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Frostgrave: Fantasy Wargames in the Frozen City Hardcover – 20 Jul 2015

5.0 out of 5 stars 46 customer reviews

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  • Frostgrave: Fantasy Wargames in the Frozen City
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  • Frostgrave: Thaw of the Lich Lord
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Product details

  • Hardcover: 136 pages
  • Publisher: Osprey Publishing (20 July 2015)
  • Language: English
  • ISBN-10: 1472805046
  • ISBN-13: 978-1472805041
  • Product Dimensions: 19.6 x 1.5 x 635.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (46 customer reviews)
  • Amazon Bestsellers Rank: 41,359 in Books (See Top 100 in Books)
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 6 years. For use under adult supervision
  • Warning: Toy inside. Adult supervision recommended

Product description

Review

"This book contains everything you need to build your warband, play a long campaign and have a great time with it. Its a fantastic looking book, the artwork is beautiful, and it is full of stunning painted models...a fine addition to any gaming shelf." --The Garage Gamers ..". I urge those of us who remember the AD&D adventures of our youth, have ever read a fantasy novel or seen a fantasy movie, to seek out a copy of this tome and sally forth on the road to adventure!" --Wargames Illustrated "[Frostgrave] allows you to play a game that has the narrative feel of an adventure by J.R.R. Tolkien, Robert E. Howard, Fritz Leiber, or George R. R. Martin, rather than play a medieval wargame with spells and monsters added on. The simplicity of the rules systems also contributes to this atmosphere of heroic fantasy. Frostgrave is one of those gameswhere the rules allow a game to be played, rather than the game being an enactment of a rules system." --Wargames: Soldiers and Strategy "Frostgrave has a real flavour of the old school, fun tabletop adventuring that was prevalent when I first got into D&D... Recommended especially for the money." --Miniatures Wargames Magazine"

Book Description

A set of fantasy skirmish wargaming rules pitting rival wizards and their henchmen against each other in the frozen ruins of a lost city.

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Format: Hardcover Verified Purchase
I have received this book today on the day of release and it was an impulse purchase after reading a couple of reviews in wargames magazines and seeing it on amazon I pre-ordered it. I am to say the least very happy that I did, because this book is simply superb. From the production quality with all the pretty pictures and beautifully designed pages to the actual clarity of the layout and not forgetting the quality of the content, it is more than worth the asking price. I have spent more than double this on similar rule sets that were not as good as this so I am truly shocked and delighted at how good this book is. As for the contents, well to put it simply you have everything possible to have a great game, campaign and just about anything you want all from this one book. Although there are figures affiliated with this set of rules you do not need to buy any of them, unless you really want to, you can use any figure from anywhere to make your band of adventurers. The game itself is very clearly set out and not even the use of d20 could put me off wanting to play this, it is without a doubt extremely well thought out and novel in some of its approaches to playing the game. The simplicity in places belies a subtle complexity that adds massively to the whole gaming experience, and the style of writing is very easy to read and understand which immediately puts you at ease when sifting through the rules. Now I must go and build myself a Frostgrave gaming board and ruined buildings.
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Format: Hardcover Verified Purchase
A brilliant skirmish/RPG hybrid. I can't really add to what others have said about this game. You can use whatever miniatures you want one of the opening line encourages you to use your common sense with rule interpretation. Got this from a 3rd party from Amazon at a great saving. If you don't want something next day this is the best way to get it. Very happy.
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Format: Hardcover Verified Purchase
Excellent alternative to Mordheim
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Format: Hardcover
This rule-book clocks in at 136 pages, minus 4 if you take away ToC, editorial and the like.

This review was moved up in my review-queue due to me receiving a print copy of the book in question.

So, what is Frostgrave? Well, in-game it was once the center of magics, a metropolis of ridiculous power, steeped in arcane might; then, the ice came and swallowed the city; winter had come and devoured it wholesale. For untold years, the powerful magics of the place had been kept below the grinding glaciers...but now, thaw has come, unearthing ever more of the labyrinthine ruins that make up the city, unearthing countless mystical treasures, rife for the taking for those foolhardy or brave enough to venture inside. From all traditions and lands, wizards and their entourages flock to the place, all hoping for supreme magical power...

So that would be the in-game reply. Out-game, Frostgrave can best be pictured as a beer-and-pretzels, quick-play hybrid between fantasy wargaming and roleplaiyng, one that requires no GM and yes, the game supports more than two players. So how exactly does it work?

Well, you need a couple of things to play, but significantly less than for similar games: You need miniatures...but not more than the average gaming group has on its hands; 28 mm miniatures are assumed as default. Per player, you cannot have more than 10 minis under your command, so the game's pretty tame as far as that's concerned. You also need dice - one d20 suffices, though one per player is better. Frostgrave can be played easily on most household tables; 2' by 2' is enough for quick games, 4' by 4' or larger tables allow for more impressive games, though.
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Format: Hardcover
If you are the kind of person that already has at least one twenty sided die somewhere at home then you almost certainly love this game. Small scale skirmish, throwing spells around. Simple mechanics, just plain old fashioned fun really. You can use existing 28mm scale models for your wizard, apprentice and warband (and the "monsters" if you choose to run with them). The campaign element allows your wizard to "grow". Would make an excellent tournament game in my opinion, if you just disallow the odd "campaign style" spell not to be allowed. A game can run in about an hour on a 3 x 3 foot tabletop with whatever terrain you have to hand (buildings, ruins and hills probably the best, but it's up to you). Definitely the most interesting skirmish game I have come across since SAGE - but with magic!
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Format: Hardcover Verified Purchase
I watched a few battle reports online first and decided that Frostgrave might scratch that Mordheim itch. I was wrong - what I found was a far better campaign-orientated system with some of the most fun scenarios/missions I have read for a long time. The rules are incredibly slick and the entire book is concise and economical at the same time. What will really hook you is the campaign aspect of growing your warband. There is a decent online community now, growing all the while and the supporting figures range is impressive, though you are encouraged to use any miniatures at your disposal - another aspect that appealed. It's been a while since I was genuinely surprised and delighted at a rules set, but Frostgrave delivered and then some. I look forward to Felstad, the Frozen City being fleshed out more with upcoming supplements...
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