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ZBrush Digital Sculpting Human Anatomy Paperback – 12 Jan 2010
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From the Back Cover
Create memorable human figures for movies and games
To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full–color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.
Using ZBrush 3.5 tools, you′ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional–level artistry with this must–have guide.
- Understand the basic tenets of form, proportion, gesture, and rhythm
Master basic anatomical terms for skeletal regions and muscle groups
Break down the regions of the body into simple geometric shapes
Begin roughing in your figure with Claytubes and other tools
Create the impression of flesh over underlying muscle and bone
Learn ZBrush remeshing and color–mapping techniques
Flesh out your figure with fine detail and costuming
Repurpose your figure for film, video games, Web, or digital output
Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop
VALUABLE COMPANION DVD
Enhance your learning with video instruction that walks you through the projects in the book. You′ll also find anatomy models to use for practice.
Use ZBrush tools to perfect the fine detail of muscle construction
Sculpt different kinds of fabric to clad a heroic character
Lay the groundwork for believable facial expression with a solid foundation
About the Author
Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.
Top customer reviews
The book's a little old now but is mostly still valid for the current version of ZBrush 4R5, except for the re-topology section, as the way this works is different in the latest version of the software.
This book focuses heavily on the anatomy of the male human body and shows you how to sculpt a heroic figure from the inside out (muscles first). So if that's what you're looking for, great, but it doesn't focus very heavily on using ZBrush itself. However, there are other good books for that, so this is worth the purchase alone just to see what techniques a great artist like Scott Spencer uses to achieve such great results.
Is very well realized, it doesn t explain when use a determinate tool because this is not it's function ( there are many book for that), but the peculiarity of this one is that divide in blocks the geometry helping you the understanding of the general mash and then going into details.
I gave it 4/5 because there is not the female body.
I suggest also to buy a pure anatomy book like "Human Anatomy for Artists: The Elements of Form " in order to have a full package of anatomy books with all the reference that you need ( because the aren't too many reference picture in " zbrush digital scu. ") .
The 3.5 features, like ZSpheres 2 are not showed.
No technical precisions, it's not about where and when to click, the basics must be already known.
But, I give it a 5/5, because it's my new anatomy and sculpt bible, very complete about proportions, muscles bones and attachment, and with good chapters about SSS and topology.
And even if your english is as bad as mine, it's very clear and pretty well illustrated.
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