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Shaders for Game Programmers and Artists (Premier Press Game Development) Paperback – 1 May 2004
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Top customer reviews
The plus of this book is that by avoiding the use of a specific API or speding time exlaining the use of such API, most of the book is spent explaining several techniques rangind from screen effects to advanced lighting techniques such as spherical harmonics. And all this is done through the use of the RenderMonkey tool...
My only gripe about this book (why i gave it 4 stars) is that although most of the topics are complete sometimes the author jumps straight into some complicated new concepts without taking enough time providing the necessary background information.
Finally, as a side note, this book DOES include RenderMonkey 1.5, which isn't yet availible through ATI.
Most helpful customer reviews on Amazon.com
This book does most of it's instruction through an included piece of ATI middle-ware and the format of the software (RenderMonkey) doesn't quite correlate with either hlsl or cgfx, so that adds another layer of confusion. This book is the third thing that I have read on the topic and it was recommended by one of the programmers at my office as having some good reference on screen effects.
I am sure that if you are just trying to get ideas out of it and are not trying to learn from the ground up, then this might be a good text, but If you are just starting out, then I recommend some of the work by Ben Cloward.
I really wanted to give it just one star out of shear frustration, but insomuch as I was eventually able to get the tutorials to work and feel that there is a lot here that I can apply to my work, giving it only one star wold be a bit harsh. However, just the sheer brutality of writing style wont let me give it more than two.
You will certainly learn about shaders with this book, and will be writing your own shaders very early. By using RenderMonkey as a Shader development platform you will focus on the HLSL instead of your gaming API. But it is very easy to port this samples and your creations to your own games.
As I said, I have used this book to write shaders for my XNA games, even post processing ones. If you are a programmer trying to learn shaders, search no more.
thanks and sorry my bad english
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