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Assassin's Creed Syndicate (Xbox One)
Assassin's Creed Syndicate (Xbox One)

1 of 1 people found the following review helpful
5.0 out of 5 stars Brilliant and feels like the good old ones!, 21 July 2016
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Though a fan of the AC series since the very first one, i have to admit that none have really lived up to the bar set by AC2 / Brotherhood, as this game (+ the follow up version) was pretty much unmatch for story and puzzles. I find myself comparing it generally to my favourite in the series AC2... which is good, so here goes -

Starting on the possitive side of AC - Syndicate, the gameplay and the new zipwire tool bring back the fondness i had for AC2, the combat and controls are familiar and easy to get used to and adapt to (should you be a new player). It seems that without the multiplayer option, Ubisoft has focused more on what matters, the gameplay, this has worked tremendously well and kept me interested pretty much throughout the game. The main characters you play also have their charm, and Jacob's personality brings back memories of Ezio's great personality... To have a good game you need a good lead character. It definetly feels better than AC Revelations / AC3 / AC4 / AC Rogue and AC Unity and a bit better than Brotherhood.
With alot of side activities to do, it also keeps you interested for some time. I was weary with it being set in the industrial times, as i didn't think this would be a good setting or fun time to play, but Ubisoft sure proved me wrong.

Negatively looking at things - There are little to no puzzles, which is probably why i liked AC2 so much, i enjoyed the mental challenge too... Syndicate lacks these.
Like with lots of AC games it is something that in a sense is difficult to just pickup and play without owning alot of the previous titles, as the major (but background) story in AC games need to follow on from previous titles, this, though still no exception has tried to tackle that issue, perhaps it could have been done better, but i still feel that for Syndicate it is better to either have owned all AC titles, or at least for this storyline, owned AC4 / AC Rogue / AC Unity to fully appreciate the story.

All in all, a great game and has plenty to do, if Ubisoft continues developing the AC title like they have with Syndicate rather than the other "latest" titles, i have no worries for its future!


Bravely Second: End Layer (Nintendo 3DS)
Bravely Second: End Layer (Nintendo 3DS)

4 of 4 people found the following review helpful
5.0 out of 5 stars Great game and huge improvement, 24 Mar. 2016
Verified Purchase(What is this?)
Personally i think it is a brilliant sequal to the original.

My main issue with Bravely Default was that the story-line follows an almost endless "loop story" system where you feel you are playing the same story for about 8-10 times after finnishing it the first time through, and i must admit i was fearing something simular at one point but was glad to be wrong, the story style / play style does stick true to the original so thats always a good point too.

Good Points - Severely large number of classes and new job strength system allow large variety in finding the perfect fit for you.
Also the "village rebuild" part of the game feels better constructed so that you can fight the monsters from the village (Ba'als in BS naming convention) at what point you feel ready, as opposed to end levels as the original game was.
Also building up SP (pay item or item gained from having the 3DS in sleep mode with the game running) is easier as it builds whilst you play which gives more players chance to experiment with this. And finally from my review of the original game BD, i found the constant game loop annoying and kinda ruined the overall game, whereas this game does have something simular it is in no way boring / repeatative.

Bad Points - Whilst adding a large number of job classes, it did remove some of the older ones - Conjurer, Vampire, Sorcerer (advanced black mage), (advanced white mage cant remember its name), spell fencer, alchemist. This does seem pointless in a few cases as some of the ones removed have been replaced with almost identical job such as the Vampire and Nekomancer (catmancer for those who dont have a large love for the Japanese language) are basically the same class, and learn skills from opponents the same. Then there are some job classes which basically make other job classes almost useless, this is especially true with the Priest and Spellcraft classes, which make White and Black mages usless as their spells are cheaper and stronger to use, and the classes are gained early in game where the W/B mages are middle - late game. Other job classes do feel pointless too, like the confectionist, who merely boosts party statistics or lowers enemy statistics which the performer class already does. But at least they have tried to go in depth with class development.

All in all a great game and a more detailed game for the series.


Halo 5: Guardians (Xbox One)
Halo 5: Guardians (Xbox One)
Offered by musicMagpie
Price: £21.30

2 of 3 people found the following review helpful
2.0 out of 5 stars Huge dissapointment, 3 Jan. 2016
Having played, and loved Halo 1,2,3,Reach and liking Halo 4, i am kind of dissapointed to review this game as below average. There are so many good things taken out of previous games and little good added/changed in this game so lets start with -

Campaign!
My first complaint came about a minute after installing the game to find that the game does not offer local play campaign / multiplayer at all(online or offline). This may not be an issue for many, but there are still alot of players out there who still play locally, and this was just a major bad point to me. Now onto the campaign which consists of 12 levels (and 3 pointless filler missions which entails walking round a base / settlement), the maps / missions are not actually too bad, as you play through 2 different spartans, the Master chief and Spartan Locke. Locke who seems to be the major played protagonist in this game generally fights against the Forerunner promethean army, whereas Master chief fights about 85% of the time against the covenant. I guess i feel more old school and like to fight the covenant alot more than promethians, but i can accept that after Halo 4, the promethians (and their annoyingly overpowered Binary Rifle) are going to be a major part of the game, but it feels like they are pushing the covenant out of the game completely.
Moving along, i only play the legendary difficulty (hardest) on halo games, and i have to admit that it was a nice challenge, but that nice challenge became annoying... fast, as there is a boss promethian which is annoyingly difficult to kill, due to his few weak points (immune to damage everywhere else) and his 1 hit kill philosophy, after killing him i was thinking that im so glad i dont have to put up with that again... i was wrong, as i counted 11 times total having to kill him throughout the game, For any boss that is a bit too much, for such an annoying boss (shared opinion online), 11 times is just plain petty and annoying.
The ending scene leaves the game open to a continuem, so lets hope that Halo 6 will improve.... drastically on its campaign.

Multiplayer / Forge!
Well... lets begin with advantages, as there are only a few, Forge has been drastically improved, and you can even make your own Warzone games (territories + Invasion from reach), and it has had a huge improvement over halo 4... which was lacking.
Now onto the multiplayer itself, i do like the spartan customising return (from halo reach), and i am fond of the random package method of obtaining them... though i imagine a few others may not like it so much. But the online multiplayer (you cant have local / LAN matches anymore) is split into two different areas, Warzone 18 - 24 player games of Invasion and Slayer (+a few other modes), which both are based around the Loadout gameplay. And the other is Arena which haves a few select game modes from previous games...
I was generally dissapointed to see that there was no infection mode at all, and unless playing SWAT / Warzone, all levels not only have stupidly annoyingly overpowered weapons like the Binary Rifle (which has become more overpowered), but also informs all players to its location, and tells how long it is untill it next spawns... which i hate ALOT!
Also covenant weapons in the arena matchups seem next to none-existant (excluding plasma grenades), which again is another dissapointment.

I find myself only interested in playing Warzone + SWAT online as the other modes consist of nothing but 1 hit kill weapons everywhere... So online hardly appeals to me

Overall i think the game is a huge letdown to previous games in the series and i hope is not a insight to future releases, i would only recommend it to those who are die-hard halo fans who cant see a bad thing in halo, even when presented with this... but then again, i would still have second thoughts on recommending it.


Metal Gear Solid V: The Phantom Pain - Day 1 Edition (Xbox 360)
Metal Gear Solid V: The Phantom Pain - Day 1 Edition (Xbox 360)
Offered by BLUESHINE
Price: £11.30

0 of 2 people found the following review helpful
4.0 out of 5 stars A Great Assassins Creed Game... No I AM Reviewing MGS5, 21 Sept. 2015
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Generally it is a really good game but it feels very much like the assassins creed game series to me... at least in the first half of the game, but really its just how the game feels with the horseback riding / methods of sneaking in comparison to the previous games that makes me think that way.

Unlike previous MGS titles this is a game based on small segment missions, be them the "side OPs" which are just subquests, or the main quest line which for the first chapter of the game are well put together are structured.
However it really doesn't feel like a MGS game due to that (and pointless credits at the start / end of each primary quest... i really dont care what helicopter is going to be starring in this mission). It also lacks the potent comedy that previous titles held, no longer will you be experiencing a shower of kinds on the edge of a giant oil spill cleanup facility and ring your colonel for a laugh about it, nor will you ring up the paramedic claiming that russian glowcap mushrooms recharge your batteries (BUT THEY REALLY DID!). And the game as a whole seems too serious to be a MGS game in those regards...

Some content does feel easier to understand to those who have been long fans of the series, especially snake eater and ground zeroes... but it is generally a game that anyone can pick up and play, and enjoy.

I cant give a general review of the game as a whole due to a fatal bug (that has been resolved for everyone but myself apparently), that causes game progressions to halt on missions 29 (i passed) and 42 (which superglued my progression in one place), but what i experienced so far was a great game but a below average game in the MGS franchise due to lack of familiarity and comedy to the game series as a whole. Also just a little warning is that the second chapter generally has about 85% of the missions as repeats of the first chapter but with increased difficulty / a larger need to be stealth, so it does become repeatative quickly, as do the side ops, which as they progress are just the same thing over and over in different catagories of missions, some just start to get a little tougher... usually the ones that already seem to take a long time.
Also a personal note, if anyone wishes to progress passed missions 29 / 42, i'd recommend using no buddies at all, the fatal save game bug was supposed to only happen if you used Quiet, but i got it using DDog, anyone who can point me to Konami's bug reports page would be very appreciated haha.

But either way, it is a good game, perhaps not what a hardcore MGS fan would be interested in, but i'd still reccomend trying it, and if you love the Assassins Creed game series and MGS series, maybe you may feel the same about this game as i do.


Bravely Default (3DS)
Bravely Default (3DS)
Price: £31.99

4.0 out of 5 stars A Great game with a small let down, 20 Feb. 2014
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This review is from: Bravely Default (3DS) (Video Game)
This is a great RPG game with an in depth Job class mechanism, your party consists of four characters, each with their own story about them which develops throughout gameplay.

The thing i really loved about this game is the Job class mechanism, allowing players to change their characters job classes at any time outside battle between a choice of 24 job classes, which allow a vary in gameplay experience and allows a player to build their party around how they feel it should be.
There is one thing that i must point out that i feel really let this game down, and that is the repatition, the game is spilt into chapters to mark your progress, but i cant help feeling that once you have completed Chapter 4... maybe 5, the developers lost interest or just gave up thinking of new storylines to implement, as you rerun the game several times, perhaps once is ok, but it rapidly loses its novelty.

Overall id give the game a 8/10
Brilliant game though, which i hope to see a future for the bravely default series


Assassin's Creed IV: Black Flag (Xbox 360)
Assassin's Creed IV: Black Flag (Xbox 360)

1 of 2 people found the following review helpful
5.0 out of 5 stars Pretty Impressive for what i expected, 2 Jan. 2014
Verified Purchase(What is this?)
ok to start with i have to point out that i have been a fan of the AC franchise since the first one, but every title released after AC2 have become more and more dissapointing, and to be honest i expected very little from AC4 Black Flag, and i only purchased it over the holiday period as more of a time consumer than as a good means of entertainment.

Thankfully when i played the game it was far beyond what i expected, the gameplay and mass amount of things to do in game is quite largely scaled in comparrison to previous titles, Ubisoft have appeared to go more in depth for both the present day chapters and the ancient times chapters.

The amount of things to do in game is largely improved from previous games which was really limited outside the main story line to a few collectables and purchasing guns/swords that you will never use and defeating a few templar forts, as well as a few Assassination contrats. AC4 though amplifies the number of collectables to an extreme number, as well as side quests like Assassination/Sailing contracts.
There is also a huge need to attack British/Spanish ships during the game to upgrade your boat with the spoils looted from each ship which always keeps that side task in game throughout the game, unfortunatly i found that in the later points of the game when the players ship is approaching its maximum potential few ships, even in large groups can match what i can do to them, but that being said there are 5 "legendary" ships to take down dotted around the huge map... 4 of which i still cannot defeat today so thats still keeping me interested.
Other things Ubisoft have included is a small treasure hunting aspect and a diving system to old shipwrecks, finding maps of buried treasure and diving to deep sea ruins searching them out from around 50 - 65 places (on guess) you can sail to... some of which have plans to upgrade the players ship, so these also give the player more to do during gameplay, which i think has been the main issue with the AC franchise. Also the crafting system has been implemented, so now instead of buying "health and weapon upgrades" you craft them from the animals you hunt during game.

The only real issue i had with the game was that the story behind it was... lets say alot less gripping in comparison to previous titles in the franchise, from the way AC3 ended, Ubisoft have more or less forced themselves to take a different path to the story, which i have no issue with and to the most of it, they have done a fine job... but in the storyline there was alot more untapped potential there.
--- Also i cannot state my opinions of online play, previous games which have had it have never appealed to me, from AC2 - AC3... so if i give it a try it will only be when i have done everything else in game ---

All in all, its a great game, lots to do and keep your interested and lots of developed aspects of previous titles.


Metal Gear Rising: Revengeance (Xbox 360)
Metal Gear Rising: Revengeance (Xbox 360)
Offered by Mayflower Stores
Price: £2.10

3 of 6 people found the following review helpful
3.0 out of 5 stars Good Game, Missing Metal Gear Feeling, 25 Feb. 2013
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Im a long term fan of all metal gear games released in the past, and by all means Rising doesnt disapoint in the game play aspect, but the feel of Metal Gear isnt there in Rising.

The game lacks the stealth aspect which has been a major part of all previous titles, usually you find yourself charging in slashing and chopping with your sword... which isnt an entirely bad thing, but hiding is a minor aspect of the game and i find the stealth options provided rather poorly thought of (hiding in cardboard boxes / barrels in small compact corridors doesnt feel the same as a guard thinking a box in the jungle or on a connection bridge between 2 struts a little out of place and investigating it), and that also means no hiding in lockers.
The game is also a very fast paced game, which leaves me wondering if it was supposed to oppose the slow, stealth feeling of past Metal gear games. I also notice that you rarely (and i mean very rarely) find yourself revisiting previous locations which seemed to have extended past games which also is kind of a let down, and all of this fast paced slash and gash approach severly lowers the overall time the game takes, so the game is rather poor for longevity.

thankfully most of the GUI (Graphical user interface) is a familiar return, so metal gear fans wont be lost on that.
Also the familiar and sometimes amusing com calls to your collegues is kept in Rising, as well as simular other comical aspects that past games have given us remain, such as the completely inapropriately placed posters (just no kissing them allowed in Rising).
The game is a new and partially interesting approach to the metal gear series, but it has strayed far from the playing of previous titles.
Also the main storyline does feel like it would be poor at the start of the game, but it quickly developes and draws in the player to keep your interest.

Good Game, especially for new players to the metal gear franchise. But its major let down is that the stealth aspect (which is the main aspect) has been removed, so previous Metal Gear game fans may feel lost and dissapointed in this aspect of the gameplay.


Silent Hill HD - Collection (Xbox 360)
Silent Hill HD - Collection (Xbox 360)
Offered by VGP_VideoGamesPlus
Price: £19.99

3 of 6 people found the following review helpful
4.0 out of 5 stars Back To The Best, 18 April 2012
Verified Purchase(What is this?)
Silent Hill HD Collection brings back 2 of the most popular titles in the silent hill series (Silent Hill 2 & 3), which is meant to be in HD (though i cannot say they look all that different to the PS2 / PC releases years ago).

Silent Hill 2 - through SH2 you play as James Sunderland, a guy who lost his wife 3 years ago, but received a letter stating she will be waiting at their "special place"... which turns out to be in silent hill.
Playing through it, there are points which seem sluggish or slow to load in comparison to the PS2/PC versions but generally it is the exact same, i dont see the difference in graphics, which i must say i am pleased with, as the "poor" graphics of PS2 era in games works especially nice with Silent Hill games, as the game must build up graphics ahead of the player as they wonder around, which the heavy fog with this builds up a more eerie atmosphere. The horror aspects and the twisted creatures are just as they was and can create moments of "weak nerves" on the player, instead of the basic uncreative "monsters" presented in the newest SH title "downpour".
Overall SH2 works pretty much as it did on my PS2 before it stopped working. The game does allow the player to choose between the old voice cast from the PS2/PC versions, or a new one... i cannot say i have tried the new voice cast, looking at SH3 new voice cast i cannot say i want to either.

Silent Hill 3 - in SH3 you play as Heather Mason, the adopted daughter of SH1 character Harry Mason. She must go through the trials of the twisted world Silent Hill provides to uncover her past and take revenge on the people who have wronged her and her father.
The game itself has always been my favored of the SH series, but i must say i am VERY disapointed in the lack of effort gone into the editing of SH3. Anybody who played the PS2/PC versions of SH3 will undoubtedly notice the new voice cast which is FORCED on the player, unlike SH2 which is an option, the voices of Heather, Claudia, and Vincent do not suit the characters and feel as if there is little effort in the voice acting, and Douglas' voice, although it does kind of suit his character... it is not of the correct age, douglas is meant to be a "Fifty something" year old but sounds as if he is in his early 30s. The audio when battling against the first 3 bosses on the game also cuts out after 1 play instead of looping which makes the battles somewhat dull, in about 80%-90% of the cutscenes, any player will notice that the audio becomes very out of sync with the video, a simple problem which i could make a better attempt dispite having minimal knowledge of video and audio creating / editing. Even minor characters and voices such as leonards or the "Borely Haunted Mansion announcer" seem to be unsuited, Leonard sounds rather like the steriotypical British voice when the game is based in an American Town...
Also with certain weapons like the sub machine gun the audio doesnt work propperly and cuts out.
The graphics also are poor performance as in certain areas, graphics either dont build up at all, or takes a long time.
Nevertheless despite SH3s Major downfall in audio, the game itself is still very enjoyable with all added features (like the douglas in boxers cheat) still working perfectly fine and is still without a doubt my favorite SH game.

Overall i still say this collection is worth purchasing if you do not own the 2 games already, but to be honest if you have a fully functional PS2 with Dual Shock 2 Controller (***needed for SH2 play***) i would purchase these 2 great titles for that. Anybody who doesnt have a PS2 / Dual shock 2 controller or anybody who doesnt want to play these games on a PC, then this collection is a brilliant purchase which can still make me jump on certain parts which is around 9 or 10 years on from when i 1st played these great titles.


Silent Hill Downpour (Xbox 360)
Silent Hill Downpour (Xbox 360)

4.0 out of 5 stars Downpour is a good buy, 6 April 2012
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Downpour is a welcome new title to the silent hill franchise, and in my opinion although not the best of them i do say that it is a very good game, with some bad points thrown in.

Silent Hill Downpour is something different from previous games in the silent hill franchise as it gives a whole new and challenging aspect to combat, you dont have invulnerable weapons on this and weapon durability degrades and eventually shatters leaving you to fight off monsters with your fists, the remains of the weapon or anything nearby that can be used.
The game keeps with the same kind of horror as previous titles in the respect that it keeps the gamer building mental images of the twisted world and possible upcoming horror scenes and with the new weapon degrading and the need to grab new weapons it adds a large and welcome fighting challenge to the most basic of monsters.

Unfortunatly there are many things that i must say are dissapointing in Downpour, the most major being the lack of creativity in monsters and the fact that very few actually seem like monsters, really there are 4 types of monsters (that are not counted as bosses), and 1 of them have 3 varients, bringing the total monsters to 6... and the design of the monsters lack creativty as well, as the general most common monsters appear to be more like aggressive people than monsters, and this brings on a feeling i felt when i saw Resident Evil 4 (which i must say RE4 onwards have all been disapointments as it trails from the whole purpose of the game/movie series). The rest of the monsters are either ghosts or a monster which looks like an undetailed version of a monster from SH3 or SH Homecoming...
Another major dissapointment in downfall is the fact that it doesnt mentally challenge the gamer like past titles have with puzzles, around 90% of Downpours "puzzles" are nothing more than instructions saying "do this, then do that". Also the next biggest dissapointment is that there is no unlocks in the game after running the game through (well there is 1 new ending i guess), and 3 of 5 endings are available by loading the last autosave point and replaying it with 1 of 3 options...
The final part of the game (set in a prison) also feels more of a headache than entertainment as you have to battle against an infinite army of the strongest monster with the weakest of weapons, and they have a knack of hitting you into corners and locking you down until they kill you.
I personnaly also dont like what the makers have done since SH4 The Room, how none of these games have actually been based in Silent Hill but rather neighboring Towns and Villages or maracously new parts to silent hill, which downpour also does, though i cant really complain entirely as repeating the same places game after game would become irritating in itself.
The endings themselves (other than what i assume to be the major ending) also feel a little lacking in detail and effort.

Dispite its letdowns there are alot of new and welcome features, such as the ability to properly roam "silent hill"'s streets, and finnish little sidequests (though only 1 will ever serve a purpose), as mentioned before i personnaly like the new "grab whatever you can" fighting aspect to the game.

Overall i would still say that SH2 and SH3 are generally far better than downpour, so i would recommend any SH fans buying the HD collection box. but i feel that downpour does beat the remaining SH titles that i have played through, and although it has alot of letdowns the game is still a very good game and well worth buying.


Assassin's Creed Revelations (Xbox 360)
Assassin's Creed Revelations (Xbox 360)
Offered by games.empire
Price: £7.95

1 of 1 people found the following review helpful
3.0 out of 5 stars Revelations Lost The Touch, 17 Jan. 2012
I Will Start By Stating That I Have Owned All 4 Assassins Creed Titles And I Must Admit That Revelations Is Likely The Worst, That Being Said It Isnt A Bad Game

I Have Bought All Titles As I Feel That The Story Behind The Game Is Interesting And Rather Gripping, But After Playing Revelations Through I Feel A Little Disapointed, In Comparison To Assassins Creed 1, 2 And Brotherhood, The Story And Gameplay Were Slightly Above Average At Best (Whereas I'd Personally Say The Other 3 Were Great). The Game Has A Kind Of Prologue Type Sequence At The Start Which Tells Of What Ezio's Main Purpose Or Objective Will Be In Revelations And For The Most Of It I Did Enjoy It. But After About 20-30 Minutes When You Arrive In Constanopolie The Game Takes A Sudden Turn For The Worse, As The Story Behind Both Ezio (Made From AC2 / Brotherhood) Feels Like It Is Thrown Through The Window For Most Of The Game (Though It Does Start Picking Up Towards The End) As Does The Story About Desmond As He Seems To Be Trapped In A New Area Of The Animus Program... Dont Really Know Where Though.
The Game Also Feels Like It Drudges Through With Little Bits Of Excitement Or Interest Scattered Around But Not Really Enough To Suffice For The Whole Game Itself. And The City Of Constanopolie That It Is Based In Is Really Small Which Makes Me Miss The Size Of AC1 And AC2.
I Also Feel Unbeleivably Disapointed That They Have Removed The Difficult Types Of Puzzles Which Was Featured Throughout AC2 And Brotherhood And Has Been Replaced With A Minor And Simple "Puzzle Objective" Which Involves Getting From Point A To B With A Few Obstacles... Which Doesnt Make Me Test My Brain Like I Used To Love To On AC2 And Brotherhood.

Unfortunatly There A Few Noticable Possitive Aspects Ubisoft Has Implemented Into The Game, Id Say The Only One I Can Think Of Is The Hook-Blade Which Allows For A Few New Combat Skills And Ways Of Getting Around.
The Only 2 Other Aspects (Other That The Hook-Blade) That I Did Feel Impressed About Whilst Playing Through Revelations Was That-
1. Combats Do Seem A Little Tougher
2. The Stories Of Both Altair And Ezio Were Put To Bed In A Good Fashion Which Both Explains More About What Happened To Them At The End Of AC1 And AC2, And Also Paves Way For Assassins Creed 3

Overall I Would Say Revelations Is Slightly Above Average And Would Probably Score A Highest Of 60/100 When Compared To Its Predecessors. Though I Dont Regret Buying The Game Itself, As I Love The Overall AC Storyline, I Cant Help But Stress How Disapointing It Also Was.


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