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ZBrush Digital Sculpting Human Anatomy Paperback – 12 Jan 2010

4.8 out of 5 stars 11 customer reviews

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Product details

  • Paperback: 416 pages
  • Publisher: Sybex; Pap/DVD edition (12 Jan. 2010)
  • Language: English
  • ISBN-10: 0470450266
  • ISBN-13: 978-0470450260
  • Product Dimensions: 20.3 x 2.2 x 25.4 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 584,834 in Books (See Top 100 in Books)
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  • See Complete Table of Contents

Product description

From the Back Cover

Create memorable human figures for movies and games

To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full–color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.

Using ZBrush 3.5 tools, you′ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional–level artistry with this must–have guide.

  • Understand the basic tenets of form, proportion, gesture, and rhythm
  • Master basic anatomical terms for skeletal regions and muscle groups

  • Break down the regions of the body into simple geometric shapes

  • Begin roughing in your figure with Claytubes and other tools

  • Create the impression of flesh over underlying muscle and bone

  • Learn ZBrush remeshing and color–mapping techniques

  • Flesh out your figure with fine detail and costuming

  • Repurpose your figure for film, video games, Web, or digital output

  • Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop

VALUABLE COMPANION DVD

Enhance your learning with video instruction that walks you through the projects in the book. You′ll also find anatomy models to use for practice.

Use ZBrush tools to perfect the fine detail of muscle construction

Sculpt different kinds of fabric to clad a heroic character

Lay the groundwork for believable facial expression with a solid foundation

About the Author

Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.

Customer Reviews

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Top Customer Reviews

Format: Paperback Verified Purchase
This is a brilliant book which really shows you how to get the best out of Zbrush whilst modeling humanoids. I would not however recommend it for an absolute beginner. The added DVD really helps crystallise concepts raised in the book.
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Format: Paperback
This is a superb book on human antomy, and Zbrush sculpting. Unlike other books this book teaches you about the human form and anatomy when sculpting, and giving you a solid basis in Zbrush. Other books will tell you to do this and do that, without telling you why the human body should be that way, but this book tells you everythign you need to know, from making a base mesh in Maya to adavanced scultping in Zbrush. This is highly recommended.
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Format: Kindle Edition Verified Purchase
Bought the electronic edition for Kindle but there is no way to get the DVD from the publisher's site. It does state this clearly as it does for all Kindle books where there is an accompanying DVD, but having obtained a copy afterwards with a DVD, I would definitely say that it's better to go for a version with a DVD if you can get it.

The book's a little old now but is mostly still valid for the current version of ZBrush 4R5, except for the re-topology section, as the way this works is different in the latest version of the software.

This book focuses heavily on the anatomy of the male human body and shows you how to sculpt a heroic figure from the inside out (muscles first). So if that's what you're looking for, great, but it doesn't focus very heavily on using ZBrush itself. However, there are other good books for that, so this is worth the purchase alone just to see what techniques a great artist like Scott Spencer uses to achieve such great results.
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Format: Paperback Verified Purchase
Buy this if you want to improve your skills using Zbrush. Instruction moves at quite a pace so if you are new to ZB you should read this guys other book. The DVD is packed with tutorial videos that more than flesh out the book. Several hours of tuition at this price - a no brainer - buy it!
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Format: Paperback Verified Purchase
I bought this book to help me out with the correct human proportion and muscles explanations.

Is very well realized, it doesn t explain when use a determinate tool because this is not it's function ( there are many book for that), but the peculiarity of this one is that divide in blocks the geometry helping you the understanding of the general mash and then going into details.

I gave it 4/5 because there is not the female body.

I suggest also to buy a pure anatomy book like "Human Anatomy for Artists: The Elements of Form " in order to have a full package of anatomy books with all the reference that you need ( because the aren't too many reference picture in " zbrush digital scu. ") .
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Format: Paperback
Not a word about women characters, or about fats volume and position, it's only the process for the big low-fat overly testosteroned dude on the cover.
The 3.5 features, like ZSpheres 2 are not showed.
No technical precisions, it's not about where and when to click, the basics must be already known.

But, I give it a 5/5, because it's my new anatomy and sculpt bible, very complete about proportions, muscles bones and attachment, and with good chapters about SSS and topology.
And even if your english is as bad as mine, it's very clear and pretty well illustrated.
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