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3D Computer Graphics: A Mathematical Introduction with OpenGL Hardcover – 19 May 2003

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'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, for teaching and for reference.' The Mathematical Gazette

'I really did find the topic introductions a pleasure to read. The author has a nice style of writing, and he is able to encapsulate an idea well, leaving you with some confidence of a general understanding. The selection of topics is a refreshing change from standard CG books … I would highly recommend this book to someone who teaches CG and would like to modernize his or her course.' Diane Hansford, Arizona State University

Book Description

This textbook, first published in 2003, emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.

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