake of replaying a checkpoint after failing a mission for the hundreth time(the one where the president's ship is destroyed) AND lost my save ( the game took me back an hour into the mission AND SAVED OVER MY CURRENT SAVE.) Finally, I said 'sod it' - used the cheat to get to the end, and got rid of it.
Mace Griffin is a travisity and I cannot recommend this to anyone.


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