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WizKids WZK72050 "Star Trek Frontiers" Game

5.0 out of 5 stars 2 customer reviews

RRP: £73.99
Price: £58.03 & FREE Delivery in the UK. Delivery Details
You Save: £15.96 (22%)
Only 11 left in stock - order soon.
Dispatched from and sold by Amazon. Gift-wrap available.
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  • A contested region of space accessible through a known wormhole has drawn the attention of powerful forces throughout the galaxy.
  • Both the Federation and the Klingon Empire, who share a delicate alliance at this time, have recently built outposts in the region.
  • Command your ship, recruit new crew members, earn experience points, and use your skills to confront the challenges of the Star Trek Universe.
  • Ages 14+
  • 1+ Players, 1 hour playing time
£58.03 & FREE Delivery in the UK. Delivery Details Only 11 left in stock - order soon. Dispatched from and sold by Amazon. Gift-wrap available.

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Product information

Technical Details
Item Weight1.8 Kg
Product Dimensions39.4 x 28.6 x 50.8 cm
Manufacturer recommended age:14 - 18 years
Item model number72050
Main Language(s)English
Number of Game Players1+
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Remote Control Included?No
  
Additional Information
ASINB01HIURHW8
Best Sellers Rank 24,691 in Toys & Games (See top 100)
Shipping Weight1.5 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available23 July 2016
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 3 years. For use under adult supervision
  • Warning: To be used under the direct supervision of an adult

Product description

Product Description

A contested region of space accessible through a known wormhole has drawn the attention of powerful forces throughout the galaxy. Both the Federation and the Klingon Empire, who share a delicate alliance at this time, have recently built outposts in the region. But now news of grave troubles brewing in the region has prompted both the Klingons and the Federation to investigate immediately. Command your ship, recruit new crew members, earn experience points, and use your skills to confront the challenges of the Star Trek Universe. Explore and face a variety of challenges on a randomly built Space Map using the Venture Tile System first introduced in the awardwinning game, Mage Knight. Star Trek: Frontiers is designed for 1 to 4 players with multiple competitive, cooperative and solo scenarios. Work together to defeat hostile ships or compete to explore and uncover hidden mysteries. Players will need to overcome obstacles to expand their knowledge and use their leadership as they adventure in order to be victorious in their exploration!

Safety Warning

not appropriate for children under the age of 3

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Top Customer Reviews

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Really cool game, love the idea they included one person rules. Also love that the Borg ships can be used in the Star Trek Fleet Captains game.
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Excellent
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 3.5 out of 5 stars 8 reviews
37 of 37 people found the following review helpful
4.0 out of 5 stars A Great, Though Complicated, Star Trek Board Game 1 July 2016
By Cody Carlson - Published on Amazon.com
Verified Purchase
Star Trek Frontiers, from WizKids, is a re-theming of Wizkids' popular Mage Knight board game, which has a fantasy theme. The game is for one to four players in which each takes on the role of an iconic Starship captain such as Captain Picard, Captain Sisko, (Federation); General Martok, or the Durass Sisters, (Klingons). First of all, players choose a scenario they want to play. The game is part deck builder, and each player gets a deck of sixteen cards. Each card usually features two different actions (often the same action, but one more powerful): things like move, attack, shields, diplomacy, and more. On your turn, you play your hand of cards that allow you to take the appropriate actions. For instance, a "move 2" card would give you two movement points (each space terrain hex has a movement point value to move through). Below could be a "move 5", which would give you five movement points. Players can access the stronger action by playing a data crystal, or by removing one of the dice from the "data core", spend it, then re-roll and return to the core. Each player plays and discards his hand until his deck is depleted, then a new round begins.

As players move, they will add new tiles to the board, each with its own terrain hexes and many featuring planets, starships, space stations, and other surprises. For instance, a new tile could produce a Romulan warbird, and a token is placed face down upon it. When a player's ship arrives next to it, the token is flipped and you can see what you're up against. The token will have the enemy ship's shield rating, its weapon's power, and any special abilities (like biological weapons). If the player has long range attack cards, he can play those, hoping to match or beat the enemy's shield rating and destroy it. If it is not destroyed, the enemy gets to fire back, and the player can play shield cards to counter the Romulan's weapons. Then the player can play his regular weapons card in the hopes of destroying the enemy.

When enemies are destroyed, the captain's skill level goes up. When it advances far enough, he gains new advantages- special tokens that allow him new and interesting abilities. Also, as a captain's skill level goes up, he is able to recruit more crew members, cards that are recruited from star bases and space stations with diplomacy. Crew members can be activated once per round in order to use their various special abilities. Players may also gain different types of cards to add to their deck in various ways in the game. Once the conditions of the specific scenario have been fulfilled, the game is over. Whoever best completed the victory conditions of the scenario wins- though the game can be played cooperatively.

Star Trek Frontiers is a lot of fun. It's a very good mesh of deck builder and traditional board game. I have not played Mage Knight, so I cannot compare it, though I have heard others say that the Star Trek theme works better than Mage Knight's generic fantasy theme. One way in which the theme doesn't quite work, however, is that Federation ships can subjugate space stations for advantage. How many episodes of Star Trek feature the Enterprise subjugating people? Still, that's a minor complaint. The ways in which players can build their decks in the game is fun, and, like any good deck builder, the cards that come up in your hands offer fun and interesting combinations that allow you to do engaging things virtually every turn. The card stock is decent, and features pictures from the Star Trek TV shows, further immersing players into the Star Trek theme. The expanding, tile game board is really cool, and allows players to create new and unique maps, and thus adventures, with every play.

Now, a few things that I'm not quite sold on: First of all, with four players, this game is very long. I think 3-4 hours is likely, though it could easily go longer if you're dealing with people who suffer from analysis paralysis. I think 2-3 players is ideal, and the game will work really well as a solo experience. Also, while no one system in this game is terribly hard to understand and play, there are just so many different systems and things to keep track of, it can get a bit fiddly and overwhelming at times. I like complicated games, but this may be right on the upper border of how complicated I want my games to be.

All told, however, I think Star Trek Frontiers is a winner. It offers a rich, thematic experience that Star Trek fans and general gamers will really enjoy. At the end of the day it is just a lot of fun and promises new adventures with every play. Just don't break it out for your friends who find the rules to Settlers of Catan difficult.

Review copy provided.
3 of 3 people found the following review helpful
4.0 out of 5 stars Great but complex Board Game - One of my new Favorites 23 Sept. 2016
By Amazon Customer - Published on Amazon.com
Verified Purchase
This is the first board game that I introduced my father to that had him raving. He kept saying things like, "I follow my instincts and it's right!" or "I get to attack everything and no one is telling me I'm wrong!".

This game is really focused around the beta quadrant (the other side of the wormhole in DS9 for the non-trekkies) essentially just before the dominion war. The addition of the Borg being the primary focus is slightly non-canon, but the game is still fun. It combines a lot of really neat elements. You have deck building, turn based play, strategic decision making, miniatures, dice rolls, role-playing, and character development! I haven't found a game that captures these elements so beautifully making this one of my new favorites.

There are three cons to this game. The first is the setup. There are a lot of pieces and individual decks. The guide has a great pictorial, but it still takes a while because you have all the shuffling of tokens and cards on top of arranging everything. Second, the game takes a ton of space to play! The first time I played it, I had it all on one table and the map started running into the player space. I have found that you really need a second table for the map. You play the game on the main table with all the cards and the tracking board, then walk over to the map to make your strategic decisions. This works pretty well except you won't be doing a lot of sitting. Third, you really do have to read the rules before you play. I recommend you pick someone in your gaming group who is good at this process to run a solo learning run through the "quick start" guide and then skim the main rule book. This is my specialty and I was still having to look stuff up constantly. I will have to go back through and put tabs in the main rule book for all the various references. There are a lot of symbols to remember and then guide cards help, but there are complicated events that occur between rounds that are important to follow.

On a side, the rules recommend that you "move" then act, then allow the next player to start their movement while you are wrapping up the end phase of your turn, this takes some coordination, but it does streamline the game.

If you've got a few hours to burn in the Star Trek universe, then I recommend this game!
5.0 out of 5 stars Five Stars 21 Oct. 2016
By kingspud - Published on Amazon.com
Verified Purchase
great game
2 of 3 people found the following review helpful
4.0 out of 5 stars Four Stars 6 Sept. 2016
By John Guillory - Published on Amazon.com
Verified Purchase
A SyFy version Mage Knight. Nuff said!
2 of 4 people found the following review helpful
5.0 out of 5 stars Five Stars 6 Aug. 2016
By Patrcik Tullis - Published on Amazon.com
Verified Purchase
Great game. Worth the time invested
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