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Warhammer 40,000: Dawn Of War - Winter Assault Expansion Pack (PC CD)

Platform : Windows XP
4.3 out of 5 stars 26 customer reviews

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  • The Expansion to 2004's RTS Game of the Year
  • Wage war with a new race - The Imperial Guard
  • New Units to Unleash the Devastation
  • All New single-player experience
  • Devastating animations and powerful finishing moves
  • Online warfare has been taken to the next level with enhanced multiplayer battles, observer mode, arranged team play and improved automatch.
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Game Information

  • Platform:   Windows XP
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000AHB1EC
  • Release Date: 23 Sept. 2005
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (26 customer reviews)
  • Amazon Bestsellers Rank: 11,055 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance. The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance. The expansion pack to the award winning Warhammer 40,000: Dawn of War will build upon the most exciting, visceral, front-line battlefield ever seen in an RTS game. Promising one of the biggest expansion packs ever. (Warhammer Dawn Of War Game Required To Play)

Manufacturer's Description

Lost amongst the ruins of a leveled city lies an Emperor Class Titan, a war vessel of untold power forged in the planet-wide furnaces of Mars, and revered by billions as the epitome of Imperial dominance. The one who controls it will command the power to destroy, or defend, a world. The Imperials will summon it to overcome great evil, Chaos will corrupt it for their own designs, Orks will destroy it in their bloodlust and Eldar will disregard it in their arrogance.

The expansion pack to the award winning Warhammer 40,000: Dawn of War will build upon the most exciting, visceral, front-line battlefield ever seen in an RTS game. Promising one of the biggest expansion packs ever



Customer Questions & Answers

Customer Reviews

4.3 out of 5 stars
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Top Customer Reviews

By A Customer on 9 April 2006
I liked the original Dawn Of War but inn my opininon, the story was too bland and the campaign had become too repetitive. Not in Winter Assault. Both the characters and the story is much more entertaining in WA and the option to play all the four races and two different campaigns really saves WA where DoW failed.
The game also catches the dystopian and fanatical WH40K atmosphere well, although exaggerated from time to time. The comments of characters and units in the game are truly memorable.
The music, however, is the greatest contributor to the game. The addition of Imperial Guard and several marches that fit them makes certain battles feel truly epic as you watch imperial soldiers and a Baneblade clash with their enemies accompanied by artillery and massive explosions. Although I think the sound actors of some side-characters (such as the Commissar) could be better. Yet, even those do not spoil the game.
The only problem I had (and one existed in the previous DoW too is the fact that when moved simultaneously, large groups of forces will get separated from eachother or will lose their way, going from the most impractical routes. It gets frustrating in crowded city maps but that is all.
All in all, this game is a must. It is one of the best games recently, containing a satisfying dose of violence, war and black humor fit for WH40K.
Comment 22 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Finally a good RTS again! It has hard counters, so you need special weapons to defeat vehicles, some units wipe out light infantry, etc. This means you have to scout and compose your forces accordingly, and that the tech tree race actually means something - get some units out that he has no counter against, and you win.
The main resource comes from capturing strategic points on the map, so skirmishes with the enemy start almost right away. Turtling is hardly an option. Also since squads can reinforce lost team members, you get much more hectic and constant fighting.
Additions like morale (some weapons like flamers do heavy morale damage and with no morale the troops fight very poorly), utilizing terrain cover which gives infantry cover bonuses, actual melee combat that can tie down ranged units, powerful leaders, and many special abilities give this game even more strategic depth.
The excellent graphics, including very graphic melee kill animations (from space marines gutting their opponent to demons ripping their foes apart bloodily), and the very cool W40K universe only adds to the game.
There are many replays on the net to download for entertainment and learning the tricks of the best players out there.
There are some people who voice concers over the AI being overpowered. That is by no means true. A good RTS player should be able learn to beat Insane AI once he gets a good build order and grasp of the units' strengths and weaknesses - it's a challenge but very doable to achieve 100% win rate. Harder is literally a walk in the park where you can be slow and mess up several times and still win.
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As the title suggests this is the best rts i've played since aoe and it really is. Instead of age of empires's single man creation method it has a very useful unitary creation method (creating units of soldiers instead of one at a time), which means creating an army has become a whole lot quicker and easier.

Also another convenience is the fact that there are only two resources to get (requisition and power), instead of age of empires which sees you collecting gold, wood, rock, coin...

The best thing i find about dawn of war is that there is more customisation in your army than in most rts games, as you can create your own colours for your army, give them different banners and names and there are more specific upgrades for units from different weapons to different psycic abilities.

Its only 'let down' is that in some cases, if you move troops 'en masse' through the narrow streets of a city, then they often pick odd routes and get split up. but this has never really affected the gameplay to much extent.

Overall, this is a fantastic game of it's genre and if you are into this sort of thing, i emplore you to buy it.
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This expansion while a worthy addition to the original classic is not without it's flaws. Some of the AI is not what it should be, with the skirmish mode suffering the most as the imperial guard seem incapable of producing anything armoured until a minimum of 30 minutes into a battle. Also you'll often find your new fire dragons standing around as they refuse to acknowledge their core targets like buildings or vehicles until right on top of them, they really need specific targets. But that said, these problems will likely be patched and fixed in short order and the campaign is a joy, the later missions, especially on the higher difficulties will definatly have you fighting for your life. As with the original the game comes alive online, but even without, this is a good way to add new life to the original, with changes in the tech tree and tactics to keep you guessing a while longer.
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Dawn of War is a brilliant game. It has style and an amazing amount of detail. I played it to death online and against my brother. Im not very good but it's addictive so I was very glad when Dawn of War: Winter Assault came through my door. I immeadiately installed it and started playing. I was dissapointed to find there was no new movie at the beginning but that is only very minor point.
I played the tutorial to find out what this "new" Imperial Guard Army was like. At first i was impressed, the designers had done more to the Imperial Guard than I thought they would, adding Ogryns was an espicially good idea as the Imperial Guard are very shooting-based and the Ogryns are more close combat-based. The tutorial was easy as it's meant to be, so i started to play the "order campaign".
I found out how good the Imperial Guard were in the first mission. They're very defensive and its hard to advance with them because there morale is rubbish and the only way to get it up is to get your sergeant to shoot one of the men. They get massacred by close combat specialists like Raptors. There shooting is alright. If u concentrate fire you can do lots of damage. I found out though where the real firepower comes from: tanks. They have many, the Hellhound, Baneblade, Basilisk (these are more artillery, I love the animation with the men firing), Chimera and more. Get lots of tanks and the Imperial Guard are as balanced as the rest of the armies. Brilliant Dawn of War's still got it then!
You may be wondering why I have given it 4/5 stars then. I wish there was more content. I know theres a new army but that same army was in the origianl Dawn of War you just couldn't use it.
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