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Games Information 4e: An Introduction to Game Theory Hardcover – 17 Nov 2006
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Praise for the 3rd edition
"Rasmusen s Games and Information provides wonderful coverage of the basics of game theory and information economics. His consistent style of presenting the theoretical structures lucidly unifies his test s wide and well–chosen range of applications. I wish that all my students could take a course based on this book, and envy them the opportunity."
Maxwell B. Stinchcombe, University of Texas at Austin
"This is a terrific book bringing together two strands in the recent literature on economic theory, namely game theory and the economics of asymmetric information. The style is brisk, the arguments are rigorous and it seems to be pitched at exactly the right level."
Partha Dasgupta, University of Cambridge
From the Back Cover
What may be the most successful introductory game theory textbook ever written is now available in its fourth edition. Since it first published in 1989, successive editions have made its presentation ever more elegant, with incisive problem sets and applications.
Written in a crisp and approachable style, Games and Information, 4e uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. The fourth edition brings this material completely up–to–date, adds new end–of–chapter problems and classroom games, and is accompanied by a comprehensive website, featuring problem solutions and teaching notes: www.rasmusen.org/GI.
With its emphasis on applications of game theory and information economics to a vast array of disciplines, Games and Information, 4e provides an accessible first course for students in backgrounds as diverse as economics, business, mathematics, and political science.See all Product description
Top customer reviews
Most helpful customer reviews on Amazon.com
Rasmusen uses what he calls the "exemplary theory" or "non-fat" models approach by teaching game theory problems using some simple numerical problems, ith not much formalism, yet very rigorous. You'd only need basic multivariable calculus skills, but even with basic calculus you can understand some of the intuition in the problems.
The book has also a very good introduction on the main Game Theory books that compete with this. Professor Rasmusen website also has some useful articles and supplementary articles. Finally, the notes and references at the end of each chapter can be very helpful if you're doing a research in the area.
One of the toughest concepts to master is the fact that maximizing one's gains doesn't always mean that one must win or obtain the most. At times it means that one must determine which action to take that can prevent one's opponent from doing as well or better as himself.
I have personally found that this book is valuable tool that can be used in the realm of artificial intelligence programming for games.
The author explains concepts in a step-by-step approach, so I never felt overwhelmed. They always returned to examples that were as simple as possible to illustrate the concepts, then built on them as you learn more through the chapters. Applications ranged from war games to business competition to downright silly anecdotes.
I see uses for the understanding of game theory I first acquired in this book all the time. People around me become interested and ask me where to get a good primer on the subject. I always recommend this book and lend it out so much that, in honesty, I should just buy another copy.