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Flash Point Fire Rescue Second Edition Board Game

4.7 out of 5 stars 37 customer reviews

RRP: £35.72
Price: £29.97 & FREE Delivery in the UK. Delivery Details
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  • Fully co-operative action board game
  • 3 levels of difficulty
  • Playing Time: 45 mins
  • Ages 10 +
  • 2-6 players

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£29.97 & FREE Delivery in the UK. Delivery Details In stock. Dispatched from and sold by Amazon. Gift-wrap available.

Frequently bought together

  • Flash Point Fire Rescue Second Edition Board Game
  • +
  • Flash Point Fire Rescue Expansion: Veteran and Rescue Dog Pack
  • +
  • Flash Point Fire Rescue 2nd Story
Total price: £53.36
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Product information

Technical Details
Item Weight1.1 Kg
Product Dimensions22.2 x 5.1 x 29.8 cm
Manufacturer recommended age:10 years and up
Item model numberIBCFPF2
Main Language(s)English
Number of Game Players2-6
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Remote Control Included?No
  
Additional Information
ASINB0084M8UEE
Best Sellers Rank 19,524 in Toys & Games (See top 100)
Shipping Weight1.1 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available25 Sept. 2012
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product description

Product Description

Flash Point: Fire Rescue is a fully cooperative game, everyone plays on the same firefighting team - win or lose together! Every turn is filled with the tension of having to fight the fire back, rescuing victims or investigating points of interest. Players can ride the ambulance to safety or fire the engine's deck gun in a desperate attempt to control the blaze. No two games are ever the same - and with two rulesets (family, & experienced) and 3 different difficulty levels there is a challenge to be had for all.

Box Contains

1 x gameboard
1 x rules
33 x threat markers
24 x damage markers
24 x hot spot markers
18 x POI markers
6 x hazmat markers
3 x heal tokens
21 x action tokens
3 x vehicle markers
6 x fire fighters
8 x specialist cards
6 x player cards
2 x dice

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Customer Questions & Answers

Customer Reviews

4.7 out of 5 stars
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Top Customer Reviews

Flash Point: Fire Rescue is a fascinating game on many levels. Aside from the ingenuity of the gameplay, the mechanisms and processes by which it has become available, and lauded, have been unconventional, modern, and forward-thinking. In 2010, Kevin Lanzing, a nascent game-designer, got noticed with his clever cooperative firefighting board-game, Flash Point. The game was available through the self-publishing website "Game Crafter". The buzz around the game was noted by the small publishing company, Indie Boards and Cards. A successful kickstarter campaign brought Flash Point to a much larger audience, and the popularity grew from there. Further kickstarter campaigns have brought us three new expansions (one is upcoming), and many extras. This review is going to look at the reasons for that popularity.

I picked up the game almost a year ago, and have played it frequently. I was not drawn to cooperative games before picking up this title, and since playing it, I have picked up several other popular coops (D-Day Dice, Robinson Crusoe) only to sell or trade them later. Flash Point, on the other hand, I have kept, backed every expansion, and treasured. It's one of those annoying games that you take to a gaming meet-up and everyone wants to play... every time. As a result, I often leave it at home, because if I bring along the latest, most exciting, new Euro-game - and Flash Point is also in the bag - you can be sure I'll be talked into playing that instead. Fortunately, it's a great game, so I shouldn't really complain!

Very Brief Summary of the Rules

The board shows a map of a house, marked with a grid and simple coordinates to locate an individual space on the board.
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Comment 48 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Many people may not be familiar with the concept of a co-operative board game - usually board games are competitive with players aiming to win individually. Here the players act as a team with either the team winning, or the team losing. From personal experience co-operative games are challenges of logic and organisation, and in a family setting can prove more popular with children as there is no "One Winner" & "One Loser".

The Concept: You play as a team of firefighters with the aim of rescuing seven people from a burning building. Losing more than 3 survivors to the flames or allowing the building to collapse ends the game in failure for the team.

Gameplay Overview:
Players each take the role of a firefighter. Each turn a player has a certain number of action points to use either moving or firefighting (or performing other actions; see advanced rules). Players must get to 'point of interest' tokens to revel if there is a survivor there or if it is a false alarm. Survivors must then be rescued from the building.

Following the action phase, dice are rolled to determine how fire spreads through the building. This can result in smoke, fire or explosions which may cause structural damage or further block your path to survivors.

Family (Basic)/Advanced Rules:
The game has two sets of rules: The 'family' (basic) game introduces the core gameplay mechanics (eg. movement, firefighting, fire progression etc.) and is very enjoyable on it's own. I would advise all new players to have at least one game with these rules, regardless of your previous gaming experience as it sets the essential turn order and mechanics up without clouding the issue with overly complicated rules. The advanced rules add in different firefighter special abilities (eg.
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The game is a good family one and easy to pick up and teach. It is a co-op game but there is not as much interaction as you would find in Pandemic - there are no items to exchange with each other to aid the cause or anything. It feels more like everyone is playing an individual game for the greater cause, you don't work in teams and the specialists don't really interact with the other players either bar the odd extra move space here and there. It is very thermattic and there is a sense of relief when you chop down the walls and save the family pet with fire exploding all around the room - but it's still very 'I saved the cat' - it just doesn't feel like any team effort involved. It suffers heavily from the overall feeling that you decide your own actions without really discussing it and getting the other players opinion - I played one game where we never once ended up in the same room due to the random placement of the civilians, it was like I had my half of the board to rescue, and my partner had the other - I really think it's missing the peril. When you get knocked down you spawn outside, there should have been the moment of, 'Oh sugar butties! Bob just got caught in an explosion and we need to save him now before it's too late!!' But it's ok, Bob just immediately gets popped outside to re-enter the building on the next turn. Where's the danger of being caught in a a raging fire?
For these reasons I think it's great game for the younger audience, but not for a gaming group.
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First time I played this I thought it was quite a good game. Then we played with the advanced rules and the fire fighter roles and it turned into a very good game. Then I got some expansions and now it is an awesome game. If you like cooperative games like pandemic, elder signs, castle panic or forbidden desert then give it a try. Cooperative games are a great way to have fun together and help get to know people without the upset of having to "attack" people or worry about people losing/winning badly.
You each play the role of a fire fighter or someone from the emergency services. You have to work together to get people out of a burning building. I like the way you can change the difficulty so you can have a nice relaxed game or a real challenge. Great mechanics for fire spreading and building collapses.
Expansions allow you to play different roles and put out fires in various buildings, airports or even a submarine. However even just with the basic game you really have a lot of hours of fun.
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