2 of 4 people found the following review helpful
5.0 out of 5 stars
Everything to hand, 10 Jun. 2013
Warhammer Fantasy Roleplay Third Edition takes the approach that each player and the GM should have everything they need directly to hand wihtout having to flip back and forth through a large rulebook to find the piece of info you are after.
It does this through a large number of ability cards, handouts and other references available to everybody around the table. So that a player can quickly see what teh current status of their character is and the tactical options available to them
It seems to sit quite neatly between board games such as Arkham Horror and pure pen and paper games such as Call of Cthulhu. I found this was quite a good way to get people who might have otherwise veered away from playing an RPG into playing the games.
The contents of the box consist of four softbound books covering Basic Rules, Magic and Wizards, Religion and Priests, and the GM guide containing a bestiary, advice to GMS and a pre-generated adventure. Also included are the custom dice,(don't lose these, FFG seem averse to making replacements) a large number of ability cards and status cards, a couple of flat-pack card holders, a pad of character sheets, several sheets of counters (with obligatory plastic stands) and tokens that the game will eplain the purpose of and finally a deck of PC careers cards
Content wise the main box set has everything you need to start playing the game and is of a very high production quality.
The many expansions and box sets you can get for it all add to the game but as a stand-alone product it works well.
The Warhammer setting is quite famous thanks to Game Workshop and so already has a heavily developed back-story to draw on for GMs. There are also several starter scenarios available to download for free from the publisher's website to get quite a start for new players.
The game plays well and is fast-paced thanks to having everything on hand and I would recommend it.