5 of 5 people found the following review helpful
4.0 out of 5 stars
A great book but where are the shaders?, 12 Dec. 2003
I already own a copy of the second edition of this book, and this book is just as good as its predecessors in explaining the basics of OpenGL.
However I was disappointed that contrary to the synopsis on this site and indeed the blurb on the cover of the book, there is no mention of the vertex or fragment program extensions.
If you are looking for something covering the basics of OpenGL this is the book for you, if you are looking for vertex or fragment shaders this is NOT the book for you.