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Pyramids: (Discworld Novel 7) (Discworld Novels) Paperback – 11 Oct 2012

4.5 out of 5 stars 190 customer reviews

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  • Pyramids: (Discworld Novel 7) (Discworld Novels)
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Product details

  • Paperback: 384 pages
  • Publisher: Corgi (11 Oct. 2012)
  • Language: English
  • ISBN-10: 0552166650
  • ISBN-13: 978-0552166652
  • Product Dimensions: 12.8 x 2.5 x 19.8 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (190 customer reviews)
  • Amazon Bestsellers Rank: 12,101 in Books (See Top 100 in Books)
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Product description

Review

"'Like Dickens, much of Pratchett's appeal lies in his humanism, both in a sentimental regard for his characters' good fortune, and in that his writing is generous-spirited and inclusive'" (Guardian)

"'As funny as Wodehouse and as witty as Waugh'" (Independent)

"'Imagine a collision between Jonathan Swift at his most scatologically-minded and J.R.R. Tolkien on speed'" (Daily Telegraph)

"'The best kind of parody - funny and smart and still a good story'" (Mail on Sunday)

Book Description

The seventh Discworld novel.

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Customer Reviews

Top Customer Reviews

By Jane Aland VINE VOICE on 21 Jan. 2005
Format: Paperback
Pyramids (The Book of Going Forth) is Terry Pratchett's 7th Discworld novel, and continues the trend of changing the series from a satire of the fantasy genre into a distorted mirror of our own world. The main inspiration here is quite obviously ancient Egypt, with the returning heir to the throne of Djelibeybi (ouch!) getting involved in a plot which involves the return of ancient gods, a riddling sphinx, mathematical camels, and hundred's of re-animated mummies (though just for a change these aren't the bad guys in this novel), though it also finds time to lampoon the Trojan war and ancient Greek philosophers along the way.
Pyramids is one of Pratchett's better constructed novels, with the story divided into four separate segments of Teppic's journey: first his training at the Assassin's Guild in Ankh-Morpork; then his inheritance of the throne of Djelibeybi; his escape with the beautiful handmaiden Ptraci when the ancient gods reclaim the land; and his final return and saving of his country. The main theme seems to be the danger of a stagnant society trapped in unthinking historical ritual, with the pyramids themselves interestingly acting as time negators by collecting and discharging time in order to preserve the mummies within. The novel also ends with an unexpected twist on Teppic and Ptraci's seemingly predictable romantic relationship, and a nice uroboric ending for the villain, who turns out to have been more a misguided do-gooder than evil.
If there is a slight downside to Pyramids (and the only reason I haven't given it the full 5 stars) it's that it's not particularly funny. While the cover blurb proclaims this as '...the most outrageously funny (Discworld novel) to date' I found the humour to be rather obvious and cheesy, particularly when it came to the bad puns.
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By A Customer on 3 May 1999
Format: Paperback
It is always hard to say one story in the discworld series is better than any other,especialy if like most devotee's you have read all of the series.Although there are at least 4 in the series i would say stand out as being exemplorary,i cannot in all honesty say that any are better than this. The humour is on par with Pratchetts best,and the story itself leaves nothing to be desired.If you have at times decided Pratchett's discworld series has been decreasing in content or storyline,or that the master had lost his touch and was now churning out any old nonsence,then this book will make you forget any past indiscrepancies on his part and bring you back into the fold a true believer once again in the unmistakenly superior writings of Terry Pratchett-author,humourist,and undisputed king of story telling.
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Format: Paperback
I'd never read any Discworld before, so I was kind of dubious. But this was brilliant - hysterically funny. It's about the teenage pharoah of the desert kingdom of Djelibeybi (say that out loud!) whose name is Teppic. He has to cope with the irritating priest, Dios, the fact his father's ghost keeps shouting at him, three pyramid builders - Ptaclusp and his sons Ptaclusp IIa and Ptaclusp IIb, his curiously under-dressed sister/aunt, Ptraci, and if all that wasn't enough, the Great Pyramid itself explodes from paracosmic instability and flings Djelibeybi into another dimension (!) Brilliant.
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By A Customer on 24 Mar. 2001
Format: Paperback
This is definitely one of the best discworld novels Pratchett has ever written. An absolutely hilarious take on ancient Egypt, this book is absolutely brilliant. Featuring Teppic, heir to the throne, and the greatest mathematician on the disc (a camel called You Bastard) this book had me crying with laughter from start to finish. Buy this book- I guarantee you will not be disappointed.
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Format: Audio Cassette
The difference between this and many of the other Discworld novels is the fact that the characters are exclusively in Pyramids and no other book. This sets it apart from the 'series within a series' (Witches, Wizards, Guards, Death, Rincewind etc.)ideal that occurs frequently. Perhaps the difficulty that some readers have is getting to know characters that have not previously been introduced and are not developed further after the dust jacket of Pyramids has been closed. However, having read all of Pratchetts Discworld novels several times (sad, I know) there is no doubt that the characters in Pyramids stand above the rest in the way that they are written. The frequently confused Teppic fits brilliantly with the foppish Chidder, the well-meaning but fundamentally flawed Dios, the superficially vulnerable Ptraci and so on. The initial description of life at the Guild is also brilliantly put together and the later sections DO continue the strong plotline and the interplay between Teppic and the people he encounters is consistently entertaining. Pick it up and read it (or listen to it) and enjoy again and again.
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Format: Paperback
Pyramids represents something of a detour in Pratchett’s Discworld series. The principal action takes place in the heretofore unfamiliar land of Djelibeybi, located in northern Klatch across the Circle Sea from Anhk-Morpork. This is a unique realm of the Discworld, two miles wide and 150 miles long. It is often referred to as the Old Kingdom for a very good reason—it is quite old, over 7000 years old in fact. It is a desert land whose pharaohs are obsessed with pyramid-building; besides bankrupting the country, this obsession has also had the unforeseen consequence of keeping the country firmly entrenched in the past. Pyramids, you see, slow down time, and there are so many pyramids in Djelibeybi now that new time is continually sucked in by them and released nightly in flares. In a land where the same time is reused daily, it comes as something of a surprise when the pharaoh Teppicymon XXVII decides to send his son Teppic outside of the kingdom to get his education. Just after becoming a certified, guild-approved assassin, young Teppic is called upon to return home after his father suffers the unfortunate consequences attendant upon thinking he can fly. Three months into his reign, he basically loses his kingdom—literally. The Great Pyramid being built for his father’s mummy is much too big, and eventually it causes the temporal dislocation of Djelibeybi from the face of the Discworld. Accompanied by the handmaiden Ptraci, whom he rescued from certain death, and a camel whose name would be edited were I to state it here, Teppic must find a way to restore his kingdom back to its proper place and time above the ground.Read more ›
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