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DYAD - A Visual Game Like 'Rez' For PSN

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Showing 1-25 of 29 posts in this discussion
Initial post: 18 Apr 2012, 07:33:35 BST
Last edited by the author on 24 Jul 2012, 20:52:54 BST
Solar Fox says:
DYAD. Is it a clever sound to optical wonder, or eye burning nonsense?

I believe it's due out very soon on PSN. Possibly today or next week?


Posted on 18 Apr 2012, 08:01:41 BST
Solar Fox says:
[ waits for Paul Cliff to say he doesn't get it ]

Posted on 18 Apr 2012, 08:02:46 BST
I don't get it ;)

Posted on 18 Apr 2012, 09:04:11 BST
Solar Fox says:
Thanks Paul. :-)

Posted on 18 Apr 2012, 09:39:06 BST
[Deleted by the author on 24 Jul 2012, 21:07:12 BST]

Posted on 18 Apr 2012, 09:50:22 BST
Can't view the video atm. Is it anything like Child Of Eden? Picked that up for £10 and love playing it every so often

It's not a popular genre anymore though. Seemed to die out at the end of last gen along with the 3D platformer

Posted on 18 Apr 2012, 09:57:14 BST
Last edited by the author on 18 Apr 2012, 09:57:45 BST
Trigger says:
Comparisons to Rez interest me, but the fact that I don't recall hearing about this game at all before now - and you suggest it's out in the next couple of weeks - worries me a little. Is the developer anyone notable? How about the publisher? I can't view the vid from work sadly.

Posted on 18 Apr 2012, 11:18:48 BST
I don't think it looks as visually interesting as Rez personally (but that's subjective of course). It uses a lot of what is now quite basic bright particular stuff in the trailer which could (I stress could) get boring after a while. Games like Rez and Child of Eden (which might not really be comparable) evolve as you progress and this didn't seem to. I checked this out via my android so maybe that's the reason, but the sound isn't quite right, almost as if playing a little slow. If that is in the game it would drive me nuts.

I sound really negative there, sorry about that, don't mean to. Looks like it could be a good PSN game if priced right and under the synergy of audio and visual there looks to be a good old school puzzle mechanic. Plus it reminds of Torus Trooper which can't be a bad thing.

Posted on 18 Apr 2012, 11:25:14 BST
Cerberus says:
Child of Eden is less than £9 on here for both formats at the moment and anyone that liked Rez should give it a look.

Posted on 18 Apr 2012, 11:43:36 BST
Solar Fox says:
I'm open to opinions Tetro. I don't know as much as I would like to on DYAD. I'm only comparing to Rez, as I couldn't think of another game like it.

The sound was fine when I watched the vid on my PC.

It's release date on PSN was spring/summer but rumour has it that it would be out this week or next. Unconfirmed.

I'm just curious for info on DYAD.

In reply to an earlier post on 18 Apr 2012, 11:46:32 BST
Solar Fox says:
I wil have a look tonight Cerberus. Cheers buddy.

Btw, does nobody do the weekly PSN updates anymore?

Posted on 18 Apr 2012, 12:31:07 BST
I suspected the sound issue was my phone (though usually it's pretty good), making a game where sound is so important and then have it play a little slow would be just foolish.

I have to say if the music is right (thinking stuff like Orbital/FSOL) this would be a proper trance out for hours game.

In reply to an earlier post on 18 Apr 2012, 12:38:07 BST
Trigger says:
"Btw, does nobody do the weekly PSN updates anymore?"

On and off. I don't think anyone bothers when there's nothing of note. I think this week's update will be a bit rubbish.

Posted on 18 Apr 2012, 12:53:03 BST
Last edited by the author on 24 Jul 2012, 20:55:22 BST
Solar Fox says:
Fair enough Tel. Some weeks are abit lame tbh. Every now and again there's a nice bundle of good stuff, but yeah, not often.

Yeah, I kind of liked the music changes Tetro. Visually and musically it attracts my senses, but I just wondered how the game played out, or what the game involves? I guess we will have to wait and see.

Posted on 18 Apr 2012, 14:05:28 BST
What did Sony do during the maintenance time, anybody know?

Posted on 24 Jul 2012, 21:06:31 BST
Last edited by the author on 24 Jul 2012, 21:08:38 BST
Solar Fox says:
With the recent success of games like Journey and Limbo, the world has finally started to notice just how big of a threat some of the smaller development teams are starting to be for AAA titles. The next game that should not be underestimated comes from one of the smallest development teams imaginable. With a team formed primarily of one man, and just a few team members for key aspects, Dyad is set to hit the PSN store on July 17th(US). Dyad is a tunnel racer that takes common perceptions, and forces you to think beyond your means in both reaction time and perception.

At first you may wonder why Dyad is considered a racer on any level. Well the reason is simple, to be a racer, all you need to do is be able to do is push yourself to your limits - and Dyad sets to challenge even the most seasoned competitor. Using your primary method of acceleration, a grapple ability that causes you to vault toward your opponent, you are able to throttle just how fast you want to travel through each level. A simple, but unique method to induce a similar effect that a gas pedal in a car would. Yet, Dyad does not limit its options to just the ability to grapple. Advanced techniques are trickled into each level, giving you the options to create speed bridges, and utilize dangerous maneuvers to build momentum. Leaving the user with enough options to eventually string together enough momentum to travel at incomprehensible speed, which really must be experienced.

While most of its concepts are simple in nature, Dyad brings in a mental conflict, or duality that becomes an internal struggle the whole time you play it. From the beginning you are ingrained with a simple concept that has carried over from generations of gaming, do not run into your opponent, and completely flips the idea on its head. As you are inevitably introduced to the Lancer ability, an ability that increases momentum by plowing through opponents for a limited time. During the initial levels of Dyad this gives you a false sense of simplicity, and makes you wonder just how deep this interactive kaleidoscope really is. Well, to give you a good understanding just how far down the rabbit hole Dyad will take you - there is one very simple fact. Each of the 27 levels introduces a completely new concept, which will forever change the way you interact its world. This concept creates a difficulty curve that has peaks for you to overcome along the way, giving a relatively short game an extended life.

The complexity of Dyad can be both its strongest point as well as its weakest as, at some points, you seem to wonder how much you are in control, and how much you are just being lucky to get past some challenges. Early on, some players might eventually be met with a challenge that seems within reach, only to have it slip further and further away. This is exactly what makes Dyad one of the best racing concept games I have played in a while, as you eventually realize you are the reason for your own failure. Keeping calm, and understanding your lines while controlling your acceleration becomes mandatory to achieve the full experience. This in itself creates some of the best and most challenging racing game play, yet with only the inclusion of a online leader board, Dyad would have benefited with some visual competition like ghost opponents or simply live multiplayer.

Posted on 24 Jul 2012, 21:09:58 BST
Solar Fox says:
As a retail release Dyad would not be able to compete, but luckily it is releasing on PSN for only $15,(9.99?) and for that price Dyad does contain enough product to give you hours of magnificent eye-candy and frustration; depending on how far you dive in. In the initial product, there are 27 levels which must be beaten in succession. Once beaten though, each level offers 2 distinct options: Trophy Mode - a set of specific rules, that if beaten reward the player with a trophy, and Remix Mode - a set of options that can turn an already chaotic level into a completely new experience. As modifiers range from adjusting the tempo of the music, to completely changing the color scheme of the level as a whole, the amount of replay value will solely fall on these options and the leaderboard once you complete each stage, so some players may find the game short, while others a deep engrossing experience.

Utilizing more colors than found on a tie-dye t-shirt, Dyad is a prime example of why games come with an epilepsy warning at the beginning. Starting out fairly simple in the initial levels and advancing to complete insanity to the later levels, the complexity of the backgrounds follow a similar tiered system of its gameplay. The first set of levels are incredibly simple in its color scheme, but the stark contrasts come across elegant and almost serene. Matching the tone of the gameplay, Dyad eventually becomes complete visual chaos. At the sacrifice of some of its elegance, the imagery becomes an amplification of the tension created by the speed needed to traverse the later levels. With all of that said, just look at some of the images of Dyad and you should have an idea of what you are getting into.

Posted on 24 Jul 2012, 21:15:25 BST
Solar Fox says:
With the amount of attention given to the graphical fidelity of Dyad, it is a wonder just how much attention was left for other components. Musically, Dyad does some interesting things with its sound; instead of just having an overlaying track, the music is formed by a dynamic melody that is composed of your actions within the level. Incorporating a multitude of sound effects, there are times when a level will sound like an absolute mess, and other times it becomes quite rhythmic. All of this seems to be determined on your performance, and ability to discern lines, much like a race car driver would look for on a track. So it is difficult to say whether or not I would qualify the music as good or bad, just simply that it is an interactive techno-centric soundboard. This is not to say that it can escape judgment, it just varies from a befitting melodic trance, to a repetitive track filled with annoyances. In my experience of playing through Dyad, I found that I had found some levels that were good fits and did enhance my ability to get into the game, while others become agonizingly repetitive and took me out of the experience.

For its surprisingly low asking price, Dyad is a visual powerhouse that must be seen to fully comprehend. All in all, Dyad is a solid game for a good value, and I would recommend it to anyone who enjoys abstract games that are simple in nature, but complex in execution. Yet, for those of you who do not find competing over a leaderboard or replaying a modified level fun, you will only be left with trying to 3 star 27 levels; something that could be completed in a day or two.

Final Score 8.5/10

+ Graphically interesting

+ Intense game play

- Unless you're a trophy hunter, a short game (waits for Wayne to say he'll be buying it)

DYAD is already released in the U.S. and reports i've read suggests this will be released mid Aug for the rest of us.

In reply to an earlier post on 24 Jul 2012, 21:30:37 BST
Nick says:
Apparently a demo will be coming out this week...

Posted on 24 Jul 2012, 22:27:45 BST
It was developed by one man! He has worked on this game for four years - two years ago he showed Sony the game and they funded two more years of development (effectively said to him tell us when it is done - no presure). Some levels operate purely on sound - you have to shoot certain targets but can only identify them by the sound they emit when close.

I want to purchase - but will depend on price - the old "will it be free on PS+ in two months" thoughts may kick in...

In reply to an earlier post on 24 Jul 2012, 22:30:03 BST
Nick says:
Try the demo, and see what you think!
I want to support this kind of game, the Unfinished Swan also looks fantastic.

Posted on 25 Jul 2012, 09:57:26 BST
Trigger says:
There's a demo up on US PSN. I played it for about a minute. A bit too psychedelic for me. Will try it again properly when it comes to EU PSN.

In reply to an earlier post on 25 Jul 2012, 10:30:31 BST
"A bit too psychedelic for me"

That is my problem - love the idea of it (different, unique, innovative) - but just not the sort of game I normally play a lot of - I imagine the demo will be about all I will want to play it (even if I think it is technically brilliant).

Posted on 25 Jul 2012, 15:50:15 BST
Solar Fox says:
That's fair enough. There's no playable demo on PSN today Nicholas so I would imagine it will be next weds?

Robson - Dyad was developed by one man, but he did have a little help from others now and again. I just like games that are a little different from the norm. I'm pretty sure this will be £9.99 when it finally gets a release here sometime in Aug.

In reply to an earlier post on 25 Jul 2012, 15:59:39 BST
Trigger says:
"That's fair enough. There's no playable demo on PSN today Nicholas so I would imagine it will be next weds?"

Don't expect the demo that soon as he's said he's trying to get the game to Europe ASAP but it's going to take a little time.

Apparently it also has a Plat, for those who care about such things.
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Participants:  8
Total posts:  29
Initial post:  18 Apr 2012
Latest post:  25 Jul 2012

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