- Platform: PlayStation2
- PEGI Rating: Ages 3 and Over
- Media: Video Game
- Item Quantity: 1
Ratchet & Clank
- Blends action/adventure, exploration, and puzzle solving
- Seek out strange new worlds, encountering bizarre and wonderful new species
- Enormous, fully interactive environments
- Blow up everything that stands in your way
- Over 35 cool weapons and high-tech gadgets
- Collect money to improve your arsenal
- Simple combat system
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Set in and around some of the darkest, most inhospitable and downright scary areas of a hostile universe, Ratchet and Clank is an entertaining blend of action adventure, exploration, puzzle solving and all-out combat. You'll find yourself seeking out strange new worlds, encountering bizarre and wonderful new species, and roaming weird alien landscapes--and blowing most of it up with really big weapons. To help you in your mission to thwart Big Bad Boss and save the universe, you'll have a range of cool vehicles and even cooler gadgets, including a hover-board and the extremely handy Magneboots. One of the coolest things of all is Clank himself, a small, intelligent but slightly weird robot who can be transformed into a thrusterpack, a hydropack and a helipack. Among the vast array of hugely destructive weapons you'll collect on your travels are the remarkable Bomb Glove, the Bolt Blaster, a Suck Cannon, a mind-blowing Morpharay and, of course, the aptly-named Devastator.
Ratchet and Clank is going to be the superstar platform action game of the season on the PS2, if not all formats. Featuring a pair of wacky robots in a quest to save the universe, it may offer the same old basic platform scenario--run around, elude or destroy enemies, jump, and negotiate treacherously dynamic environments--but it has a number of things going for it that place it among the best titles ever in this genre.
The feature that will strike you first is the terrific art direction. Set in a science fiction future, the game has a beautifully executed retro cartoon look (think old Warner Brothers). The attention lavished on every detail, from architecture to character design, makes for a world that feels complete and real. This extends to the cut scenes, which feature a variety of colourful characters given vivid life with excellent voice acting. Then there's the sheer size and level of interactivity of the environments; a particularly stunning moment came when our character was knocked off a skyscraper, but, instead of perishing, landed on a ledge and was able to seamlessly navigate a whole separate section of the game. Another moment of truth came when we aimed our blaster at one of the vehicles whizzing by in the sky. These vehicles were just pretty wallpaper, we thought, but no, the thing blew up. In fact, nearly every thing you see is destructible or responsive in some way: you can jump up trees, scuttle over walkways, smash boxes, and climb up ledges. And the control scheme is just complex enough to keep things interesting with multiple weapons and the like, without bogging down with too many features.
While the routine of finding and destroying enemy robots may get tedious after a while, Ratchet and Clank keeps things interesting with the many metamorphoses of Clank (who takes on forms that surprise even himself) and cool weapons like the "Glove of Doom", which unleashes armies of tiny Clanks, and shifting 1st-robot, 3rd-robot points of view. This deserves to be the bestselling platform action game of the year. --David StoeszSee all Product description
Top customer reviews
the environaments can be vastly diffferent too such as using boots to walk metal windy paths, grinding a rail with rail boots, swimming in water or under water or hopping platforms, these are nice touches that add variety to the game and keep things moving in a positive direction for the player.
there are plenty of missions and maps to roam and a good selection of enemies to kill with the way in which enemies display different attacks,there's even racing on hover board missions,security door opening puzzles and many hundreds of boxes to break with the Omniwrench. it becomes apparent that this game was incredibly well thought out for it's time with some seriously talented designers, programmers and engineers but of course it is not without flaws and generally nothing is. You may or may not agree on these points i'm about to raise
They could have added ammo "magazines" (like modern real guns have) so if you have enough "bolts" (in game currency) you can buy your ammo in bulk and not have to rush back to a vendor. There is a PDA which you can call for ammo anywhere in the game but it costs more bolts than vendor, this could have been avoided but is still part of every R&C game since and it does bother me a little bit because it would cut out "spare change" when you've bought everything in the game with bolts... spare change as in it's unusable in big chunks which has the effect of striving to earn more bolts and keep playing... unlike real money that's a different story lol
the RYNO is far too expensive and completely necessary but you need to expose a cheat in order to get it as it costs 150,000 bolts to defeat end boss Drek and the cheat takes hours rather than be a simple controller code. that's also another issue, there are no button cheat codes, I do love the occassional cheat code as it spices things up and earning everything just makes it so much longer and less exciting, an ability to stay up flying in this plat former rather than the Heli Pack decline, maybe a heli pack specific upgrade, would add to the fun and the obligatory Unlimited Ammo would have been welcomed however there is this in game movie type narrative to help you understand the purpose of the game, where it's going and why you are doing it which is pretty humbling.
It would have been nice to see general gadget upgrades in some way for example the slingshot shoots onto multiple surfaces or the water extraction tool be able to shoot as well as drain/fill. I understand the game is really old now but it's little things to improve. two sides to every coin. my general consensus on this game is "very good" akin to 8/10 rating, it doesn't blow me away in awe and wonder but it's a solid game throughout and rarely does it get boring starting new game after new game, at least to me. the price is not so bad either.
This is not only a brilliant game in it's attention to detail, in fact, it is a perfectly rounded game on all fronts.
The gameplay and controls are a perfectly honed masterpiece of gaming magic. This is a game that you can always be better at, and when I can say this it really shows a startling game.
The graphics are unquestionably the best of any game that I have ever played, going as far as to beat the high powered Xbox. I feel proud to own a PS2, and so should you (if you own this game).
The cartoony cutscenes are quite amusing, and the expressions of the characters are detailed minutely, and are brilliantly animated. The personalities of the characters are well expressed, and tiny sub plots never fail to keep your interest throughout the game.
The lifespan and difficulty levels of this game are well balanced, and it is massive for a platformer. The enviroments are sprawling, and the entire game is free-roaming platform goodness. Because they are so large, one might assume lengthy loading times, but this is not at all the case.They only last about 20 seconds, and your spaceship is shown flying from planet to planet.(each "world" or enviroment is a new planet. Each is massive, and different planets allow for a wide variety of levels).
Don't be mistaken though, this game is not solely for kids. The weapons and gadgets slightly widen the age group, but for those older gamers it will still be good fun, if they're not too embarassed to own a copy.Get this in!
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