- Hardcover: 160 pages
- Publisher: Paizo Inc. (7 April 2015)
- Language: English
- ISBN-10: 1601256264
- ISBN-13: 978-1601256263
- Product Dimensions: 21.6 x 1.3 x 27.9 cm
- Average Customer Review: 4.0 out of 5 stars See all reviews (1 customer review)
- Amazon Bestsellers Rank: 32,740 in Books (See Top 100 in Books)
Pathfinder RPG: Strategy Guide (Pathfinder Roleplaying Game) Hardcover – 7 Apr 2015
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Top Customer Reviews
The 'Playing the Game' chapter is particularly useful if you are new to the game and have no one to directly learn from. The 'Class Guides' chapter gives me D&D 4th Edition vibes. Where character class progression (for each of the primary classes) is clearly signposted and presented in chart like form. A bit over the top perhaps, but it can't be criticised for not being clear!
My copy had no printing problems internally (like others have reported), but it did have a minor printing defect on the front cover. Hopefully. this isn't a sign of slipping standards at Paizo. So that's worth knocking a star rating off an otherwise five star product.
All in all, it's a worthwhile purchase and will be a useful book to hand out to players who are in need of ideas for character progression, or who just need basic rules clarification.
Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)
This is the PERFECT guide for those new to tabletop RPGs or Pathfinder in general. The Beginner Box is garbage. Seriously Paizo... There is little information to keep anyone playing past the included scenario in the beginner box! But with the Strategy Guide, Paizo has created a guide to go hand in hand with the Core Rulebook and actually add a lot of valuable content (not a re-hash of the Core Rulebook like in the Ultimate Combat guide!).
The text lays out the main classes and gives readers some options as to what they want from a character. There is a brief quiz at the beginning which can help players unfamiliar with the game learn what kind of character they would most enjoy playing. The questions are along the lines such as "If you wanted to get into a caste would you: A) break down the gate B) find a diplomatic solution C) find a back door and sneak in D) As Miracle Max for a wheelbarrow and holocaust cloak (actually that last one was from Princess Bride...)
Within the classes are options for specializing (a sub-class if you will). For example - do you want to make a battle cleric? Then here is a good list of things to do and equipment to specialize in and spells to keep ready. A lot of the fun with this choice is that you can make use of high ability scores in areas that are not directly beneficial to your class. You might be a high Charisma fighter - so perhaps go along a route of trying to be a diplomat or leader rather than a tank. Or a cleric with high intelligence might make a good strategist. And these helpful paths also give players some ideas for expanding their characters in their down time.
I would say that the Core Rulebook is the most important book for any Pathfinder player - but this is a very good text to pick up if you are new to the game and want a little inspiration and some good tips for advancement paths for your character(s).
I've been playing D&D and other RPGs for 25 years or so. Paizo puts out some great quality stuff. I've mainly stuck with 2nd Ed. but some friends got my into the 3/3.5 stuff and we've been running with that for a few years. My latest gaming group wanted to play Pathfinder so we picked up these books. Can't say anything bad about it. Its great.
I know it sounds silly except to those of you that know, but this is a high quality printing and has "that smell" when you open it.
The content of this book is great, and perfectly timed. I've been having a tough time teaching my 10 year old son how to play Pathfinder, and he of course is interested only in playing a sorcerer. Teaching him concepts, making a character, and explaining to him everything has been hard.
This book makes thing so easy, even a caveman can do it. There is things here even for DMs if you read between the lines, and the condensed version of the rules makes it a handy reference without wading through the Core Rulebook. There's even page numbers to the Core Rulebook if you need to look certain things up.
All-in-all, I think that this book is a great resource for all DMs to have. Your advanced players might not need it, or they might to flip through for ideas. They might find combinations and things they never thought of. If you are using other books other than the Core Rulebook, then you might find it a little thin. But great to use to teach new players, and children.