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YS: Memories of Celceta (Playstation Vita)
|Price:||£21.46 & FREE Delivery in the UK. Delivery Details|
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- Experience the Land of Celceta in English for the Very First Time
- Explore the Biggest Overworld in Ys Series History
- Adventure Forth with a Party of Allies
- Throw Down the Gauntlet in Boss Rush Mode
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- Platform: PlayStation Vita
- Media: Video Game
- Item Quantity: 1
In Ys: Memories of Celceta, developer Falcom revisits the land and characters of Japanese cult favorite Ys IV for its first ever European debut. This re-envisioning of the fourth installment in the Ys series takes a brand new approach, changing and framing the story of Ys IV within an all-new tale of conspiracy, deception, and mystery. Featuring an updated version of the party-based battle system from Ys SEVEN, as well as the largest and most varied overworld in series history, Ys: Memories of Celceta brings a greater sense of adventure to the Ys universe than has ever been seen before.
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Top customer reviews
I found it v.useful to put effects on my weapons, especially freeze and paralyse which make most fights a piece of cake. Nice feature are your 2 team mates auto picking up loot.
Very good game and well worth playing on the PSV :-D
Firstly the positives of the game:
-while the combat is mostly spamming square or using right trigger to use skills it is responsive and fluid. What is especially good is the ability to switch instally between which of the party members you are controlling, enabling you to take advantage of the characters different range of attacks and skills.
-while there are side quests these are mostly short, easy quests that don't require a lot of back-trekking to complete. There are a lot of usesful side quests that give you weapons or unlock workshops that are often worth the minimal effort to get.
-a warp system is introduced into the game to allow quick travelling between locations, firstly between different monuments of the same colour and then later an ability to warp throughout the map. While the world is nice to travel, there will be times when you will feel a need to keep the story pace going. This is pretty useful in preventing the frustrations of a lot of similar games of endless backtracking along enemy filled routes that takes forever.
-as of yet, I've not had to do any grinding for any of the bosses. Instead, the enemies encountered along the routes or the enemies killed in side quests have proven more than enough to level to the point that bosses, while somewhat challenging, don't slaughter me. The times I have lost has been more to my own stupidity of not noticing the attack patterns of the bosses, and I've never had to retry a boss more than once. This to me is very good design, you need to observe the bosses and work out the attack patters so you know when to attack and defend, rather than the usual JRPG "heres a boss 20 levels higher than you, go grind for 5 hours and try again" method of boss fights.
-the save system. They seem to have (sensibly) enabled you to save pretty much anywhere except for in the middle of boss battles. One of the advantages of handheld devices is that you can game on the go, but this may mean leaving a session in the middle of quests etc. Many handheld games however only let you save in designated areas, which kind of defeats the point handhelds. So it's nice to see a game embrace the nature of the handhelds.
-the graphics are not the best. They are passable enough, but there are definately better looking games on the Vita.
-there will be times when you get horded by enemies and there is definate slow-down when this happens. The end result of this can be your dodges or guards don't register so you end up being hit by a lot of attacks. It also makes it hard to keep track of your player characters when the screen is full of enemies.
-no camera controls. This makes it impossible to look around some of the dungeons to get a feel of the layout as the camera remains fixed in a top-downish perspective. The end result is stumbling into enemies often with little warning. There have been a few occasions where I have been left wanting to look around to prevent stumbling around aimlessly looking for the correct path.
-while you get a world map, or a map of the area your in, you can't look at a map of the general area/dungeon your in. This means that you can't really see where each of the paths go as the world map details is too small, and when your in dungeons the world map shows no details at all.
-the story is quite generic, and I have spotted most of the twists in the story well in advance. The characters are well rounded if again generic. Definately better stories in games, but it's not horrid and if you like the general stories of JPG's you will enjoy this.
-the game introduces a quite detailed crafting system, but I've not really found much of a use for it. About the best thing to do its to add status effects onto the weapons, because increasing the strength of weapons doesn't seem to do a lot to the overall damage dealt - you do more damage simply by leveling the characters. The same issue is there for the armor as well. Still it does mean that you can get rid of all your loot.
Overall I have very much enjoyed this game. The story carries the gameplay along well. The world is fun to explore, the combat is fluid if somewhat repetative. I would definately recommend this game, it's one of the better JRPG's on the Vita and I've enjoyed my time with this game.
Most recent customer reviews
Worth buying if you like jrpgs.