Wizards of Senchuria / Cradle of the Sun Mass Market Paperback – 1969
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Most Helpful Customer Reviews on Amazon.com (beta)
Equally entertaining, though not QUITE as fast-paced, is "Cradle of the Sun". Some grand concepts are presented, as one menace is responsible for the eventual extinction of all human life. Man has lost his drive, and is slowly dying out in all of his many bio-engineered forms. Our hero, accompanied by a philosophical and well-read rat, goes on a quest to destroy this being...
Wizards of Senchuria: 2 stars. The story starts with Scobie Alden tyring to get a cab on a snowy night in NY city, and getting in at the same time as a large gentleman gets in; instead of fighting over the cab, they both agree to go downtown together. However, as the cab takes off, it is attacked by a monster, and soon Scobie is involved with a strange group of people, as they flee a squad of monsters. Soon, Scobie finds himself in another world, and soon after that, he is a slave working in a mine. All of this world jumping is accomplished by certain people who are born with the ability to sense gateways, and then open them. Scobie joins a slave rebellion, and once again jumps to another world, where the city of Senchuria is located. Here he becomes involved with the wizards, and he assists them in fighting a war against their enemies.
This story has a good set-up, but I'm afraid it is very rushed, jumping from one adventure to another before any one, including the reader, gets their breath, and the ending is extremely rushed, finishing up an entire war in about two paragraphs. The rushing about leaves the reader barely able to remember what happened, since it has so little effect on the emotions. This story is one of the middle chapters in a series, called "The Keys to the Dimensions", and ends on somewhat of a cliffhanger.