- Paperback: 104 pages
- Publisher: Morgan and Claypool Publishers (27 Jun. 2008)
- Language: English
- ISBN-10: 1598295934
- ISBN-13: 978-1598295931
- Product Dimensions: 19 x 0.6 x 23.5 cm
- Average Customer Review: 2.5 out of 5 stars See all reviews (2 customer reviews)
- Amazon Bestsellers Rank: 881,381 in Books (See Top 100 in Books)
- See Complete Table of Contents
Essentials of Game Theory: A Concise, Multidisciplinary Introduction (Synthesis Lectures on Artificial Intelligence and Machine Learning) Paperback – 27 Jun 2008
|New from||Used from|
- Choose from over 13,000 locations across the UK
- Prime members get unlimited deliveries at no additional cost
- Find your preferred location and add it to your address book
- Dispatch to this address when you check out
Customers who bought this item also bought
What other items do customers buy after viewing this item?
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
If you are a seller for this product, would you like to suggest updates through seller support?
Top Customer Reviews
Yet, the book is an awful failure. The biggest mistake the authors have made is to incorporate mathematical notations that a non-mathematics major, lay person could not understand without having to resort to wikipedia, or a long-time no see you old math-major, friend. The notations used by the authors just don't make sense for a lay reader, and the authors do not even bother to explain them.
Do not buy this book. There are better ones, like Games of StrategyGames of Strategy by Dixit, or Introduction to game theory Introduction to Game Theory: International Editionby Martin Osborne
Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)
Very often, concrete examples illustrating the maths behind the ideas could illuminate the mathematical notations to a non-mathematicians, and if the next edition could incorporate that, that will be most helpful to the non-mathmaticians.
The topic of Baysian Games was not covered, which was a bit of a disappointment, as it is one of the books recommended by the professors teaching the course on Game Theory in Coursera, and that subject, Baysian Games was covered in the course, so I was hoping that this book would expend on that topic, but it wasn't covered in this book.
Look for similar items by category
- Books > Computing & Internet > Computer Science > Artificial Intelligence
- Books > Computing & Internet > PC & Video Games
- Books > Computing & Internet > Programming > Algorithms
- Books > Computing & Internet > Programming > Games
- Books > Science & Nature > Mathematics > Education > Higher Education
- Books > Science & Nature > Mathematics > Optimisation > Game Theory