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Z-man Games 1960 The Making Of The President
- Choose your candidate - Nixon or Kennedy
- Work your way to the presidency
- 90-120 minutes playing time
- 2 players
- Suitable for ages 12+
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All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.
In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of game play.
As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.
Top Customer Reviews
The presentation of the set is simply outstanding. Z-Man have produced a beautifully detailed and produced game, with a great many parts all to a high standard and with fantastic artwork on all the boards, tokens and cards provided. The fantastic archive photography on the many 'event' cards is a particular highlight.
The goal of the game is of course to win the election and ascend to the Presidency at the conclusion of playing. This is achieved through campaigning, the notorious debates, gaining media support and backing in the important issues, and taking part in some of the aforementioned real events that occurred on the road to election day. The game's running time will be something around two hours, although with particularly strategically-minded players this may go on a little longer as calculated strategies play out. Despite the length of the game (particularly for a strictly two-player title) don't expect the game to drag; you'll enjoy every minute. The game is excellently balanced; having played the game some ten times over the past twelve months, you will always feel like the opponent has the upper hand.Read more ›
Most Helpful Customer Reviews on Amazon.com (beta)
Game's box is bigger than a typical board game (50% longer than the box of "Settlers of Catan") creating potential problems with storage. Neatly packed inside are the rule book, big board representing the US Map, huge pile of red and blue wooden cubes, two wooden pawns for candidates, two white wooden markers to track turns and phases of a turn, big deck of playing cards of two sorts, two cards for candidates, and cardboard markers for states, momentum, and endorsements.
Setting up the board is relatively time consuming but the board is big and despite number of things on the board there is plenty of space to put everything.
Rules need to be read a few times but in the end end of the day they are relatively simple. There are a few issues we didn't resolve and I wish they were explained better in the rule book (does lowest possible place refer to a lowest number as I say or the worst place as my kid and wife think? I used my authority to make it the former but who knows if it's right).
The goal of the game is to win the election. For those unfamiliar with American election system it mean to get more electoral college votes than other player. Each state has a certain number of votes which need to go one way or another. In game terms you need to have wooden markers of your color representing state support on the state marker in the end of the game to get this state's votes. You have multiple means to gain support - campaigning, advertising, playing "events", etc. with one goal to get more points in the end of the game. Some actions have immediate results and some shift momentum or give you advantage later. Remembering what happens during each state of the game is essential to make good choices.
The game is well balanced and choices are very close in value and hard to make but after first play I'd question relative value of different actions and game events but probably we'll figure it out better after playing a few more games. The game is interesting but probably not for young kids because of the theme. I assume if you read text on a card it'll be a good history education for teens and even if you don't it's very good tool for understanding of American political system. The game represents very well flow of presidential campaign, you really feel like a candidate making tough choices.
Overall it's probably not as entertaining and fast paced as Settlers of Catan. But it's faster than Risk, deeper than most games, and it should be a good choice for two (and only two) players.