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Ready Player One Paperback – 5 Apr 2012

4.6 out of 5 stars 1,280 customer reviews

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Product details

  • Paperback: 384 pages
  • Publisher: Arrow (5 April 2012)
  • Language: English
  • ISBN-10: 0099560437
  • ISBN-13: 978-0099560432
  • Product Dimensions: 12.9 x 2.5 x 19.8 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (1,280 customer reviews)
  • Amazon Bestsellers Rank: 387 in Books (See Top 100 in Books)
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Review

"At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut―part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired byBlade Runner, and flying DeLoreans achieve light speed" (Justin Trudeau Independent)

"Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut" (Daily Mail)

"If you grew up with an Atari or maybe had a Commodore 64 back in the day, you are going to really enjoy this one. Cline really captures the feeling of those good old days in Ready Player One." (WIRED.COM)

"The strength of Cline's first novel, other than its geeky referencing of 1980s pop culture, is the characterisation of the Candide-like Wade and his redemptive quest in both VR and the real world." (Guardian)

"Ernest Cline’s novel deserves to be a modern classic…the most relevant novel of the 21st Century to date" (Steve Wright SciFi Now)

"The mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. Ready Player One has it all" (Huffington Post)

"Enchanting…Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it." (USA Today)

"Fascinating and imaginative...It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride." (Terry Brooks, #1 New York Times bestselling author)

"This non-gamer loved every page of Ready Player One." (Charlaine Harris, #1 New York Times bestselling author)

"Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future. If this book were a living room, it would be wood-paneled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger. I really, really loved it." (Daniel H. Wilson, author of How to Survive a Robot Uprising and Robopocalypse)

"The pure, unfettered brainscream of a child of the 80s, like a dream my 13-year-old self would have had after bingeing on Pop Rocks and Coke...I couldn't put it down." (Charles Ardai, Edgar Award-winning author and producer of Haven)

"Pure geek heaven. Ernest Cline's hero competes in a virtual world with life-and-death stakes -- which is only fitting, because he's fighting to make his dreams into reality. Cline blends a dystopic future with meticulously detailed nostalgia to create a story that will resonate in the heart of every true nerd." (Chris Farnsworth, author of Blood Oath)

"I was blown away by this book...Ernie Cline has pulled the raddest of all magic tricks: he's managed to write a novel that's at once serious and playful, that is as fun to read as it is harrowing. A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up-call this novel what you will, but READY PLAYER ONE will defy every label you try to put on it. Here, finally, is this generation's NEUROMANCER." (Will Lavender, New York Times bestselling author of Obedience)

"Completely fricking awesome...This book pleased every geeky bone in my geeky body. I felt like it was written just for me." (Patrick Rothfuss, #1 New York Times Bestselling author of The Wise Man’s Fear)

"Pleasingly geeky novel ... No wonder there are plans to make into a film." (Shortlist)

"Ready Player One is a fantastic adventure set in a futuristic world with a retro heart. Once I started reading, I didn't want to put it down and I couldn't wait to pick it back up." (S.G. Browne, author of Breathers and Fated)

"Cline's novel is a nerdcore odyssey; engaging and fun, this Gen-X popcult thrillride drew me in like a Galaxian machine set to free play." (James Swallow)

"Cline [crafts] a fresh and imaginative world from our old toy box ... Cline strikes the nerves of nerd culture as expertly as Andy played that skeleton organ in The Goonies." (Entertainment Weekly)

"Totally awesome!" (Edinburgh Evening News)

"I would recommend this book in a heartbeat...young or old - it's just brilliant!" (Books4Teens.co.uk)

"In the safe hands of none other than Mr. Steven Spielberg, this is your last chance to read the book before the movie hype drowns out the written word. A mixed up dystopian fantasy adventure novel with more nods to 80’s pop culture than even the biggest John Hughes fan will be able to handle, it’s just a whole lot of fun to read." ('Best books of 2015’, All in London)

"This is one you need to read before EVERYONE knows about it!" (So Feminine)

Book Description

The Sci-Fi Sensation of the Year - a jaw-droppingly cinematic space opera, part classic coming-of-age story, part brilliant pop-culture mash-up

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Top Customer Reviews

Format: Paperback Verified Purchase
This is a spoiler free review, which I’m going to find a little tricky considering I just want to gush about how delightful this book was.

In the grim future of the year 2044, the world has become obsessed with living inside the virtual world of the OASIS, an online reality created by the late billionaire James Halliday. Upon the news of his passing, it is revealed that when the OASIS was created, an Easter egg was hidden inside the online universe by Halliday himself, and his entire $250 billion fortune, would go to the player who can find it. The contest however, is not that simple – requiring players to sift through every little detail of the creator’s life and his fixation on 80’s pop culture and videogames, to unravel a series of riddles and clues, leading towards finding the egg. That, and being against big corporations working together who will stop at nothing (and I mean nothing) to acquire it.

Are you ready, Player One?

Every so often, a book comes along that feels like it was written especially for you. This is what Ready Player One felt like to me. It combined everything I could want from a book and ticked all the boxes. It was a breath of fresh air in science fiction and was unlike anything I’ve ever read before and that being said, it’s worth a read. (No seriously, go and pick it up now) Especially if you’re a giant nerd at heart.

The first thing I have to mention is, Cline knows his stuff. From the get go, this book is filled to the brim with nods and references to 80’s pop culture and old school video games, which are the driving force behind its epic plot.
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Format: Kindle Edition Verified Purchase
I bought this book on a recommendation from a family member, given I am also a little bit of a enthusiastic video gamer myself. The book follows the story of a teenager by the name of WADE (or as he is commonly referred to from his online user account: PARZIVAL) in a world where the online OASIS is used a place where you can escape the harsh reality of a economically shattered and regressive world where society is not what is used to be (and the marginalisation of the poor and rich is ridiculous!) and soon throws him into a competition where he has to find 3 keys which unlock 3 gates and in the end the prize is an Easter Egg with a very handsome 240 billion dollar reward. Unrealistic you might think? Yes, well the book feels very much like a mix of 'Charlie and the Chocolate Factory' (but stereotyping video games a little) and the 1989 movie known as 'The Wizard'. I love video games and have probably played around 400+ games in my life, but the book is a little ambitious at times and sometimes you feel a little too fantasy where kids can easily master games by playing them for a few hours and can get through almost every TV series and video game that might have been released in the 1980s and 1990s before reaching the age of 21. Personally I don't think this is humanly possible and often felt the story trying to portray super human aptitudes. I like reading from time to time, but I felt this book is intended for thos that love games (much like me) but don't find anytime to play either MMOs or online games of other genres (which I very much love doing, having played games like: Final Fantasy XIV, Destiny, Elder Scroll Online, The Division). The book was fun to read and I looked the climatic battle at the end, but in no way is this a book that truly represents games as we know them and therefore a word of warning to those that are looking for something that they can relate to.
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Format: Audio Download Verified Purchase
Loved this. As a computer and gaming geek in the eighties and nineties, I related to much of the extensive research gone into by Mr Cline (who I feel has to be a geek too). Although extensively description for the first half of the book, Cline holds you in place with an excellent depiction of a very plausible world in the not-to-distant future. His creation of a virtual world that many people 'live in' alongside real life, being the logical extension of current MMORPGs, is done with skill and flair. His constant entanglement of old computers, games and music with his protagonist's life-threatening goal is nothing short of brilliant.

I consumed it through audio, and Will Wheaton, aka the young Ensign Crusher from Star Trek, did the job perfectly.

I found some of the descriptions a little long and bordered on the tedious, but after the second half the story really got going and held the tension well to a respectable finish.
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Format: Paperback Verified Purchase
Let me put it this way: I am trying to work on my reading habits. I used to read a lot, getting through at least 10 books a month. Then I slacked off my reading and now you might say that I read 10 books a year. Way less impressive.

Part of the problem is that it is a lot more rare now for me to come across a book that captivates me.
I may find the subject matter interesting, or feel as though it is a book I "ought" to have read, but I am seldomly captivated, in the sense of sacrificing my computer time in favor of reading, staying up late thinking "Just one more chapter" and being mentally obsessed with a character for days.

I was captivated by this book. I bought it on a whim upon hearing that Spielberg is turning it into a film, only having read the blurb. From page one I was interested and it wasn't long until I was captivated. I finished it in a matter of days and emerged from the world created by Cline unsettled, satisfied, intrigued, and disappointed that the story had to end. It is a world that, well, I wouldn't necessarily want to live in, but that I enjoyed immensely and would love to immerse myself in for long hours, just as Wade immerses himself in the OASIS.

This has also given me a new challenge - watch/read/listen to the many 80s references present in this book and understand why these references are important to this storyline.

In short, read this, as it is one of the most enjoyable reads I have had in a long time.
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