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Expletius "lukeparker"

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Warhammer Fantasy Roleplay: The Enemy Within
Warhammer Fantasy Roleplay: The Enemy Within
by Fantasy Flight Games
Edition: Toy

5 of 5 people found the following review helpful
5.0 out of 5 stars An epic successor to the original, 18 Jun. 2013
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It's worth pointing out that this is not a remake of the original Enemy Within campaign released back in the days of the 1st Edition.
It is more of a spiritual successor to it - and deals with the same theme of the Empire threatened from within and without.

I had previously only purchased smaller advetures (such as Witch's Song) and was impressed by the sheer size of this campaign. The main book is fairly substantial coing in at 192 pages which was quite a change from the smaller books in other boxes. A large number of cards and tokens (all up to FFG's high printing standards)

It is tightly paced over three parts and also includes an Epic Level finale. There is a good combination of combat scenes, investigative sections and a considerable level of intrigue and betrayal to keep most players guessing.
It has a very notable mechanic for the main villain which I though was very good - but I will not go into details to avoid spoilers.

A character could go from starter level all to way to the epic levels over the course of this campaign.
If you are considering getting one of the bigger campaigns for the game I would recommend this one over the others available.

Warhammer Fantasy Roleplay
Warhammer Fantasy Roleplay
by Fantasy Flight Team
Edition: Toy

2 of 4 people found the following review helpful
5.0 out of 5 stars Everything to hand, 10 Jun. 2013
Verified Purchase(What is this?)
This review is from: Warhammer Fantasy Roleplay (Toy)
Warhammer Fantasy Roleplay Third Edition takes the approach that each player and the GM should have everything they need directly to hand wihtout having to flip back and forth through a large rulebook to find the piece of info you are after.

It does this through a large number of ability cards, handouts and other references available to everybody around the table. So that a player can quickly see what teh current status of their character is and the tactical options available to them

It seems to sit quite neatly between board games such as Arkham Horror and pure pen and paper games such as Call of Cthulhu. I found this was quite a good way to get people who might have otherwise veered away from playing an RPG into playing the games.

The contents of the box consist of four softbound books covering Basic Rules, Magic and Wizards, Religion and Priests, and the GM guide containing a bestiary, advice to GMS and a pre-generated adventure. Also included are the custom dice,(don't lose these, FFG seem averse to making replacements) a large number of ability cards and status cards, a couple of flat-pack card holders, a pad of character sheets, several sheets of counters (with obligatory plastic stands) and tokens that the game will eplain the purpose of and finally a deck of PC careers cards

Content wise the main box set has everything you need to start playing the game and is of a very high production quality.
The many expansions and box sets you can get for it all add to the game but as a stand-alone product it works well.

The Warhammer setting is quite famous thanks to Game Workshop and so already has a heavily developed back-story to draw on for GMs. There are also several starter scenarios available to download for free from the publisher's website to get quite a start for new players.

The game plays well and is fast-paced thanks to having everything on hand and I would recommend it.


1.0 out of 5 stars Ridiculously Buggy, 12 Aug. 2010
This review is from: Haegemonia (Video Game)
I've owned this game on four different PC's - every single one of them has had Crashes to Desktop enough times that it has made me put it back on the dusty shelf for several years at a time. I don't think I've ever been able to get past the opening few missions without it dying on me.

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