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Dead Lands: Rascals, Varmints and Critters Paperback – 1656

4.0 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 128 pages
  • Publisher: Pinnacle Entertainment Inc.,U.S. (1656)
  • Language: English
  • ISBN-10: 1889546062
  • ISBN-13: 978-1889546063
  • Product Dimensions: 21.3 x 0.8 x 27.7 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 3,450,007 in Books (See Top 100 in Books)

Customer Reviews

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Top Customer Reviews

Format: Paperback
Well, I've only got the guide a couple of days ago, and my Scenarios are already all planned out! I must say, it's an exellent supplement to the game for those Game Masters who were fed up of throwing those same monsters at thier players over and over again. I found the list somewhat short, but that was compensated by the additional scenario opportunities which are added into the context of a very Wierd American Civil War. I found the companion creation of some use, and I reccomend this book to other DeadLands "Marshalls". They know who they are!
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Format: Paperback
Hey Marshall! This one is for ya! The nasty creatures that included the Marshall's Guide seem ungenerous? This book features some new Critters that populate the weird west, and that you can throw to your unsuspecting posse.
Hey, it doesn't call "Rascals, Varmints & Critters" for nothin'!
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 5.0 out of 5 stars 2 reviews
1 of 2 people found the following review helpful
5.0 out of 5 stars AWESOME! 13 Feb. 2013
By Jenny_Stardust - Published on Amazon.com
Format: Paperback Verified Purchase
Due to the fact that these books are no longer in production, they are very difficult to find. My brother from another mother had been looking for this partcular item for a long time, so I bought it for his birthday. Needless to say, he was thrilled. It's a great addition to the Marshall's Handbook! It contains a variety of creatures that you can use in your game. Of course, you are not required to do so. Use your imagination! Think of this book as a helpful tool for when you don't have any ideas. It's filled with pictures and descriptions of varmints you can throw at players to spice things up.
7 of 7 people found the following review helpful
5.0 out of 5 stars The "Monster Manual" for the Deadlands game 31 Jan. 2001
By Scott Edward Johnson - Published on Amazon.com
Format: Paperback
This book is for the Deadlands role-playing game what the "Monster Manual" is for Dungeons and Dragons. It contains a few pages of information on mundane creatures like scorpions and skunks, on animal sidekicks, and on the "Explorer's Society" (sort of a London social club for gentlemen who like to hunt monsters). There are also about 4 pages or so of advice on GMing monsters. However, the vast majority of the book is devoted to describing 44 monsters for the game that (to the best of my knowledge) aren't described elsewhere: bone fiends, brain crawlers, 'gloms, pox walkers, will-o-the-wisps, etc. Each monster description is divided into two parts: a flavorful narrative description included in the player's section of the book, and a more detailed description in the GM's section of the book, which includes a description, in game terms, of the monster's abilities.
Note that unless your Deadlands character has a faithful dog or horse as a sidekick, this book is probably of more use to a Marshal (GM) than to a player. However, if you are a GM, then out of all the Deadlands books, this book is likely to be the book you consult most while preparing adventures for your players. Whether you use monsters straight out of the book, or merely read the book to give yourself ideas for creatures you invent yourself, you can expect this book to get pretty worn.
Each monster is illustrated at least once. The illustrations are all black and white, but they are well done--comparable to the art in the "Player's Guide," much better than the artwork in "Hexarcana."
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