- Warning: Not suitable for children under 3 years. For use under adult supervision
- Warning: To be used under the direct supervision of an adult
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- What are these strange symbols on the map? They code for locations where spies must contact secret agents!
- Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings.
- Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent - or worse, with the assassin!
- Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
- 2 to 8+ players, 15 minute playing time, ages 10+
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Codenames can now be played with pictures! Whimsical, mind-twisting illustrations are used instead of word cards. Can you find one word that ties your team‘s pictures together? Can be played with or instead of the original Codenames. The rules of the game are the same: Two rival spymasters give one-word clues that can point to multiple pictures on the table. Their teammates try to guess pictures of their color while avoiding those that belong to the opposing team.
not appropriate for children under the age of 3See all Product description
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Top Customer Reviews
I actually own a similar independently created card game called "Trix" which has a similar concept of linking words.
The basic idea is that 25 cards are laid out (out of quite a large selection of double sided cards) each with a noun on it. A team consists of one person who is trying to convey a message/hint to their team members. They can provide a one word clue and indicate how many of the 25 cards they feel relate to that one word. Only 6 or 7 of the words actually are wanted by each team, the rest are either the opposing teams' cards or are innocent bystander cards. One word card is an assassin and loses the game instantly for any team that picks it.
I won't give you the entire rules now, they are available online anyway if you want them. This game is clever in the way it takes a simple game that takes minutes to learn and is basically a form of charades with more intelligence and direction, and themes it nicely into a spy game.
When I first got it, I couldn't wait to give it a go, so I immediately tried a 2 player game (not recommended particularly) and this was just OK and I could see why although it's just about playable, it's not a good idea.Read more ›
This is the sequel / spin off from the original Codenames game by CGE.
The first game is simply fantastic - this changes things up and replaces single word tiles for abstract drawings.
I think this improves things for bigger groups as far easier to see across the table - it also allows for an easier variety of words to be chosen and interpretation of each picture.
Definitely worth buying, even if you own the original already!
However, It relies heavily on trust and honest game-playing. Essentially one person on a team sets a puzzle and then watches the rest of their team heinously misinterpret their puzzle and get everything wrong. Naturally the puzzle-setter finds it very, very difficult to watch this happening without screaming in frustration, let alone some crafty eyebrow-wiggles or shakes of the head. If your players might be tempted to do this (or to throw a tantrum if they see the opposition team doing this) then try some variation on asking the puzzle-setters to leave the room during negotiations. Our favoured tactic (because a lot of the fun comes from the setter of puzzles watching the puzzled get mangled) is to make the person wear big sunglasses and cover their face like a shady spy.
The concept it quite simple, but the playing hard in the best possible way. However, the instructions are not very clear, best to search for a better explanation. Especially on the double agent card (basically whichever team goes first has an extra word to get and this card is used for it)
Word association with a spy theme.
each game unique. suitable even numbered teams from 4-8.
Mental note - if playing with couples - ensure each side has the same number of couples or split the couples up - as they have massive advantages over non couple teams.
The fun part is just trying to understand what the spy master is thinking and i've pulled off a lot of amazing combos of 3-4 words and it just feels amazing.
It's also brilliant when you have no idea what the other person is trying to say, a lot of laughs.
Most Recent Customer Reviews
Like many great games, the idea is simple, but leads to a multitude of tactics, strategies and fun. One of those few games that can genuinely be enjoyed by a large range of ages. Read morePublished 9 hours ago by poldebruin
Anyone could play this game with 10 seconds of explanation, which makes it perfect for a party or casual situation. Read morePublished 2 days ago by L P Cave
Lots of fun to play with the family, would definitely recommend!Published 3 days ago by Nancy Gengler- Saint
Such a good game. We've played this with lots of different members of the family, old and young. People who love games and people who don't. Read morePublished 5 days ago by Beth Bryant
Some of the other reviews on here on this product are from the 'rent a comment' school.Published 5 days ago by Amazon Customer
One of the best board games I have discovered and I play a lot.
Any friend who plays this with us instantly loves it and is easy to understand after a couple of rounds. Read more
One of the best games I have played for years, I love word games.It really makes you think hard. Everyone in the family enjoyed it so we got one for each of our houses .. Read morePublished 12 days ago by MCC