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Mage Knight Board Game

4.8 out of 5 stars 36 customer reviews
| 4 answered questions

RRP: £64.99
Price: £62.49 & FREE Delivery in the UK. Delivery Details
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Only 8 left in stock - order soon.
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12 new from £60.33 1 used from £57.00
  • Combining elements of Role playing, deckbuilding, and traditional board games
  • Comes with a variety of campaign options, allowing you to play both competitively or cooperatively
  • Playing Time: 150 mins
  • Ages 14 +
  • 1-4 players
£62.49 & FREE Delivery in the UK. Delivery Details Only 8 left in stock - order soon. Dispatched from and sold by Amazon. Gift-wrap available.

Frequently bought together

  • Mage Knight Board Game
  • +
  • Mage Knight Expansion: Lost Legion
Total price: £96.81
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Product information

Technical Details
Product Dimensions35.6 x 25.4 x 7.6 cm
Manufacturer recommended age:12 months and up
Item model numberWZK 70495
Educational Objective(s)Play
Main Language(s)English translation, English
Number of Game Players1-4
Number of Puzzle Pieces1
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Radio Control SuitabilityIndoor
  
Additional Information
ASINB005S8KR6Q
Best Sellers Rank 31,466 in Toys & Games (See top 100)
Shipping Weight1.7 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available3 Dec. 2011
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product description

Product Description

The Mage Knight Board Game throws you and up to three other Mage Knights into the sprawling and ever changing world of the Atlantean Empire, a land that is but a distant memory since your transformation into a mysterious Mage Knight. Build your armies, defeat bands of marauding enemies, and eventually conquer cities in the name of the mysterious Void Council. Designed by renowned designer Vlaada Chvatil, Mage Knight is a game of Epic Exploration and Conquest that mixes character development, intrigue, and the clashing of swords to create a truly unique gaming experience. As a Mage Knight you must control your reputation and walk the line or embrace the role of benevolent leader or brutal dictator. Accumulate Fame and experience to acquire powerful Spells and abilities, then use your power to influence units to join your ranks. Will you destroy an ancient Draconum and gain favor with the people, or burn down a monastery to steal the powerful artifact hidden there? Both paths may lead to victory, but the decision is yours to make. The Mage Knight Board Game comes with a variety of campaign options, allowing you to play both competitively or cooperatively. Will your path intertwine with your fellow Mage Knights as you quest to conquer the Atlantean cities, or will you be sleeping with one eye open?

Box Contains

240 cards
8 intricately painted miniatures
196 tokens
20 map tiles
54 mana crystals
7 mana dice
2 game mats
2 rulebooks


From the manufacturer

Arythea, Goldyx and Tovak assault the White City

'When the first night arrived, Tovak moved to the monastery. He decided that his reputation mattered too much to burn it to the ground so he went to kill some more marauding orcs; they were easy targets for building up his reputation'. Welcome to the world of Mage Knight, a board game of epic proportions and superb production value. Beautifully painted miniatures are moved around on the wonderfully detailed tiles that make up the game board. All this is combined with several gameplay variants to suit the group playing.

What is it
  • Designed by the phenomenal games designer Vlaada Chvátil
  • A game of powerful knights, epic exploration and conquest
  • Build an army and fill your deck with powerful spells and actions
  • Explore dungeons and caves, seek help from monasteries (or maybe burn them to the ground)
  • Build up your army, defeat enemies and eventually take on cities.
Some of the many card found in the box
Play How You Want to Play

Play competitively, play co-operatively or play on your own, Mage Knight includes rules and scenarios for all types of players. In competitive games, plays race to claim the land, form alliances and destroy their enemies, all the while knowing that in the end there can be only one winner. In a co-operative game the players take on the game itself as they race to completely their objectives before time runs out. Solo rules are also included in the box.

A unique blend of role-playing game, deck building, and traditional board games, this game endeavours to capture the rich history of the Atlantean Empire in a self-contained gaming experience.

What’s in the Box

What’s in the Box 240 cards, 8 intricately painted miniatures, 196 tokens, 20 map tiles, 54 mana crystals, 7 mana dice, 2 game mats and 2 rulebooks

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Customer Questions & Answers

Customer Reviews

4.8 out of 5 stars
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Top Customer Reviews

Mage Knight is a Marmite game: those who love it are frothing addicts but the unconverted find it fiddly, over-intellectual and thematically muddled - more like filling out a tax return than heroic adventure gaming, they say. Now I love Mage Knight, but I'll try to give it a balanced review.

What you get for your money is a weighty box fairly packed with cards (lots of cards), dice, thick card tiles, painted miniatures, coloured manna tokens, circular counters, a score board and a day/night board. The cards are good quality and the art is nice - not eye-popping, but moody and atmospheric. There are miniatures and card decks for four different Mage Knights: a humanoid dragon, an elf, an armoured warrior (see box cover) and a be-stockinged Goth chick who looks a bit silly. Later expansions will add an orc and a barbarian lady who is also sexually objectified. Just sayin' is all!

The rules provide a walkthrough scenario which is quite clear and worth attempting a couple of times. After that you can cut loose with the MAIN rulebook which has half a dozen scenarios, including co-op and solo variants. More of them later.

The hexagonal tiles represent the doomed Atlantean Empire, beset by Draconum (dragons) and marauding Orcs and divided by civil war. The mysterious Council of the Void has sent you - a Mage Knight - to bring order to this world by conquering it.
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I won't rehash all the details of the game here, that's covered in other reviews, I just wanted to come here and say this is still the best game in my collection.. Even after playing it many times, there are moments where I just sit back and marvel at how all fits together so nicely. It's so well balanced it borders on creepy. It's a game of using combinations of cards to overcome seemingly impossible odds, in order to gain more cards, to do even crazier things. It's one of those games that makes you feel really smart. You get those 'ah-ha!' moments and you want everyone else playing to watch as you explain your nine-card combo that lets you sweep across the board and lay waste to a city without taking a scratch. Then sit back and look smug.

If I had to criticize anything, it would have to be the name. Mage Knight? Can you get more forgettable generic fantasy than that? Urgh! The idea of the Mage Knights themselves is fun and refreshing though. I'm not a big fan of fantasy, but the idea of playing unkillable egotistical amoral demigod, tearing across the land in a single minded pursuite of fame, wealth and power is pretty awesome. They are not good guys. Think Gandalf gone Breaking Bad on a Scarface-style coke-fulled rampage. Yeah.

I have read about people having quality issues with cards and missing tokens. This may just have been an earlier run. I have the base game and the Lost Legion expansion and I have absolutely no problems with either. The cards are on the flimsy side though, so I'd recommend sleeving them.
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While I love to game with my mates, I am always on the look out for a good, solid solitaire game. Most solitaire experiences end up falling a bit flat. Either the solitaire mode feels pasted on or. lacking the social element. the games don't give an enriching experience.

Mage Knight succeeds where many other solitaire games fail.

First off, this is a complex game. I mean really complex. The rulebooks are pretty good and contain a walk through but I wouldn't be anywhere near understanding this game had it not been for some very good videos at boardgamegeek and youtube.

The game is a combination of deck building, card playing, exploration and stats with dice rolling. You play one of four characters (five with the Mage Knight Lost Legion Expansion expansion) and your goal is to defeat monsters in dungeons, keeps, mage towers, lairs and those that roam the land. By doing this you gain spells, skills, followers and stats. There is shockingly little luck in this game and success or failure isn't usually up to random elements.

You'll need a fair bit of table space to play this and it's not a game you'll want to leave set up. You'll have a dozen stacks of counters, cards and the like as well as other bits to spread out. The map can get pretty large but is usually limited by the scenario.

All in all, if you are looking for a very robust solitaire game with a fantasy theme that can also be played multiplayer and if you like fantasy then you can't go wrong with Mage Knight. Just beware that the learning curve is rather steep, even for a seasoned gamer. There are numerous resources out there to help you not only learn the game but become a better player as well. This is a highly recommended beefy game.
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