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Star Wars X Wing 14563 "SWX63 Tie Striker" Expansion Pack
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- The TIE striker and its adaptive ailerons come to life
- It contains one highly detailed and pre-painted miniature TIE striker
- along with six ship cards and three upgrades
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The sleek and agile tie striker was developed primarily by Imperial forces stationed on planetary installations, where its adaptive ailerons and potent weaponry made it an excellent safeguard against Rebel incursions. The tie striker and its adaptive ailerons come to life with the tie striker expansion pack for x-wing. It contains one highly detailed and pre-painted miniature tie striker, along with six ship cards and three upgrades. These reflect the ship’s exceptional atmospheric manoeuvrability, as well as its use in Imperial swarm tactics. An Imperial starship expansion for the best-selling x-wing miniatures game features the new tie striker brought to life in Rogue one: a Star Wars story offers Imperial players an efficient, hard-hitting fighter with unique manoeuvrability the adaptive ailerons title creates interesting decision points for experienced players six ship cards and three upgrades reward a wide range of new tactics
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In-game, this ship is quite difficult to use and takes some getting used to. With its free title, you must make a move that is identical to a boost action before you move, but it doesn't count as an action. It has barrel roll as well, so top notch repositioning, especially if you throw on appropriate upgrades. However, there are massive downsides to the ship. Most importantly, it's made of toilet paper soaked in gasoline and if you can't use its mobility to full effect and deny your opponent the opportunity to shoot at it, the TIE/st will literally melt away with its 4 hull, 2 agility and no shields. It does, however, have a healthy 3 attack and can do some good damage if it can get close.
The upgrade cards in the pack are Adaptive Ailerons, a 0 point title exclusive to the TIE/st that gives you that pre-move boost, Swarm Leader, a 3-point Elite upgrade that grants an extra attack die for up to 2 evade tokens removed from friendlies that have your target in their sights (1 each), and Lightweight Frame, a 2 point modification that can be used on any TIE and allows you to roll an additional defense die if there are more attack dice than defense dice after dice modification. The drawback is that Lightweight Frame cannot be used on ships with 3+ agility, restricting its use to the TIE Striker, TIE Bomber, TIE Punisher and TIE Phantom.
The pilots are interesting but not as groundbreaking as the similar TIE Phantom and TIE Interceptor. There are three unique and three generic pilots:
Duchess (PS8, Elite Upgrade) - Allows you to not move before moving when using Adaptive Ailerons.Very unpredictable and thus pretty good at arc dodging. Upgrades should focus on mobility or priority, such as Engine Upgrade or Veteran Instincts.
Pure Sabacc (PS6, Elite Upgrade) - Rolls an additional attack die as long as he has suffered 1 or less damage. Theoretically the most powerful of the pilots, but his modest Pilot Skill is a big problem. If he ever gets fired upon, he will lose his ability 99% of the time, so Lightweight Frame is a good upgrade for him. The Elite upgrade can be Swarm Leader for maximizing damage or Veteran Instincts to mitigate his medium PS.
Countdown (PS5) - You can cancel all dice results when defending while not stressed, but you suffer 1 damage and take 1 stress token to do it. Looks great on paper, as theoretically 4 attacks are needed to kill Countdown. However, he can't use the ability more than once per turn (as it causes stress) and he cannot be stressed at the beginning of the turn (so no Segnor's Loop or K-turn). Countdown trades maneuverability for survivability, but again, he cannot be shot at more than once per turn. He's a good sidekick to more threatening aces though, as ignoring him can lead to a world of hurt later in the game, especially in a 1v1 situation.
The generics are Black Squadron Scout (PS4, Elite Upgrade), Scarif Defender (PS3) and Imperial Trainee (PS1). I don't find them to be very useful due to the low Pilot Skill.
Overall, this ship is pretty strong as long as turrets stay off the field, but they will fall quickly to higher-skill pilots or good prediction by your opponent. However, they are cheap and effective sidekicks to many Imperial aces like Soontir Fel or Darth Vader.