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Your First Design in Autodesk Inventor 2017 Paperback – 24 Jul 2016
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Amazon.com: 2 reviews
Paul A. Bonyak
Excellent confidence building tutorial
3 March 2018 - Published on Amazon.com
To quickly familiarize yourself with the most critical aspects of Inventor one can do no better than using this guide. I should remark that Inventor has the same functionality as SolidWorks while not being bound to OpenGL so a good gamer's gpu with at least 2 gigabytes of vram is adequate. Some OpenGL is used and this is already in the gaming gpu but Direct3D is primary. Consequently Inventor is more economical in not requiring the usual pricey workstation gpu. The guide emphasizes navigation through Inventor with the all important file management. A change in one file will carry through to subsequent files. This little feature bears on how you go about building your model so it doesn't collapse or crash at the end. You'll become proficient in the use of work planes, necessary in building on features. You'll be taken through assembly and animation of the model which is a bench vise, so you'll see it screw and tighten. Some features like loft, sweep, and spline are not covered but you can look these up in manuals of previous Inventor versions available online as free PDF's or YouTube or help and tutorials in Inventor. Stress simulation isn't covered either but you know enough after this tutorial to fill in these omissions on your own. In a relatively simple tutorial he succeeds in teaching the critical basics giving a foundation. Now comes practice! I should remark for my friends interested in CNC and CAM that you can import your completed model files to Autodesk FeatureCAM where you for the most part just direct the tool path with your mouse and the CNC program is written for you. Material data (feeds and speeds) is built in the software.
4 September 2018 - Published on Amazon.com