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Beyond: Two Souls (PS3)

Platform : PlayStation 3
Rated: Unknown
4.3 out of 5 stars 319 customer reviews

Price: £9.98 & FREE Delivery in the UK on orders over £20. Details
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Standard Edition
20 new from £7.90 25 used from £4.55 1 collectible from £79.99

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Game Information

  • Platform:   PlayStation 3
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: PlayStation3 | Edition: Standard Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00844P3D8
  • Release Date: 11 Oct. 2013
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (319 customer reviews)
  • Amazon Bestsellers Rank: 1,897 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform:PlayStation3  |  Edition:Standard Edition

From the makers of the award-winning smash hit Heavy Rain comes a unique, interactive psychological thriller developed exclusively for PlayStation®3. BEYOND: Two Souls blurs the lines of movie-making and gaming by featuring a brand-new engine, an immersive and evocative story and the best theatrical performances in gaming to date.

Beyond: Two Souls game logo
Jodie Holmes leaping from the top of a train to elude pursuers in Beyond: Two Souls
Leap into a new kind of Adventure.
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Jodie Holms' etherial in-game companion shielding her as she speeds past enemies on a motorcycle in Beyond: Two Souls
Utilize companion strengths in different ways.
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A Stellar Cast for a Genre Defining Game:

BEYOND: Two Souls will feature Oscar nominee Ellen Page in the lead role of Jodie Holmes, a young woman who possesses supernatural powers through her link to an invisible entity. Ellen is supported by Willem Dafoe who plays Nathan Dawkins, an enigmatic scientist working for a government division studying paranormal activities. Dawkins’ professional curiosity in Jodie, driven by personal tragedy, is a central theme in BEYOND: Two Souls, and provides a rich and evocative narrative that only Dafoe’s subtleties of performance could fully realise.

In BEYOND: Two Souls, gamers will play through fifteen years of Jodie’s story, experiencing the most striking moments of her life. As she traverses the globe, Jodie will face incredible challenges set against a backdrop of emotionally charged events, the likes of which have never before been seen in a video game.

Like its predecessor Heavy Rain, BEYOND: Two Souls will allow players to shape the course of the story through their decisions and actions taken in the game.

Key Game Features

  • Delve into a gripping and unpredictable story with a Hollywood blockbuster cast featuring Ellen Page and Willem Dafoe.
  • Create your own personal journey as your decisions and actions shape the outcome of the story.
  • Dive into a gripping and unpredictable action thriller starring Academy Award nominee Ellen Page ("Juno," "Whip It," "Inception") in the lead role
  • Take full control of Jodie as well as the mysterious entity in spectacular action and adventure sequences.
  • Experience the new cutting-edge technology from Quantic Dream in what promise to be one of the best-looking games ever to be seen on PS3.

Additional Screenshots

Ellen Page is the voice and image of Jodie Holms in Beyond: Two Souls
The talents of Ellen Page.
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SWAT officers feeling the wrath of Jodie Holms' other half in Beyond: Two Souls
Potentially devastating powers.
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Jodie Holms cornered by attack dogs in Beyond: Two Souls
Enemies large and small.
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Jodie Holms warning a defeated police officer to back off in Beyond: Two Souls
Beautiful & dramatic presentation.
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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Platform for Display: PlayStation3Edition: Standard Edition Verified Purchase
I'm not going to decry any of the lower scoring reviews this game received in the press, or indeed in this review section. Reviews are by their very nature entirely subjective, so it's entirely pointless to go down that road.

That said, I thought it was a phenomenal game. Although I wouldn't necessarily say I "enjoyed" it. The thing is, large parts of this game rely on your willingness to accept that a lot of mean, spiteful, heartless, manipulative and outright repulsive things are going to happen to the lead character. There are many sections where what you'll take from playing is how wretched and alienating the human spirit can be when faced with the idea of someone who's "different". I know a lot of people had a problem with the, er, distinctly downbeat tone of Heavy Rain, and I doubt those people will feel much different about Beyond.
But then there are also genuinely touching scenes that moved me. Scenes where simple love, kindness and acceptance can drag you back from the brink.

Then there's the control system. This isn't so much direct control of a character, as pointing the character in the direction of how you'd like things to play out. If you're willing to relinquish the micromanagement of every action in favour more detailed and varied second-to-second feedback onscreen, this can be a hugely rewarding game. If, on the other hand, you think games only work when the characters do stuff while the player is actively prodding buttons and twiddling sticks, you might not like this. Personally I'm happy with both, as long as they're done well.

Look, what I'm trying to say is this isn't your typical game, and it won't be for everyone.
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Platform for Display: PlayStation3Edition: Standard Edition
Beyond: Two Souls was one of the most entertaining games I played in 2013. The game tells the story of Jodie, a girl who is linked to a supernatural entity called Aiden who possesses powers such as telekinesis. You learn more about them as the story progresses over a 15 year period starting from Jodie's childhood. One thing I immediately loved is the game is split in to scenes which are not played out in chronological order. You'll move between events in Jodie's childhood, adolescence and adult life throughout the game. This works well and keeps you guessing where it will go next.

As a story driven game the player makes decisions that develop the characters personalities not just advance the storyline. This is the key ingredient that makes BTS work - you really start to believe in the characters the more you play. They have charisma and you care about what happens next and how the story will unfold. Ellen Page (Jodie) and Willem Dafoe (Prof. Dawkins) are perfectly cast in their roles, but the voice acting is quality all round.

As BTS is an interactive story the gameplay side has been kept limited. I didn't mind this as it kept the emphasis on the story, but as it's no FPS or stealth game it will not appeal to everyone. A lot of scenes rely on fast reaction button pressing and movements from the player although more standard gameplay is offered throughout too.

Another good thing is the story continues regardless of the player decisions. There's no "Game over and restart the level" here - each choice will simply lead to a different outcome. Although this means you finish quickly, the game can end in many different ways depending on your actions and choices so you can enjoy a second or third play through. You'll find making different decisions the following time round changes the story's feel completely so you won't just be going through the motions to see an alternative ending.
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Platform for Display: PlayStation3Edition: Standard Edition Verified Purchase
Let me start by saying that I was extremely excited about this game. While I am not a great game-lover, the more recent moves to try and make games more character-based and immersive have had a real positive effect on me. Heavy Rain, LA Noir and The Last of Us, while all having their faults, really attempted to take one on an emotional journey and/or tried to make you feel you having a real influence on the progression of the story. Heavy Rain in particular felt like a genuine game-changer, in that there were real consequences of your actions which forced you to think about your choices and the potential they could have. Beyond Two Souls should have represented an opportunity to make advances in that respect. I am afraid to say it has failed. I'll run through why that was in a hopefully coherent order.

A huge failing. While it was an interesting idea to present the main character's story as a series of vignettes, the haphazard way in which the story jumps from child- to adulthood does not seem to have any purpose. What it creates, instead of mystery and suspense a la Heavy Rain, is a sense of confusion and detachment. You never really feel the story is continuous, or that each of the chapters serves to explain something relating to the main body of the story. You play through each chapter seemingly just to get to the end of it. While there are certain facets of the story that have the potential to be quite interesting, they're rarely explored in great detail, or you realise their bearing on the end of the game (which seeks to tie the preceding mess up in a neat bow) is relatively insignificant. Some really interesting characters are done away with in a matter of minutes, and then all of a sudden reappear at the end.
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Platform: PlayStation3 | Edition: Standard Edition