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Fable II (Xbox 360)

Platform : Xbox 360
3.9 out of 5 stars 272 customer reviews

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Xbox 360
Standard Edition
  • Fable II (Xbox 360)
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Platform: Xbox 360 | Edition: Standard Edition

Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: Xbox 360 | Edition: Standard Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B001CSO00A
  • Product Dimensions: 19 x 13.6 x 1.6 cm ; 154 g
  • Release Date: 24 Oct. 2008
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (272 customer reviews)
  • Amazon Bestsellers Rank: 4,410 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform:Xbox 360  |  Edition:Standard Edition

Product Description

Fable II (Xbox 360)

Manufacturer's Description

Carve out a virtual life for yourself as hero or villain in the fantasy world of Fable II, where nothing is pre-determined. Create your own character, male or female, and control them over their whole lifetime. Watch as they grow up and then make the tough moral choices that will affect their abilities and how the world sees them.

Some cities are huge, with a complex infrastructure for you to exploit
Acting for good or evil can have a permanent physical effect on your features
Guns are commonplace, but swordfighting is still vitally important
Not all your enemies are human in the world of Fable

Set in the land of Albion 500 years after the first game (such that primitive guns are now in widespread use), you can either seek to rid the land of evil or conquer the realm for yourself. The game features an all new combat system, allowing you to use a range of melee and ranged weapons, while death brings only a loss of experience.

But the game need not be about fighting at all if you don’t want it to be. You can buy property and become a mayor, or get married and have children. Many games call themselves role-players, but here the nature of your role is entirely up to you.

Key Features
  • Game of life: Mould your own character and watch them grow into adulthood, their features changing according to the deeds they perform for good or evil.
  • Virtual reality: Will you be a charming evil doer or an antisocial hero? The role you play is entirely up to you as you follow the game’s story or ignore it to do your own thing.
  • New age of combat: Wield a huge range of weapons, including swords, axes, and newly available muskets. Or master a range of magic spells with up to 80 different varieties available.
  • Team up: Invite a friend into your game at any time and play with them in co-operative mode.
  • Best friend: Every character gets a chance to own a pet dog, one who will help you to find your way through the game world, attack enemies, or just be a good friend.
About the Developer: Lionhead Studios
Headed by industry veteran Peter Molyneux, creator of the famous Populous and Theme Park, Lionhead are one of the UK’s best known developers. They were bought by Microsoft in 2006 and now produce games such as Black & White, The Movies, and Fable only on Xbox 360 and PC.


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Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360Edition: Standard Edition
Having read the other reviews for this game on here, I would agree with most of them as they share the positive views I have about Fable II and are right to do so. This game is brilliant, almost flawless in its many aspects: the graphics are stunning, the gameplay is addictive, the voice acting is genuine, the plot is deep and engrossing and the absolute freedom of the game is enthralling.

I could go on for many, many words explaining the multitude of options available to the player, but I'm more concerned with the user who decided to give this game a mere one star rating.

I STRONGLY ADVISE YOU not to pay that review heed, as it contains false information. It states that you cannot change character name (there were no character names in the original Fable, only titles that you earned or bought, and Fable II has plenty of them); it states that you cannot change hair colour (barbers sell different coloured dye which you can change hair and clothing colours with); it states that there are no weapon enhancements (a new augment system allows you to buy various additional skills/effects for weapons with augment slots, causing differing enhancements).

Perhaps the biggest falseness in the one star review is the statement that Fable II removed hundreds of freedoms that the first game had. This could not be further from the truth. Think of the original, times it by ten, mix it with elements of The Sims, GTA and an originality that Xbox RPGs have lacked so far and you have this pure gem of a game.

It might not have the longevity of Oblivion (but what else does?
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Platform for Display: Xbox 360Edition: Standard Edition
The reason I have not gifted this title with the full 5 star treatment falls down to the fact that I am pretty much through my second outing. The first time I played this game I would have awarded it full marks, indeed it is utterly charming and a true sequel in every sense of the word, but it just falls short of the mark and here is why...

The game world of Fable is a truly unique one, and nothing can be really compared to it in terms of outlay, style and humour. Peter Molyneux himself said that this was the one game that truly summed up who he is. In that case then, Peter, you are special arent you?
And yes, Fable 2 is special. It offers the player a fantasy world and, pretty much, an open script of how they want to go about their lives. Now this has been done many times before...the whole open ended gameplay scenario is not new, although it is tried and tested more than enough. The most important thing that developers need to do is balance storyline with playtime and freedom. Fable 2 almost gets it right in one department but falls very short in the other. The storytelling, especially concerning the main quest, is very linear and it has a few holes in it. Compared against the first game ( the story in that game was a bit rugged too) the sequel has not improved itself unfortunately. The main quest story offers the player a sense of destiny but its sooooo obvious that the developers have channeled their energies and creative minds into the other areas of the game, and thus the whole story feels somewhat hollow and unsubstantial...

Negativity aside the true colours of Fable 2 come to shine in every other aspect of the game. Yippee!
The play area of Albion, this time round, is more than double that of the first game. Infact its clocked up to being ten times the size.
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Platform for Display: Xbox 360Edition: Standard Edition
I played the original Fable more times than I can remember and loved it so I was eagerly awaiting the release of Fable 2. The reviews in various gaming magazines, coupled with various teasers were hyping this to be the game of the year.

When I first put the game on, I was reminded of the first Fable, where as a child you complete various easy tasks to earn a bit of gold before you can progress the game. This is where you're introduced to your dog. It's also here, like in the first Fable, you'll get your first taste of the various choices of morality you can make.

After a few events which I don't want to spoil, you're suddenly a man or woman, out to save Albion. There is no actual combat tutorial, although it's fairly straight forward. Melee, ranged and magic attacks are controlled by their own buttons. The magic is meant to have been simplified. On one hand it has - they've taken away most of the spells. You're left with (if I remember correctly) about 8 or 10 base spells which you can upgrade through the usual accumulating XP orbs. On the other, I found the magic more difficult to get the hang of in this one. Too much fiddling about with stupid little icons trying to work out which icon is which spell. It doesn't help that they're all a blue colour. At least in Fable 1 you knew the wee orange blob was probably fire and that the white jagged thing was lightning. Here you have a blue jaggy thing, a blue line, a blue wobbly thing.... You'll also maybe find like we did that even on an HD TV, the icons and instructions on screen are too small to read.

Combat (especially melee) is much more violent and your flourish movements will show bandits having their guts ripped open. In terms of violent content, it's not GTA, but it's not a cute kiddie game either.
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Platform: Xbox 360 | Edition: Standard Edition